1+ <!DOCTYPE html>
2+ < html lang ="en ">
3+ < head >
4+ < meta charset ="UTF-8 ">
5+ < meta name ="viewport " content ="width=device-width, initial-scale=1.0 ">
6+ < title > QuantumMind AI - Demo</ title >
7+ < link rel ="stylesheet " href ="css/demo.css ">
8+ </ head >
9+ < body >
10+ < div class ="demo-container ">
11+ < section id ="demo-video ">
12+ < h2 > QuantumMind AI in Action</ h2 >
13+ < iframe src ="demo_video.mp4 " allowfullscreen > </ iframe >
14+
15+ < div class ="code-highlight ">
16+ < h3 > Core Simulation Logic</ h3 >
17+ < pre > < code > // AI Stress Management Algorithm
18+
19+ using UnityEngine;
20+ using System.Collections;
21+ using System.Collections.Generic;
22+
23+ public class VRScenarioController : MonoBehaviour
24+ {
25+ private QuantumMindAI ai;
26+ private bool scenarioActive = true;
27+
28+ void Start()
29+ {
30+ ai = new QuantumMindAI();
31+ StartCoroutine(RunScenario());
32+ }
33+
34+ IEnumerator RunScenario()
35+ {
36+ while (scenarioActive)
37+ {
38+ float currentStress = ai.UpdateStress(0.1f);
39+ DisplayStressLevel(currentStress);
40+ TriggerFeedback(currentStress);
41+ yield return new WaitForSeconds(1.0f); // Adjust the time interval as needed
42+ }
43+ }
44+
45+ void DisplayStressLevel(float stressLevel)
46+ {
47+ Debug.Log("Current Stress Level: " + stressLevel);
48+ // Implement VR display of stress level here
49+ }
50+
51+ void TriggerFeedback(float stressLevel)
52+ {
53+ if (stressLevel > 70)
54+ {
55+ // Implement feedback for high stress levels in VR scenario
56+ Debug.Log("High Stress Level Detected - Triggering Feedback");
57+ }
58+ }
59+ }
60+
61+ public class QuantumMindAI
62+ {
63+ private float stressLevel = 30;
64+ private readonly Dictionary< string , float > stressFactors = new Dictionary< string , float >
65+ {
66+ { "environment", 0.7f },
67+ { "isolation", 0.4f },
68+ { "task_load", 0.5f }
69+ };
70+
71+ public float UpdateStress(float delta)
72+ {
73+ stressLevel += GetTotalStressFactors() * delta;
74+ stressLevel = Mathf.Clamp(stressLevel, 0, 100);
75+ return stressLevel;
76+ }
77+
78+ public float ApplyIntervention(float effectiveness)
79+ {
80+ stressLevel -= 20 * effectiveness;
81+ stressLevel = Mathf.Clamp(stressLevel, 0, 100);
82+ return stressLevel;
83+ }
84+
85+ private float GetTotalStressFactors()
86+ {
87+ float total = 0;
88+ foreach (var factor in stressFactors)
89+ {
90+ total += factor.Value;
91+ }
92+ return total;
93+ }
94+ }
95+ </ code > </ pre >
96+ </ div >
97+ </ section >
98+
99+ < div class ="interactive-demo ">
100+ < div class ="vr-preview ">
101+ < h3 > VR Training Preview</ h3 >
102+ < div id ="vr-scene ">
103+ < img src ="vr-preview.gif " alt ="VR Scene " style ="width:100% ">
104+ </ div >
105+ < div class ="simulation-controls ">
106+ < button onclick ="startScenario() "> Start Scenario</ button >
107+ < button onclick ="resetScenario() "> Reset</ button >
108+ </ div >
109+ </ div >
110+
111+ < div class ="stress-simulator ">
112+ < h3 > Stress Simulation</ h3 >
113+ < div class ="stress-meter ">
114+ < div class ="progress-bar " style ="height: 30px; background: #334; ">
115+ < div id ="stress-progress " style ="width: 30%; height: 100%;
116+ background: linear-gradient(90deg, #6c5ce7, #48dbfb); "> </ div >
117+ </ div >
118+ < div id ="stress-value " style ="margin-top: 10px; "> 30%</ div >
119+ </ div >
120+ < div class ="bio-feedback " style ="margin-top: 20px; ">
121+ < p > Heart Rate: < span id ="heart-rate "> 82</ span > BPM</ p >
122+ < p > Oxygen Sats: < span id ="oxygen "> 95</ span > %</ p >
123+ </ div >
124+ < div class ="interventions " style ="margin-top: 20px; ">
125+ < button onclick ="applyBreathing() "> Apply Breathing Exercise</ button >
126+ < button onclick ="findSolution() "> Emergency Protocol</ button >
127+ </ div >
128+ </ div >
129+ </ div >
130+ </ div >
131+
132+ < script src ="js/demo.js "> </ script >
133+ </ body >
134+ </ html >
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