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Updated build version (4.00.00.04)
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6 files changed

+12
-7
lines changed

6 files changed

+12
-7
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CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 4.00.00.03
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VERSION 4.00.00.04
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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@@ -29,6 +29,8 @@ Editor:
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- Added BlendMode property to Characters, GUI and Room Objects.
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- Added FaceDirectionRatio property to General Settings, Room and Walkable Areas.
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- Added readonly Length property to AudioClips, for the reference.
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- Fixed 8-bit images imported and converted for a 32-bit game to not get their colors clamped
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to a low-precision palette.
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- Fixed faulty double-click on project items in case user dragged the cursor away.
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Compiler:
@@ -78,6 +80,8 @@ Script API:
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- Added SCRIPT_EXT_NESTEDPOINTERS macro which tells whether nested managed structs are
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supported by the compiler.
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- Added Joystick struct, meant to work with joystics and gamepads in script.
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- Added VideoPlayer struct, which provides means of playing non-blocking videos rendered onto
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a sprite that may be displayed on any game object.
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- Added WalkableArea and Walkbehind structs which let work with these region types in OO-style.
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- Added BlendMode enum.
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- Added Character.Enabled and Visible properties, added Object.Enabled property,
@@ -107,6 +111,7 @@ Engine:
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- Support joystick and gamepad input.
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- Implemented more accurate Character movement. The movement direction is now more precise
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and diagonal movement speed no longer may exceed MovementSpeed setting.
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- Camera will not follow a disabled player character.
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- Animated buttons now display flipped frames correctly.
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- AudioChannel.Position and PositionMs no longer return a very large value while skipping
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cutscene.

Common/core/def_version.h

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@@ -1,9 +1,9 @@
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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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#define ACI_VERSION_STR "4.00.00.03"
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#define ACI_VERSION_STR "4.00.00.04"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 4,00,00,03
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#define ACI_VERSION_MSRC_DEF 4,00,00,04
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="4.00.00.03" name="AGSEditor"/>
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<assemblyIdentity version="4.00.00.04" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -25,7 +25,7 @@ public class Version
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "March 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "4.0.0";
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public const string AGS_EDITOR_VERSION = "4.00.00.03";
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public const string AGS_EDITOR_VERSION = "4.00.00.04";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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public static readonly string AGS_EDITOR_TARGETNAME =
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IntPtr.Size > 4 ? "64-bit" : "32-bit";

version.json

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@@ -1,7 +1,7 @@
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{
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"version": "4.00.00.03",
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"version": "4.00.00.04",
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"versionFriendly": "4.0.0",
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"versionSp": "Alpha8",
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"versionSp": "Alpha9",
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"versionYear": "2024",
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"versionMonth": "March",
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"versionIsBeta": "false",

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