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fix: update some small parts of cheatsheet 2/n
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Diff for: bevy-shaders-cheatsheet.md

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@@ -104,7 +104,6 @@ fn hsv_to_srgb(c: vec3<f32>) -> vec3<f32> {
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> NOTE: if you're in 2d, the globals is in a diff spot: `#import bevy_sprite::mesh2d_view_bindings globals`
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> NOTE: #import bevy_sprite::mesh2d_vertex_output::VertexOutput is also NOT the same as bevy_pbr::forward_io::VertexOutput, make sure you're using the right one!
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# pixels

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