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Updated build version (3.6.1.19 RC4)
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6 files changed

+28
-12
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CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.1.18
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VERSION 3.6.1.19
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -1,6 +1,6 @@
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REVISION HISTORY
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================
3-
VERSION 3.6.1 - RC, January 2024
3+
VERSION 3.6.1 - RC, February 2024
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Common features:
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- Implemented Deflate compression option for sprites.
@@ -91,9 +91,13 @@ Editor:
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working with the script, and any Color Theme is enabled.
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- Fixed Editor could miss some of the files when cleaning up old compiled files after the
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Game's Filename property is changed.
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- Fixed "Auto-number speech lines" and "Create voice acting script" operations failing
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if a Character's name contains underscore.
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Scripting:
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- Support "#else" preprocessor directive.
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- Fixed escaped character literals not being parsed correctly. This makes character literals
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like '\n' and '\t' actually work in script.
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Script API:
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- Implemented Room's "After fade-out" event.
@@ -132,6 +136,8 @@ Engine:
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keeps textures generated from raw sprites and lets reusing them, improving performance
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and reducing CPU workload. The actual impact is proportional to the game's resolution and
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amount of simultaneously animated objects on screen.
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- Improved OpenGL texture management, which should result in less system and video memory
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spent on sprite textures.
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- WFN font renderer now too supports unicode mode and renders texts in utf-8, so long as the
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font contains glyphs of corresponding indexes.
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- Buttons, ListBoxes and TextBoxes now support Right-to-left text direction.
@@ -156,6 +162,9 @@ Engine:
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- Allow to change Character's move speed while its moving.
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- When Character is ordered a new move command while already moving, the engine will try to make
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a smooth transition between old and new moving without a delay.
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- Ensure that when Overlays have identical ZOrder they will be sorted in the order of their
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creation. Besides convenience, this is also meant to restore historical behavior from before
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Overlay.ZOrder property was introduced.
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- Engine will now log a warning for the most incorrect parameters to Animate function instead
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of quitting the game.
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- Engine will now skip blocking Character.Say commands instantly while skipping a cutscene.
@@ -191,6 +200,8 @@ Engine:
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- Fixed script behavior in case a local variable was assigned a value without being initialized
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with a zero memory by compiler's intruction beforehand. This is not a problem with the standard
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compiler, but technically could be an issue with any custom implementation.
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- Fixed OpenGL renderer causing scaled sprites to have colored outlines sometimes while using
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Linear filter.
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Engine Plugin API:
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- Added IAGSStream interface, IAGSEngine.OpenFileStream() and GetFileStreamByHandle().
@@ -211,6 +222,10 @@ Compatibility:
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- Fixed a "New Room" command in old-style dialog scripts was preventing "First time Enter room"
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event to be called.
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Windows:
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- 32-bit Windows engine is now built as "large address aware" program, which will allow it to use
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up to 3 GB of RAM on 32-bit systems and 4 GB of RAM on 64-bit systems (was 2 GB previously).
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iOS:
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- Updated port for 3.6.*.
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@@ -219,6 +234,7 @@ Web / Emscripten:
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WinSetup:
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- Added options for setting texture cache and sound cache size.
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- Added options to disable particular graphic drivers and graphic driver selection.
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VERSION 3.6.0 - Patch 8, January 2024

Common/core/def_version.h

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@@ -1,9 +1,9 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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4-
#define ACI_VERSION_STR "3.6.1.18"
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#define ACI_VERSION_STR "3.6.1.19"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,1,18
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#define ACI_VERSION_MSRC_DEF 3,6,1,19
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
3-
<assemblyIdentity version="3.6.1.18" name="AGSEditor"/>
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<assemblyIdentity version="3.6.1.19" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -21,10 +21,10 @@ namespace AGS.Types
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{
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = true;
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public const string AGS_EDITOR_DATE = "January 2024";
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "February 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
27-
public const string AGS_EDITOR_VERSION = "3.6.1.18";
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public const string AGS_EDITOR_VERSION = "3.6.1.19";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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}
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}

version.json

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@@ -1,10 +1,10 @@
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{
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"version": "3.6.1.18",
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"version": "3.6.1.19",
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"versionFriendly": "3.6.1",
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"versionSp": "RC3",
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"versionSp": "RC4",
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"versionYear": "2024",
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"versionMonth": "January",
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"versionIsBeta": "true",
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"versionMonth": "February",
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"versionIsBeta": "false",
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"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",
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