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1 | 1 | REVISION HISTORY |
2 | 2 | ================ |
3 | 3 |
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| 4 | +VERSION 3.6.2 - Patch 3, September 2025 |
| 5 | + |
| 6 | +Common: |
| 7 | + - Removed a very old limit of 14 chars max lipsync filename. |
| 8 | + |
| 9 | +Editor: |
| 10 | + - In case of multiple objects selected in the editor (such as GUI controls or View Frames) |
| 11 | + Properties Grid will now hide properties that are not allowed to be assigned same value, |
| 12 | + such as ID or Name. |
| 13 | + - Resize all Buttons when changing an Image for multiple selected buttons at once. |
| 14 | + - In Room Editor added separate checkbox for "Move Room Objects From Bottom-Left". The respective |
| 15 | + Character's checkbox will no longer affect Room Objects. |
| 16 | + - Fixed editor not being able to find a event function in script if there was a comment |
| 17 | + on the same line as a function declaration. |
| 18 | + - Fixed bad script generated for Global Variables of String array type. |
| 19 | + - Fixed editor was suggesting Room 301 as a first non-state-saving room, while 300 is the one. |
| 20 | + - Fixed a error in "New Room" and "Change Room Number" dialogs where having number 300 and |
| 21 | + ticking "don't save state" checkbox would cause "value out of range" exception. |
| 22 | + - Fixed "Show sprite usage" did not account for Slider's background image. |
| 23 | + - Fixed text input fields on Colour Finder and Lip Sync panels did not fallback to the default |
| 24 | + text field setting in Color Theme in case their individual settings were missing. |
| 25 | + |
| 26 | +Compiler: |
| 27 | + - Fixed a crash caused by meeting certain unicode characters in script (outside of string or |
| 28 | + character literals). |
| 29 | + |
| 30 | +Engine: |
| 31 | + - When a room state restored from a save has a different number of Room Objects, it will be |
| 32 | + automatically fixed to match the number of Objects found in the current game's room. |
| 33 | + - Removed error triggered if a Wait or any similar "waiting" command was called in the starting |
| 34 | + room's "Before fade-in" event. For some reason this error was only shown if it's the first |
| 35 | + room in the game, which does not make much sense. There's still a warning logged in this |
| 36 | + circumstance. |
| 37 | + - Fixed magenta color on room background could be treated as transparent when it's a part of |
| 38 | + a walk-behind. |
| 39 | + - Fixed switching display modes while running a 16-bit game could lead to current graphical |
| 40 | + overlays (like character portraits, etc) become corrupted. |
| 41 | + - Fixed engine to not automatically switch from an empty view loop when animating character |
| 42 | + by command (should only do that when animating walking). |
| 43 | + - Fixed text height calculation did not account for the outline font's size (only for automatic |
| 44 | + outlining). |
| 45 | + - Fixed standard dialog options surface had excessive height (regression in 3.6.2). |
| 46 | + - Fixed mouse cursor may not get updated after "Before fade-in" event if there was a Display |
| 47 | + function called in it. |
| 48 | + - Fixed function such as Game.ScanSaveSlots(), ListBox.FillSaveGameList(), and similar, wrongly |
| 49 | + error when a single-slot range is passed (min slot = max slot). |
| 50 | + - Fixed a potential crash occuring when engine was trying to log a warning in case a invalid |
| 51 | + font was assigned to a Game's or GUIControl's Font property. |
| 52 | + - Fixed engine overwriting existing translations when duplicate keys are found in the translation |
| 53 | + file (it should keep the first met translation instead). |
| 54 | + - Fixed engine to not try to translate empty lines. There was a rare error when the translation |
| 55 | + contained an incorrect entry with empty key line but non-empty translation, in which case |
| 56 | + engine could display that "translation" anytime any label has empty text. |
| 57 | + |
| 58 | +WinSetup: |
| 59 | + - Fixed "Translation" option always reset to default when starting the setup program. |
| 60 | + |
| 61 | + |
4 | 62 | VERSION 3.6.2 - Patch 2, July 2025 |
5 | 63 |
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6 | 64 | Editor: |
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