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Grid3D.qml
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78 lines (74 loc) · 2.95 KB
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import QtQuick
import Qt3D.Core 2.6
import Qt3D.Render 2.6
import Qt3D.Extras 2.15
// Grid
Entity {
id: gridEntity
components: [
GeometryRenderer {
primitiveType: GeometryRenderer.Lines
geometry: Geometry {
Attribute {
id: gridPosition
attributeType: Attribute.VertexAttribute
vertexBaseType: Attribute.Float
vertexSize: 3
count: 0
name: defaultPositionAttributeName
buffer: Buffer {
data: {
function buildGrid(first, last, offset, attribute) {
var vertexCount = (((last - first) / offset) + 1) * 4
var f32 = new Float32Array(vertexCount * 3)
for (var id = 0, i = first; i <= last; i += offset, id++) {
f32[12 * id] = i
f32[12 * id + 1] = 0.0
f32[12 * id + 2] = first
f32[12 * id + 3] = i
f32[12 * id + 4] = 0.0
f32[12 * id + 5] = last
f32[12 * id + 6] = first
f32[12 * id + 7] = 0.0
f32[12 * id + 8] = i
f32[12 * id + 9] = last
f32[12 * id + 10] = 0.0
f32[12 * id + 11] = i
}
attribute.count = vertexCount
return f32
}
return buildGrid(-12, 12, 1, gridPosition)
}
}
}
Attribute {
id: gridNormal
attributeType: Attribute.VertexAttribute
vertexBaseType: Attribute.Float
vertexSize: 3
count: gridPosition.count
name: defaultNormalAttributeName
buffer: Buffer {
data: {
var f32 = new Float32Array(gridPosition.count * 3)
for (var i = 0; i < gridPosition.count; i++) {
f32[3 * i] = 0.0
f32[3 * i + 1] = 1.0
f32[3 * i + 2] = 0.0
}
return f32
}
}
}
boundingVolumePositionAttribute: gridPosition
}
},
PhongMaterial {
ambient: "#FFF"
diffuse: "#222"
specular: diffuse
shininess: 0
}
]
}