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# get-data-into-your-shader
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If none of that makes sense: I wrote a [ blog-post] ( https://jeremyfwebb.ninja/src/blog_posts/wgsl_basics ) , on this.
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- Take this shader code [ dotted-line-shader] ( https://github.com/alphastrata/shadplay/blob/develop /assets/shaders /dotted_line.wgsl )
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- Then use this [ rust-binding-code] ( https://github.com/alphastrata/shadplay/blob/develop /src/shader_utils.rs ) . (copied below for the lazy)
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+ Take this shader code [ dotted-line-shader] ( https://github.com/alphastrata/shadplay/blob/main /assets/Gallery/lines /dotted_line.wgsl )
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+ Then use this [ rust-binding-code] ( https://github.com/alphastrata/shadplay/blob/main /src/shader_utils/mod .rs#L70 ) . (copied below for the lazy)
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``` rust
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// in src/YOURMODULE.rs
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