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Updated build version (3.6.2.13 P3)
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6 files changed

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CMakeLists.txt

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@@ -10,7 +10,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.2.12
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VERSION 3.6.2.13
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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REVISION HISTORY
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================
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VERSION 3.6.2 - Patch 3, September 2025
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Common:
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- Removed a very old limit of 14 chars max lipsync filename.
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Editor:
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- In case of multiple objects selected in the editor (such as GUI controls or View Frames)
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Properties Grid will now hide properties that are not allowed to be assigned same value,
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such as ID or Name.
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- Resize all Buttons when changing an Image for multiple selected buttons at once.
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- In Room Editor added separate checkbox for "Move Room Objects From Bottom-Left". The respective
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Character's checkbox will no longer affect Room Objects.
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- Fixed editor not being able to find a event function in script if there was a comment
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on the same line as a function declaration.
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- Fixed bad script generated for Global Variables of String array type.
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- Fixed editor was suggesting Room 301 as a first non-state-saving room, while 300 is the one.
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- Fixed a error in "New Room" and "Change Room Number" dialogs where having number 300 and
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ticking "don't save state" checkbox would cause "value out of range" exception.
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- Fixed "Show sprite usage" did not account for Slider's background image.
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- Fixed text input fields on Colour Finder and Lip Sync panels did not fallback to the default
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text field setting in Color Theme in case their individual settings were missing.
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Compiler:
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- Fixed a crash caused by meeting certain unicode characters in script (outside of string or
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character literals).
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Engine:
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- When a room state restored from a save has a different number of Room Objects, it will be
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automatically fixed to match the number of Objects found in the current game's room.
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- Removed error triggered if a Wait or any similar "waiting" command was called in the starting
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room's "Before fade-in" event. For some reason this error was only shown if it's the first
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room in the game, which does not make much sense. There's still a warning logged in this
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circumstance.
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- Fixed magenta color on room background could be treated as transparent when it's a part of
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a walk-behind.
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- Fixed switching display modes while running a 16-bit game could lead to current graphical
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overlays (like character portraits, etc) become corrupted.
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- Fixed engine to not automatically switch from an empty view loop when animating character
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by command (should only do that when animating walking).
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- Fixed text height calculation did not account for the outline font's size (only for automatic
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outlining).
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- Fixed standard dialog options surface had excessive height (regression in 3.6.2).
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- Fixed mouse cursor may not get updated after "Before fade-in" event if there was a Display
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function called in it.
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- Fixed function such as Game.ScanSaveSlots(), ListBox.FillSaveGameList(), and similar, wrongly
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error when a single-slot range is passed (min slot = max slot).
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- Fixed a potential crash occuring when engine was trying to log a warning in case a invalid
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font was assigned to a Game's or GUIControl's Font property.
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- Fixed engine overwriting existing translations when duplicate keys are found in the translation
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file (it should keep the first met translation instead).
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- Fixed engine to not try to translate empty lines. There was a rare error when the translation
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contained an incorrect entry with empty key line but non-empty translation, in which case
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engine could display that "translation" anytime any label has empty text.
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WinSetup:
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- Fixed "Translation" option always reset to default when starting the setup program.
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VERSION 3.6.2 - Patch 2, July 2025
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Editor:

Common/core/def_version.h

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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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#define ACI_VERSION_STR "3.6.2.12"
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#define ACI_VERSION_STR "3.6.2.13"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,2,12
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#define ACI_VERSION_MSRC_DEF 3,6,2,13
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.2.12" name="AGSEditor"/>
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<assemblyIdentity version="3.6.2.13" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -23,9 +23,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "July 2025";
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public const string AGS_EDITOR_DATE = "September 2025";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.2";
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public const string AGS_EDITOR_VERSION = "3.6.2.12";
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public const string AGS_EDITOR_VERSION = "3.6.2.13";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2025 others.";
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public static readonly string AGS_EDITOR_TARGETNAME =
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IntPtr.Size > 4 ? "64-bit" : "32-bit";

version.json

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{
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"version": "3.6.2.12",
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"version": "3.6.2.13",
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"versionFriendly": "3.6.2",
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"versionSp": "P2",
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"versionSp": "P3",
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"versionYear": "2025",
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"versionMonth": "July",
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"versionMonth": "September",
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"versionIsBeta": "false",
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"appID": "7a604530-45b6-4e95-a729-22d212601256",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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