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import gymnasium
import argparse
from tensorboardX import SummaryWriter
import cv2
import numpy as np
from einops import rearrange
import torch
from collections import deque
from tqdm import tqdm
import colorama
import os
from utils import seed_np_torch, WandbLogger
import env_wrapper
import agents
from sub_models.world_models import WorldModel
import yaml
from utils import WandbLogger
import pandas as pd
def process_visualize(img):
img = img.astype('uint8')
img = cv2.cvtColor(img, cv2.COLOR_RGB2BGR)
img = cv2.resize(img, (640, 640))
return img
def build_single_env(env_name, image_size):
env = gymnasium.make(env_name, full_action_space=False, render_mode="rgb_array", frameskip=1, repeat_action_probability=0)
env = env_wrapper.MaxLast2FrameSkipWrapper(env, skip=4)
# Convert to tuple if it's a list (from YAML)
if isinstance(image_size, list):
image_size = tuple(image_size)
env = gymnasium.wrappers.ResizeObservation(env, shape=image_size)
return env
def build_vec_env(env_name, image_size, num_envs):
# lambda pitfall refs to: https://python.plainenglish.io/python-pitfalls-with-variable-capture-dcfc113f39b7
def lambda_generator(env_name, image_size):
return lambda: build_single_env(env_name, image_size)
env_fns = []
env_fns = [lambda_generator(env_name, image_size) for i in range(num_envs)]
vec_env = gymnasium.vector.AsyncVectorEnv(env_fns=env_fns)
return vec_env
def eval_episodes(config,
world_model: WorldModel, agent: agents.ActorCriticAgent, logger: WandbLogger, global_step=None):
world_model.eval()
agent.eval()
vec_env = build_vec_env(config.BasicSettings.Env_name, config.BasicSettings.ImageSize, num_envs=config.Evaluate.NumEnvs)
# print("Evaluating Env: " + colorama.Fore.YELLOW + f"{config.BasicSettings.Env_name}" + colorama.Style.RESET_ALL)
sum_reward = np.zeros(config.Evaluate.NumEnvs)
current_obs, _ = vec_env.reset()
context_obs = deque(maxlen=config.JointTrainAgent.RealityContextLength)
context_action = deque(maxlen=config.JointTrainAgent.RealityContextLength)
atari_benchmark_df = pd.read_csv("atari_performance.csv", index_col='Task', usecols=lambda column: column in ['Task', 'Alien', 'Amidar', 'Assault', 'Asterix', 'BankHeist', 'BattleZone', 'Boxing', 'Breakout', 'ChopperCommand', 'CrazyClimber', 'DemonAttack', 'Freeway', 'Frostbite', 'Gopher', 'Hero', 'Jamesbond', 'Kangaroo', 'Krull', 'KungFuMaster', 'MsPacman', 'Pong', 'PrivateEye', 'Qbert', 'RoadRunner', 'Seaquest', 'UpNDown'])
atari_pure_name = config.BasicSettings.Env_name.split('/')[-1].split('-')[0]
game_benchmark_df = atari_benchmark_df.get(atari_pure_name)
episode_idx = 0
score_table = {"episode": [], "evaluate/score": [], "evaluate/normalised_score": []}
for algorithm in game_benchmark_df.index[2:]:
score_table[f"evaluate/normalised_{algorithm}_score"] = []
with tqdm(total=config.Evaluate.EpisodeNum, desc="Evaluating episodes") as episode_pbar:
while True:
with torch.no_grad():
if len(context_action) == 0:
action = vec_env.action_space.sample()
# action = np.array([action], dtype=int)
# inference_params = InferenceParams(max_seqlen=1, max_batch_size=1)
else:
context_latent = world_model.encode_obs(torch.cat(list(context_obs), dim=1).to(world_model.device))
model_context_action = np.stack(list(context_action), axis=1)
model_context_action = torch.Tensor(model_context_action).to(world_model.device)
# current_obs_tensor = rearrange(torch.Tensor(current_obs).to(world_model.device), "B H W C -> B 1 C H W")/255
if world_model.model == 'Transformer':
prior_flattened_sample, last_dist_feat = world_model.calc_last_dist_feat(context_latent, model_context_action)
# prior_flattened_sample, last_dist_feat = world_model.calc_last_post_feat(context_latent, model_context_action, current_obs_tensor)
elif world_model.model == 'Mamba' or world_model.model == 'Mamba2':
# prior_flattened_sample, last_dist_feat = world_model.calc_last_dist_feat(context_latent[:,-1:], model_context_action[:,-1:], inference_params)
prior_flattened_sample, last_dist_feat = world_model.calc_last_dist_feat(context_latent, model_context_action)
# prior_flattened_sample, last_dist_feat = world_model.calc_last_post_feat(context_latent, model_context_action, current_obs_tensor)
action = agent.sample_as_env_action(
torch.cat([prior_flattened_sample, last_dist_feat], dim=-1),
greedy=True
)
context_obs.append(rearrange(torch.Tensor(current_obs).to(world_model.device), "B H W C -> B 1 C H W")/255)
context_action.append(action)
obs, reward, done, truncated, info = vec_env.step(action)
# cv2.imshow("current_obs", process_visualize(obs[0]))
# cv2.waitKey(10)
# update current_obs, current_info and sum_reward
sum_reward += reward
current_obs = obs
done_flag = np.logical_or(done, truncated)
if done_flag.any():
# inference_params = InferenceParams(max_seqlen=1, max_batch_size=1)
for i in range(config.Evaluate.NumEnvs):
if done_flag[i]:
episode_score = sum_reward[i]
normalised_score = (episode_score - game_benchmark_df['Random']) / (game_benchmark_df['Human'] - game_benchmark_df['Random'])
score_table["episode"].append(episode_idx)
score_table["evaluate/score"].append(episode_score)
score_table["evaluate/normalised_score"].append(normalised_score)
for algorithm in game_benchmark_df.index[2:]:
denominator = game_benchmark_df[algorithm] - game_benchmark_df['Random']
# Check if the denominator is zero
if denominator != 0:
normalised_score = (sum_reward[i] - game_benchmark_df['Random']) / denominator
score_table[f"evaluate/normalised_{algorithm}_score"].append(normalised_score)
else:
score_table[f"evaluate/normalised_{algorithm}_score"].append(None)
sum_reward[i] = 0
episode_idx += 1
episode_pbar.update(1) # Update the episode progress bar
if episode_idx == config.Evaluate.EpisodeNum:
# print("Mean reward: " + colorama.Fore.YELLOW + f"{np.mean(score_table['evaluate/score'])}" + colorama.Style.RESET_ALL)
for key, value in score_table.items():
if key != 'episode' and not np.array(value).any() == None:
logger.log(key, np.mean(value), global_step=global_step)
return score_table
if __name__ == "__main__":
from train import parse_args_and_update_config, DotDict, build_world_model, build_agent
torch.backends.cuda.matmul.allow_tf32 = True
torch.backends.cudnn.allow_tf32 = True
torch.backends.cudnn.benchmark = True
# Read the YAML configuration file
with open('config_files/configure.yaml', 'r') as file:
config = yaml.safe_load(file)
# Parse the arguments and update the configuration
config = parse_args_and_update_config(config)
config = DotDict(config)
# parse arguments
# print(colorama.Fore.RED + str(config) + colorama.Style.RESET_ALL)
device = torch.device(config.BasicSettings.Device)
# set seed
seed_np_torch(seed=config.BasicSettings.Seed)
# getting action_dim with dummy env
dummy_env = build_single_env(config.BasicSettings.Env_name, config.BasicSettings.ImageSize)
action_dim = dummy_env.action_space.n
# build world model and agent
world_model = build_world_model(config, action_dim, device=device)
config.update_or_create('Models.WorldModel.TotalParamNum', sum([p.numel() for p in world_model.parameters()]))
config.update_or_create('Models.WorldModel.BackboneParamNum', sum([p.numel() for p in world_model.sequence_model.parameters()]))
agent = build_agent(config, action_dim, device=device)
config.update_or_create('Models.Agent.ActorParamNum', sum([p.numel() for p in agent.actor.parameters()]))
config.update_or_create('Models.Agent.CriticParamNum', sum([p.numel() for p in agent.critic.parameters()]))
if (config.BasicSettings.Compile and os.name != "nt"): # compilation is not supported on windows
world_model = torch.compile(world_model)
agent = torch.compile(agent)
logger = WandbLogger(config=config, project=config.Wandb.Init.Project, mode=config.Wandb.Init.Mode)
logdir = logger.run.dir
if config.BasicSettings.SavePath != 'None':
print('Loading models')
world_model.load_state_dict(torch.load(f"{config.BasicSettings.SavePath}/world_model.pth"))
agent.load_state_dict(torch.load(f"{config.BasicSettings.SavePath}/agent.pth"))
scores_table = eval_episodes(
config, world_model=world_model, agent=agent, logger=logger)