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Description
Hi,
I was running this project with latest commit 3c57d8166f7044eef7b151797508892714fab1ee
1,
But I found that the already preprocessed gltf cornell box scene mentioned in the README fails to render with complete darkness
2,
So I was trying to debug this scene with RenderDoc v1.28 (latest stable release), but when launching from renderdoc, I got this
Triggerd by this line of code
ZetaRay/ZetaCore/Core/Device.cpp
Line 97 in 3c57d81
| Check(feature.RaytracingTier == D3D12_RAYTRACING_TIER_1_1, "Raytracing Tier 1.1 is not supported."); |
I tried to change it to,
Check(feature.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED, "Raytracing Tier not supported.");
and it still fails with renderdoc but pass the ordinary launch. I guess it is a problem regard to renderdoc not supporting dx12 raytracing? But I cannot find any solutions online.
I wonder what tools you used to debug shader in this case. I am pretty sure it is problem with ray tracing shaders but I am not sure where to start at this embarrassing moment.
My rig is RTX2080super desktop.
Thanks!

