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Thank you for taking the time to read this. Pizzicato is on its very early stages and all help is welcome!
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Thank you for taking the time to read this, all help is welcome!
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Make sure that all tests are passing and that you create new tests if necessary. You can execute the tests with the command `npm run test`. Also please make sure the documentation is updated.
The quadrafuzz effect divides the sound into separate bands and then distorts each band independently, allowing you to control which frequencies you distort and how much.
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The quadrafuzz code in Pizzicato is based on [Michel Buffa's](https://twitter.com/micbuffa) implementation of the quadrafuzz effect.
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The effect takes the following parameters:
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*```lowGain```_(min: 0, max: 1, defaults to 0.6)_:
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*```midLowGain```_(min: 0, max: 1, defaults to 0.8)_:
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*```midHighGain```_(min: 0, max: 1, defaults to 0.5)_:
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*```highGain```_(min: 0, max: 1, defaults to 0.6)_:
The flanger produces a swirling effect by delaying a "copy" of the sound by a small, gradually changing period. The flanger effect takes the folloeing parameters:
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To have a Pizzicato.Sound object that is not connected to the context's destination, use the ```detached``` option as follows:
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