-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathXboxControlBebop.py
More file actions
executable file
·87 lines (74 loc) · 3.18 KB
/
Copy pathXboxControlBebop.py
File metadata and controls
executable file
·87 lines (74 loc) · 3.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
import time
import sys
import struct
import pygame
pygame.init()
pygame.joystick.init()
js=pygame.joystick.Joystick(0)
flagWhile = True
js.init()
takeoff_flag = False
speed = 30
range = 0.5
print js.get_name()
pygame.event.get()
from core.bebop import *
drone=Bebop()
pygame.time.set_timer(pygame.USEREVENT, 50)
#CAMBIAR POR get_axis(4) "adelante" y get_axis(5) "atras"
#CAMBIAR POR event.axis(4) "adelante" y event.axis(5) "atras"
while flagWhile:
for event in pygame.event.get():
if event.type == pygame.USEREVENT and takeoff_flag == False:
if js.get_axis(0) > range or js.get_axis(0) < -range:
drone.update( cmd=movePCMDCmd( True, speed * js.get_axis(0), 0, 0, 0 ) )
elif js.get_axis(1) > range or js.get_axis(1) < -range:
drone.update( cmd=movePCMDCmd( True, 0, speed*(-1)* js.get_axis(1), 0, 0 ) )
elif js.get_axis(2) > range or js.get_axis(2) < -range:
drone.update( cmd=movePCMDCmd( True, 0, 0, speed * js.get_axis(2), 0 ) )
elif js.get_axis(3) > range or js.get_axis(3) < -range:
drone.update( cmd=movePCMDCmd( True, 0, 0, 0, speed * js.get_axis(3) ) )
elif event.type == pygame.JOYBUTTONDOWN:
if event.button == 5:
print event.button, "Kill program"
drone.land()
flagWhile=False
elif event.button == 12:
print event.button, "B PRESSED EMERGENCY"
drone.emergency()
elif event.button == 13:
takeoffflag = False
print event.button, "X PRESSED Land"
drone.land()
elif event.button == 14:
print event.button, "Y Photo taken"
#drone.takePicture()
elif event.button == 11:
takeoffflag = True
print event.button, "A PRESSED Take off"
drone.takeoff()
elif event.button == 0:
if speed >= 50:
speed = speed
else:
speed = speed + 5
print event.button, "SPEED + 5:", speed
elif event.button == 1:
if speed <= 5:
speed=speed
else:
speed = speed - 5
print event.button, "SPEED - 5:", speed
elif event.type == pygame.JOYAXISMOTION and takeoff_flag == False:
if event.axis == 0: #Y=1--X=0
if event.value > range or event.value < -range:
drone.update( cmd=movePCMDCmd( True, speed * event.value, 0, 0, 0 ) )
elif event.axis == 1:
if event.value > range or event.value < -range:
drone.update( cmd=movePCMDCmd( True, 0, speed*(-1)* event.value, 0, 0 ) )
elif event.axis == 2:
if event.value > range or event.value < -range:
drone.update( cmd=movePCMDCmd( True, 0, 0, speed * event.value, 0 ) )
elif event.axis == 3:
if event.value > range or event.value < -range:
drone.update( cmd=movePCMDCmd( True, 0, 0, 0, speed * event.value ) )