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Cornell Box scene dark & RenderDoc launch fails at Dx12 ray tracing feature tier 1.1 not supported #4

@yhyu13

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@yhyu13

Hi,

I was running this project with latest commit 3c57d8166f7044eef7b151797508892714fab1ee

1,
But I found that the already preprocessed gltf cornell box scene mentioned in the README fails to render with complete darkness

ZetaLab_tKwui433G2

2,

So I was trying to debug this scene with RenderDoc v1.28 (latest stable release), but when launching from renderdoc, I got this

ZetaLab_UramyqXOUY

Triggerd by this line of code

Check(feature.RaytracingTier == D3D12_RAYTRACING_TIER_1_1, "Raytracing Tier 1.1 is not supported.");

I tried to change it to,

Check(feature.RaytracingTier != D3D12_RAYTRACING_TIER_NOT_SUPPORTED, "Raytracing Tier not supported.");

and it still fails with renderdoc but pass the ordinary launch. I guess it is a problem regard to renderdoc not supporting dx12 raytracing? But I cannot find any solutions online.

I wonder what tools you used to debug shader in this case. I am pretty sure it is problem with ray tracing shaders but I am not sure where to start at this embarrassing moment.

My rig is RTX2080super desktop.

Thanks!

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