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bugSomething isn't workingSomething isn't workingtransformationsTransformations packageTransformations package
Description
Describe the bug
Currently if you input a RandomState object to the rocket transformer it just ignores it and uses no seed. This should either be an error or more ideally should be handle to handle different rng types like other estimators/transformers and use check_random_state.
This may also apply to other ROCKET transformers, it would be good to check as well.
Steps/Code to reproduce the bug
Run Rocket with the output of check_random_state for random_state. Output should be different.
Expected results
Output is the same when given the same seeded RandomState object.
Actual results
RandomState is not used.
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bugSomething isn't workingSomething isn't workingtransformationsTransformations packageTransformations package