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Updated build version (4.00.00.14)
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6 files changed

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CMakeLists.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 4.00.00.13
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VERSION 4.00.00.14
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

Lines changed: 20 additions & 1 deletion
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@@ -4,7 +4,7 @@ AGS 4 - Early Alpha
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Common:
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- Support true 32-bit colors in GUI, text messages and drawing commands in script.
7-
Color number properties now correspond to the encoded 32-bit RGB (R8G8B8 format).
7+
Color number properties now correspond to the encoded 32-bit ARGB (A8R8G8B8 format).
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- Fonts are split into Font Files and Fonts, where multiple Fonts may use same Font File,
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or not have any Font File assigned at all (for instance, if they are meant to act as
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placeholders and get replaced by fonts from plugin).
@@ -27,6 +27,12 @@ Editor:
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- Actual font files on disk are now stored in "Fonts" subfolder in the project when imported,
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and keep their original names (no longer renamed to "agsfntN.*").
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- Translation sources are now saved in PO format.
30+
- Merged all Color and ColorNumber property pairs into a single Color property that acts as
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a RGBA selection for 32-bit games, and palette index for 8-bit games. In 32-bit game projects
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you can assign full RGBA color definition, where alpha is optional, and is assumed 255
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if not specified. Color value 0 means "transparent" regardless of game's color depth.
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NOTE: color picker currently does not let define alpha, so only opaque colors may be selected
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using it; but you may still enter RGBA value by hand.
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- In General Settings added "Script Compiler" option that lets to choose between old and new
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script compilers for your game (see "Scripting" section below for the new compiler's details).
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- Added Custom Properties for: Audio Clips, Dialogs, GUI, GUI Controls, Regions, Walkable Areas.
@@ -114,6 +120,9 @@ Script API:
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or new compiler.
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- Added SCRIPT_EXT_NESTEDPOINTERS macro which tells whether nested managed structs are
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supported by the compiler.
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- All existing Color properties now assume full ARGB values (0xAARRGGBB) in 32-bit games.
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This means that you *must* specify alpha value when assigning a color number directly,
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otherwise the game will treat the color as fully transparent.
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- Added Joystick struct, meant to work with joystics and gamepads in script.
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- Added VideoPlayer struct, which provides means of playing non-blocking videos rendered onto
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a sprite that may be displayed on any game object.
@@ -132,6 +141,8 @@ Script API:
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- Added Character.UseRegionTint and Object.UseRegionTint, deprecated Character.IgnoreLighting.
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- Added Camera.Rotation, Character.GraphicRotation, GUI.Rotation, Object.GraphicRotation,
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Overlay.Rotation.
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- Added Game.GetColorFromRGBA() function that creates a color number for red, green, blue and
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alpha combination.
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- Added Game.FaceDirectionRatio, Room.FaceDirectionRatio, WalkableArea.FaceDirectionRatio
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and Character.FaceDirectionRatio.
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- Added Character.MovePath() and WalkPath(), which makes character to move along an arbitrary
@@ -141,7 +152,11 @@ Script API:
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Create(), CreateFromBackground(), CreateFromDrawingSurface(), CreateFromExistingSprite()
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and CreateFromFile().
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- Added DrawingSurface.BlendImage() and DrawingSurface.BlendSurface() functions.
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- Added DrawingSurface.BlendMode property that lets define blend mode for primitive drawing
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operations (line, rectangle, triangle, etc).
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- Added DrawingSurface.ColorDepth readonly property.
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- Added DrawingSurface.SetPixel() function that lets to set a pixel value of specified color,
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disregarding any surface's drawing settings.
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- Added Game.RoomCount, RoomNumbers[] and RoomNames[] properties.
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- Added Game.SpriteColorDepth[] readonly indexed property.
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- Added GUI.ScaleX and ScaleY properties, GUI.SetScale() function.
@@ -170,6 +185,10 @@ Script API:
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Engine:
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- Support joystick and gamepad input.
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- Engine now supports up to 1024 simultaneously loaded scripts (was 128).
188+
- All color settings in a 32-bit game now respect alpha value, meaning they may be
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half-transparent. This refers to almost anything that may have a color: texts,
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GUI backgrounds, DrawingSurface's DrawingColor, and so forth. The exceptions are things
191+
that only make sense with opaque color: Tint settings, and screen Fade effects.
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- Implemented more accurate Character movement. The movement direction is now more precise
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and diagonal movement speed no longer may exceed MovementSpeed setting.
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- Ensure that Character.Speaking returns true even if character has no speech view.

Common/core/def_version.h

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@@ -1,9 +1,9 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "4.00.00.13"
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#define ACI_VERSION_STR "4.00.00.14"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 4,00,00,13
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#define ACI_VERSION_MSRC_DEF 4,00,00,14
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="4.00.00.13" name="AGSEditor"/>
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<assemblyIdentity version="4.00.00.14" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

Lines changed: 1 addition & 1 deletion
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@@ -25,7 +25,7 @@ public class Version
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public static readonly bool IS_BETA_VERSION = true;
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public const string AGS_EDITOR_DATE = "January 2025";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "4.0.0";
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public const string AGS_EDITOR_VERSION = "4.00.00.13";
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public const string AGS_EDITOR_VERSION = "4.00.00.14";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2025 others.";
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public static readonly string AGS_EDITOR_TARGETNAME =
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IntPtr.Size > 4 ? "64-bit" : "32-bit";

version.json

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@@ -1,7 +1,7 @@
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{
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"version": "4.00.00.13",
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"version": "4.00.00.14",
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"versionFriendly": "4.0.0",
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"versionSp": "Alpha17",
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"versionSp": "Alpha18",
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"versionYear": "2025",
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"versionMonth": "January",
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"versionIsBeta": "true",

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