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that'll do it
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assets/shaders/howto-texture.wgsl

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@@ -10,7 +10,7 @@ fn fragment(in: VertexOutput) -> @location(0) vec4<f32> {
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// ensure our uv coords match shadertoy/the-lil-book-of-shaders
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let texture_uvs = in.uv;
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let tex: vec4f = texture_sample(texture, texture_sampler, texture_uvs);
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let tex: vec4f = textureSample(texture, texture_sampler, texture_uvs);
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return tex;
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}

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