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Updated build version (3.6.0.57)
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6 files changed

+40
-9
lines changed

6 files changed

+40
-9
lines changed

CMakeLists.txt

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@@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")
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project(AGS
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VERSION 3.6.0.56
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VERSION 3.6.0.57
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LANGUAGES CXX C)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")

Changes.txt

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REVISION HISTORY
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================
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VERSION 3.6.0 - Patch 10, February 2024
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Editor:
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- Fixed a warning condition for copying 32-bit bitmaps to a desktop clipboard of less color depth.
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- Fixed keyboard shortcuts for GUI Editor's Copy and Paste commands.
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- Fixed a rare exception when scrolling the room in the editor.
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- Fixed "Auto-number speech lines" and "Create voice acting script" operations failing
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if a Character's name contains underscore.
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Compiler:
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- Fixed escaped character literals not being parsed correctly. This makes character literals
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like '\n' and '\t' actually work in script.
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Engine:
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- Updated SDL_Sound library to 2.0.3.
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- Improved OpenGL texture management, which should result in less system and video memory
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spent on sprite textures.
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- Fixed Character.AddWaypoint() potentially using wrong walkspeed, if multiple characters or
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objects are ordered to start a non-blocking move in a mixed order.
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- Fixed Character.AddWaypoint() is using incorrect speed if this room has a non 1:1 mask
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resolution, and "Scale speed with mask resolution" setting is enabled.
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- Fixed Overlay.Create() crashing the engine if a non-existing sprite is passed as an argument.
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- Fixed Say("...") command get stuck in endless loop if Speech.DisplayPostTimeMs is non-zero.
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- Fixed PlayFlic() not working if called second time in game.
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This is likely a regression since 3.6.0.
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- Fixed NumPad keys not handled properly by the engine (in on_key_press, IsKeyPressed, and TextBox
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control). This is a regression since 3.6.0.
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- Fixed OpenGL renderer causing scaled sprites to have colored outlines sometimes while using
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Linear filter.
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VERSION 3.6.0 - Patch 9, January 2024
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Engine:

Common/core/def_version.h

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#ifndef __AGS_CN_CORE__DEFVERSION_H
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#define __AGS_CN_CORE__DEFVERSION_H
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#define ACI_VERSION_STR "3.6.0.56"
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#define ACI_VERSION_STR "3.6.0.57"
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#if defined (RC_INVOKED) // for MSVC resource compiler
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#define ACI_VERSION_MSRC_DEF 3,6,0,56
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#define ACI_VERSION_MSRC_DEF 3,6,0,57
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#endif
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#define SPECIAL_VERSION ""

Editor/AGS.Editor/app.manifest

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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="3.6.0.56" name="AGSEditor"/>
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<assemblyIdentity version="3.6.0.57" name="AGSEditor"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">

Editor/AGS.Types/Properties/AssemblyInfo.cs

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@@ -22,9 +22,9 @@ namespace AGS.Types
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public class Version
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{
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public static readonly bool IS_BETA_VERSION = false;
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public const string AGS_EDITOR_DATE = "January 2024";
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public const string AGS_EDITOR_DATE = "February 2024";
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public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.0";
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public const string AGS_EDITOR_VERSION = "3.6.0.56";
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public const string AGS_EDITOR_VERSION = "3.6.0.57";
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public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2024 others.";
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}
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}

version.json

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{
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"version": "3.6.0.56",
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"version": "3.6.0.57",
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"versionFriendly": "3.6.0",
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"versionSp": "P9",
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"versionSp": "P10",
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"versionYear": "2024",
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"versionMonth": "January",
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"versionMonth": "February",
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"versionIsBeta": "false",
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"appID": "a4d6de0f-18b0-4aae-9338-86a333563b98",
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"licenseLink": "https://opensource.org/license/artistic-2-0/",

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