@@ -103,9 +103,9 @@ typedef struct GameDialogOptionEntry {
103103 int reaction;
104104 int proc;
105105 int btn;
106- int field_14 ;
106+ int top ;
107107 char text[900 ];
108- int field_39C ;
108+ int bottom ;
109109} GameDialogOptionEntry;
110110
111111// Provides button configuration for party member combat control and
@@ -2106,9 +2106,9 @@ void gameDialogOptionOnMouseEnter(int index)
21062106 }
21072107
21082108 _optionRect.left = 0 ;
2109- _optionRect.top = dialogOptionEntry->field_14 ;
2109+ _optionRect.top = dialogOptionEntry->top ;
21102110 _optionRect.right = 391 ;
2111- _optionRect.bottom = dialogOptionEntry->field_39C ;
2111+ _optionRect.bottom = dialogOptionEntry->bottom ;
21122112 _gDialogRefreshOptionsRect (gGameDialogOptionsWindow , &_optionRect);
21132113
21142114 _optionRect.left = 5 ;
@@ -2143,7 +2143,7 @@ void gameDialogOptionOnMouseEnter(int index)
21432143
21442144 _optionRect.left = 0 ;
21452145 _optionRect.right = 391 ;
2146- _optionRect.top = dialogOptionEntry->field_14 ;
2146+ _optionRect.top = dialogOptionEntry->top ;
21472147 windowRefreshRect (gGameDialogOptionsWindow , &_optionRect);
21482148}
21492149
@@ -2153,9 +2153,9 @@ void gameDialogOptionOnMouseExit(int index)
21532153 GameDialogOptionEntry* dialogOptionEntry = &(gDialogOptionEntries [index]);
21542154
21552155 _optionRect.left = 0 ;
2156- _optionRect.top = dialogOptionEntry->field_14 ;
2156+ _optionRect.top = dialogOptionEntry->top ;
21572157 _optionRect.right = 391 ;
2158- _optionRect.bottom = dialogOptionEntry->field_39C ;
2158+ _optionRect.bottom = dialogOptionEntry->bottom ;
21592159 _gDialogRefreshOptionsRect (gGameDialogOptionsWindow , &_optionRect);
21602160
21612161 int color = _colorTable[992 ] | 0x2000000 ;
@@ -2190,7 +2190,7 @@ void gameDialogOptionOnMouseExit(int index)
21902190 color);
21912191
21922192 _optionRect.right = 391 ;
2193- _optionRect.top = dialogOptionEntry->field_14 ;
2193+ _optionRect.top = dialogOptionEntry->top ;
21942194 _optionRect.left = 0 ;
21952195 windowRefreshRect (gGameDialogOptionsWindow , &_optionRect);
21962196}
@@ -2333,12 +2333,12 @@ void _gdProcessUpdate()
23332333 }
23342334 }
23352335
2336- int v11 = _text_num_lines (dialogOptionEntry->text , _optionRect.right - _optionRect.left ) * fontGetLineHeight () + _optionRect.top + 2 ;
2337- if (v11 < _optionRect.bottom ) {
2336+ int estimate = _text_num_lines (dialogOptionEntry->text , _optionRect.right - _optionRect.left ) * fontGetLineHeight () + _optionRect.top + 2 ;
2337+ if (estimate < _optionRect.bottom ) {
23382338 int y = _optionRect.top ;
23392339
2340- dialogOptionEntry->field_39C = v11 ;
2341- dialogOptionEntry->field_14 = y;
2340+ dialogOptionEntry->bottom = estimate ;
2341+ dialogOptionEntry->top = y;
23422342
23432343 if (index == 0 ) {
23442344 y = 0 ;
@@ -2353,6 +2353,7 @@ void _gdProcessUpdate()
23532353 393 ,
23542354 color);
23552355
2356+ dialogOptionEntry->bottom = _optionRect.top ;
23562357 _optionRect.top += 2 ;
23572358
23582359 dialogOptionEntry->btn = buttonCreate (gGameDialogOptionsWindow , 2 , y, width, _optionRect.top - y - 4 , 1200 + index, 1300 + index, -1 , 49 + index, nullptr , nullptr , nullptr , 0 );
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