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39 lines (39 loc) · 1.07 KB
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Copy pathGC3D.h
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39 lines (39 loc) · 1.07 KB
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//#ifndef PLOT3D_H
//#define PLOT3D_H
//#ifdef WIN32
//#include "freeglut/include/GL/glut.h"
//#endif
//#ifdef __linux__
//#include <GL/glut.h>
//#endif
//#ifdef __APPLE__
//#include "freeglut/include/GL/freeglut.h"
//#include "glm/glm/glm.hpp"
//#endif
//
//#define USE_IL_LIBRARY
//
//#include "cell.h"
//#include "lattice.h"
//#include <vector>
//
//#include "freeglut/freeglut.h"
//
//using namespace std;
//extern bool pause1;
//void initGC3D(int argc, char** argv);
//void display();
//void glDisplay(int argc, char** argv);
//void drawBitmapText(string s,float x,float y,float z);
//void nextToDisplay(vector<B_cell*>* BC_list, vector<T_cell*> *TC_list, vector<FDC*>* FDC_list, vector<Plasma_cell*>* PC_list, vector<Memory_cell*>* MEM_list, vector<Stromal_cell*>* STROMA_list, lattice* s, double t);
//void clearDisplay();
//void controlLights(int value);
//static void idle(void);
//void selectObjects(void);
//
//
////void load_obj(const char* filename, vector<glm::vec4> &vertices, vector<glm::vec3> &normals, vector<GLushort> &elements);
////void loadObj(char *fname);
//
//
//#endif