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game.js
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81 lines (67 loc) · 1.88 KB
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const buttonColors = ['red', 'blue', 'green', 'yellow'];
let gamePattern = [];
let userClickedPattern = [];
let level = 0;
let started = false;
let checkAnswer = currentLevel => {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
if (userClickedPattern.length === gamePattern.length) {
setTimeout(function () {
nextSequence();
}, 1000);
}
} else {
startOver();
}
};
const startOver = () => {
let audio = new Audio('./sounds/wrong.mp3');
$('#level-title').text('Game Over, Press Any Key to Restart');
$('body').addClass('game-over');
audio.play();
setTimeout(function () {
$('body').removeClass('game-over');
}, 200);
level = 0;
gamePattern = [];
started = false;
};
$(document).on('keydown', function (e) {
nextSequence();
started = true;
if (!started) {
$('#level-title').text(`Level ${level}`);
nextSequence();
started = true;
}
});
function nextSequence() {
userClickedPattern = [];
let randomNumber = Math.floor(Math.random() * 4);
let randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$('#' + randomChosenColor)
.fadeOut(100)
.fadeIn(100);
playSound(randomChosenColor);
level++;
$('#level-title').text(`Level ${level}`);
}
$('.btn').on('click', function () {
let userChosenColor = $(this).attr('id');
userClickedPattern.push(userChosenColor);
$(this).fadeOut(100).fadeIn(100);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
});
function playSound(name) {
let audio = new Audio(`./sounds/${name}.mp3`);
audio.play();
}
function animatePress(currentColor) {
$(`#${currentColor}`).addClass('pressed');
setTimeout(function () {
$(`#${currentColor}`).removeClass('pressed');
}, 100);
}