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build_and_fuzz.ps1
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216 lines (192 loc) · 6.99 KB
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$ErrorActionPreference = 'Stop'
$env:TARGET_MODULE = "frostygoware-writeonly.exe"
$env:RUST_BACKTRACE = "full"
# $env:GODEBUG = "asyncpreemptoff=1, netdns=cgo"
$env:GODEBUG = "asyncpreemptoff=1"
# setx GODEBUG "asyncpreemptoff=1, netdns=cgo" /M
# Verify target module exists before proceeding
$targetPath = "C:\Users\shared\vasware\frostygoware\$env:TARGET_MODULE"
if (-not (Test-Path $targetPath)) {
Write-Error "Target module not found at: $targetPath. Cannot proceed with fuzzing."
exit 1
}
# Rebuild the inject DLL (DynamoRIO client) so changes in libinject are picked up
Write-Host "[+] Building inject DLL (Release)" -ForegroundColor Cyan
$DynamoRioRoot = 'C:\Users\shared\dynamorio_prebuilt'
$InjectDir = Join-Path $PSScriptRoot 'inject'
$BuildDir = Join-Path $InjectDir 'build64'
$InjectDll = Join-Path (Join-Path $BuildDir 'Release') 'inject.dll'
if (-not (Test-Path $BuildDir)) {
Write-Warning "Build directory not found: $BuildDir"
Write-Host "Running first-time CMake configuration for inject (64-bit)..." -ForegroundColor Yellow
New-Item -ItemType Directory -Path $BuildDir | Out-Null
Push-Location $BuildDir
try {
cmake -G"Visual Studio 17 2022" -A x64 .. -DDynamoRIO_DIR=C:\Users\shared\dynamorio_prebuilt\cmake
if ($LASTEXITCODE -ne 0) {
Write-Error "CMake configuration failed for inject"
exit 1
}
}
finally {
Pop-Location
}
}
Push-Location $BuildDir
try {
cmake --build . --config Release
if ($LASTEXITCODE -ne 0) {
Write-Error "Build failed for inject.dll"
exit 1
}
}
finally {
Pop-Location
}
if (-not (Test-Path $InjectDll)) {
Write-Error "Inject DLL not found after build: $InjectDll"
exit 1
}
# Build winafl-netspoof (submodule)
Write-Host "[+] Building winafl-netspoof (Release)" -ForegroundColor Cyan
$WinAflDir = Join-Path $PSScriptRoot 'winafl-netspoof'
$WinAflBuildDir = Join-Path $WinAflDir 'build64'
$MutatorDll = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'mutator.dll'
$WinAflDll = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'winafl.dll'
if (-not (Test-Path $WinAflBuildDir)) {
Write-Warning "Build directory not found: $WinAflBuildDir"
Write-Host "Running first-time CMake configuration for winafl-netspoof (64-bit)..." -ForegroundColor Yellow
New-Item -ItemType Directory -Path $WinAflBuildDir | Out-Null
Push-Location $WinAflBuildDir
try {
cmake -G"Visual Studio 17 2022" -A x64 .. -DDynamoRIO_DIR=C:\Users\shared\dynamorio_prebuilt\cmake
if ($LASTEXITCODE -ne 0) {
Write-Error "CMake configuration failed for winafl-netspoof"
exit 1
}
}
finally {
Pop-Location
}
}
Push-Location $WinAflBuildDir
try {
$buildResult = cmake --build . --config Release 2>&1
if ($LASTEXITCODE -ne 0) {
Write-Warning "Build had errors, but continuing if mutator.dll was built successfully"
Write-Host $buildResult -ForegroundColor Yellow
}
}
finally {
Pop-Location
}
# Check if mutator.dll was built (this is what we need for fuzzing)
if (-not (Test-Path $MutatorDll)) {
Write-Error "Mutator DLL not found after build: $MutatorDll. Cannot proceed with fuzzing."
exit 1
}
else {
Write-Host "[+] Successfully built mutator.dll" -ForegroundColor Green
if (-not (Test-Path $WinAflDll)) {
Write-Warning "winafl.dll failed to build (linking issues), but mutator.dll is available for fuzzing"
}
}
# Verify mutator.dll exists before proceeding
$mutator = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'mutator.dll'
if (-not (Test-Path $mutator)) {
Write-Error "Mutator DLL not found at: $mutator. Cannot proceed with fuzzing."
exit 1
}
Write-Host "[+] Starting fuzzing with mutator: $mutator" -ForegroundColor Green
Write-Host ""
cargo run -- --mutator-lib $mutator --coverage-module $env:TARGET_MODULE --target-module $env:TARGET_MODULE --nargs 2 --target-path C:\Users\shared\vasware\frostygoware\$env:TARGET_MODULE --target-opts "0"
# Rebuild the inject DLL (DynamoRIO client) so changes in libinject are picked up
Write-Host "[+] Building inject DLL (Release)" -ForegroundColor Cyan
$DynamoRioRoot = 'C:\Users\shared\dynamorio_prebuilt'
$InjectDir = Join-Path $PSScriptRoot 'inject'
$BuildDir = Join-Path $InjectDir 'build64'
$InjectDll = Join-Path (Join-Path $BuildDir 'Release') 'inject.dll'
if (-not (Test-Path $BuildDir)) {
Write-Warning "Build directory not found: $BuildDir"
Write-Host "Running first-time CMake configuration for inject (64-bit)..." -ForegroundColor Yellow
New-Item -ItemType Directory -Path $BuildDir | Out-Null
Push-Location $BuildDir
try {
cmake -G"Visual Studio 17 2022" -A x64 .. -DDynamoRIO_DIR=C:\Users\shared\dynamorio_prebuilt\cmake
if ($LASTEXITCODE -ne 0) {
Write-Error "CMake configuration failed for inject"
exit 1
}
}
finally {
Pop-Location
}
}
Push-Location $BuildDir
try {
cmake --build . --config Release
if ($LASTEXITCODE -ne 0) {
Write-Error "Build failed for inject.dll"
exit 1
}
}
finally {
Pop-Location
}
if (-not (Test-Path $InjectDll)) {
Write-Error "Inject DLL not found after build: $InjectDll"
exit 1
}
# Build winafl-netspoof (submodule)
Write-Host "[+] Building winafl-netspoof (Release)" -ForegroundColor Cyan
$WinAflDir = Join-Path $PSScriptRoot 'winafl-netspoof'
$WinAflBuildDir = Join-Path $WinAflDir 'build64'
$MutatorDll = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'mutator.dll'
$WinAflDll = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'winafl.dll'
if (-not (Test-Path $WinAflBuildDir)) {
Write-Warning "Build directory not found: $WinAflBuildDir"
Write-Host "Running first-time CMake configuration for winafl-netspoof (64-bit)..." -ForegroundColor Yellow
New-Item -ItemType Directory -Path $WinAflBuildDir | Out-Null
Push-Location $WinAflBuildDir
try {
cmake -G"Visual Studio 17 2022" -A x64 .. -DDynamoRIO_DIR=C:\Users\shared\dynamorio_prebuilt\cmake
if ($LASTEXITCODE -ne 0) {
Write-Error "CMake configuration failed for winafl-netspoof"
exit 1
}
}
finally {
Pop-Location
}
}
Push-Location $WinAflBuildDir
try {
$buildResult = cmake --build . --config Release 2>&1
if ($LASTEXITCODE -ne 0) {
Write-Warning "Build had errors, but continuing if mutator.dll was built successfully"
Write-Host $buildResult -ForegroundColor Yellow
}
}
finally {
Pop-Location
}
# Check if mutator.dll was built (this is what we need for fuzzing)
if (-not (Test-Path $MutatorDll)) {
Write-Error "Mutator DLL not found after build: $MutatorDll. Cannot proceed with fuzzing."
exit 1
}
else {
Write-Host "[+] Successfully built mutator.dll" -ForegroundColor Green
if (-not (Test-Path $WinAflDll)) {
Write-Warning "winafl.dll failed to build (linking issues), but mutator.dll is available for fuzzing"
}
}
# Verify mutator.dll exists before proceeding
$mutator = Join-Path (Join-Path $WinAflBuildDir 'bin\Release') 'mutator.dll'
if (-not (Test-Path $mutator)) {
Write-Error "Mutator DLL not found at: $mutator. Cannot proceed with fuzzing."
exit 1
}
Write-Host "[+] Starting fuzzing with mutator: $mutator" -ForegroundColor Green
Write-Host ""
cargo run -- --mutator-lib $mutator --coverage-module $env:TARGET_MODULE --target-module $env:TARGET_MODULE --nargs 2 --target-path $targetPath --target-opts "0"