Any Unity project that uses LGPL code must be entirely licensed as LGPL also, unless that LGPL code is compiled as a dynamic linking library like a ".dll" or ".so". An exert from TldrLegal "If you distribute this library in an executable, you must make the source available for 3 years.""
Here's some discussion on its use in a different project jondewoo/UnitySlippyMap#20 (comment)
For Unity Projects, it severely limits how people can use the code, and sets people up for accidental legal complications if they don't realize or understand the restrictions.
Any Unity project that uses LGPL code must be entirely licensed as LGPL also, unless that LGPL code is compiled as a dynamic linking library like a ".dll" or ".so". An exert from TldrLegal "If you distribute this library in an executable, you must make the source available for 3 years.""
Here's some discussion on its use in a different project jondewoo/UnitySlippyMap#20 (comment)
For Unity Projects, it severely limits how people can use the code, and sets people up for accidental legal complications if they don't realize or understand the restrictions.