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fix: update some cheat-sheet links (#96)
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bevy-shaders-cheatsheet.md

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@@ -201,8 +201,8 @@ ______________________________________________________________________
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# get-data-into-your-shader
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If none of that makes sense: I wrote a [blog-post](https://jeremyfwebb.ninja/src/blog_posts/wgsl_basics), on this.
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Take this shader code [dotted-line-shader](https://github.com/alphastrata/shadplay/blob/develop/assets/shaders/dotted_line.wgsl)
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Then use this [rust-binding-code](https://github.com/alphastrata/shadplay/blob/develop/src/shader_utils.rs). (copied below for the lazy)
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Take this shader code [dotted-line-shader](https://github.com/alphastrata/shadplay/blob/main/assets/Gallery/lines/dotted_line.wgsl)
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Then use this [rust-binding-code](https://github.com/alphastrata/shadplay/blob/main/src/shader_utils/mod.rs#L70). (copied below for the lazy)
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```rust
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// in src/YOURMODULE.rs

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