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[BUG] ROCKET transform random number generation #3212

@MatthewMiddlehurst

Description

@MatthewMiddlehurst

Describe the bug

Currently if you input a RandomState object to the rocket transformer it just ignores it and uses no seed. This should either be an error or more ideally should be handle to handle different rng types like other estimators/transformers and use check_random_state.

This may also apply to other ROCKET transformers, it would be good to check as well.

Steps/Code to reproduce the bug

Run Rocket with the output of check_random_state for random_state. Output should be different.

Expected results

Output is the same when given the same seeded RandomState object.

Actual results

RandomState is not used.

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