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Copy pathNetNatIntroduction.cs
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113 lines (97 loc) · 3.82 KB
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using System;
using System.Collections.Generic;
using System.Net;
namespace Lidgren.Network
{
public partial class NetPeer
{
/// <summary>
/// Send NetIntroduction to hostExternal and clientExternal; introducing client to host
/// </summary>
public void Introduce(
IPEndPoint hostInternal,
IPEndPoint hostExternal,
IPEndPoint clientInternal,
IPEndPoint clientExternal,
string token)
{
// send message to client
NetOutgoingMessage msg = CreateMessage(10 + token.Length + 1);
msg.m_messageType = NetMessageType.NatIntroduction;
msg.Write((byte)0);
msg.Write(hostInternal);
msg.Write(hostExternal);
msg.Write(token);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(clientExternal, msg));
// send message to host
msg = CreateMessage(10 + token.Length + 1);
msg.m_messageType = NetMessageType.NatIntroduction;
msg.Write((byte)1);
msg.Write(clientInternal);
msg.Write(clientExternal);
msg.Write(token);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(hostExternal, msg));
}
/// <summary>
/// Called when host/client receives a NatIntroduction message from a master server
/// </summary>
internal void HandleNatIntroduction(int ptr)
{
VerifyNetworkThread();
// read intro
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
byte hostByte = tmp.ReadByte();
IPEndPoint remoteInternal = tmp.ReadIPEndPoint();
IPEndPoint remoteExternal = tmp.ReadIPEndPoint();
string token = tmp.ReadString();
bool isHost = (hostByte != 0);
LogDebug("NAT introduction received; we are designated " + (isHost ? "host" : "client"));
NetOutgoingMessage punch;
if (!isHost && m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess) == false)
return; // no need to punch - we're not listening for nat intros!
// send internal punch
punch = CreateMessage(1);
punch.m_messageType = NetMessageType.NatPunchMessage;
punch.Write(hostByte);
punch.Write(token);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(remoteInternal, punch));
LogDebug("NAT punch sent to " + remoteInternal);
// send external punch
punch = CreateMessage(1);
punch.m_messageType = NetMessageType.NatPunchMessage;
punch.Write(hostByte);
punch.Write(token);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(remoteExternal, punch));
LogDebug("NAT punch sent to " + remoteExternal);
}
/// <summary>
/// Called when receiving a NatPunchMessage from a remote endpoint
/// </summary>
private void HandleNatPunch(int ptr, IPEndPoint senderEndPoint)
{
NetIncomingMessage tmp = SetupReadHelperMessage(ptr, 1000); // never mind length
byte fromHostByte = tmp.ReadByte();
if (fromHostByte == 0)
{
// it's from client
LogDebug("NAT punch received from " + senderEndPoint + " we're host, so we ignore this");
return; // don't alert hosts about nat punch successes; only clients
}
string token = tmp.ReadString();
LogDebug("NAT punch received from " + senderEndPoint + " we're client, so we've succeeded - token is " + token);
//
// Release punch success to client; enabling him to Connect() to msg.SenderIPEndPoint if token is ok
//
NetIncomingMessage punchSuccess = CreateIncomingMessage(NetIncomingMessageType.NatIntroductionSuccess, 10);
punchSuccess.m_senderEndPoint = senderEndPoint;
punchSuccess.Write(token);
ReleaseMessage(punchSuccess);
// send a return punch just for good measure
var punch = CreateMessage(1);
punch.m_messageType = NetMessageType.NatPunchMessage;
punch.Write((byte)0);
punch.Write(token);
m_unsentUnconnectedMessages.Enqueue(new NetTuple<IPEndPoint, NetOutgoingMessage>(senderEndPoint, punch));
}
}
}