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Commit 8060540

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chore: cleanups, clippys
1 parent ee0df38 commit 8060540

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2 files changed

+6
-6
lines changed

2 files changed

+6
-6
lines changed

src/shader_utils/texture_tooling.rs

+4-4
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ pub fn swap_3d_tex_from_idx(
4242
user_textures: Res<TexHandleQueue>,
4343
) {
4444
// Iterate over all `YourShader` assets
45-
for (_, shad_mat) in shader_mat3d.iter_mut() {
45+
if let Some((_, shad_mat)) = shader_mat3d.iter_mut().next() {
4646
key_evr.read().for_each(|ev| {
4747
if let ButtonState::Pressed = ev.state {
4848
match ev.key_code {
@@ -60,7 +60,7 @@ pub fn swap_3d_tex_from_idx(
6060
}
6161
}
6262
});
63-
break; // Exit after processing the first shader.
63+
return;
6464
}
6565
}
6666

@@ -93,7 +93,7 @@ pub fn swap_2d_tex_from_idx(
9393
mut shader_mat2d: ResMut<Assets<YourShader2D>>,
9494
user_textures: Res<TexHandleQueue>,
9595
) {
96-
for (_, shad_mat) in shader_mat2d.iter_mut() {
96+
if let Some((_, shad_mat)) = shader_mat2d.iter_mut().next() {
9797
key_evr.read().for_each(|ev| {
9898
if let ButtonState::Pressed = ev.state {
9999
match ev.key_code {
@@ -111,6 +111,6 @@ pub fn swap_2d_tex_from_idx(
111111
}
112112
}
113113
});
114-
return; // Exit after processing the first shader.
114+
return;
115115
}
116116
}

src/system/drag_n_drop.rs

+2-2
Original file line numberDiff line numberDiff line change
@@ -98,7 +98,7 @@ pub fn add_and_set_dropped_file(
9898
tex_handles.insert(new_idx, texture);
9999

100100
// Try to set the texture for the first found `YourShader2D`
101-
for (_, shad_mat) in shader_mat_2d.iter_mut() {
101+
if let Some((_, shad_mat)) = shader_mat_2d.iter_mut().next() {
102102
YourShader2D::set_current_tex(shad_mat, new_idx, &tex_handles);
103103

104104
#[cfg(debug_assertions)]
@@ -107,7 +107,7 @@ pub fn add_and_set_dropped_file(
107107
}
108108

109109
// If no `YourShader2D` was found, try setting it for the first `YourShader`
110-
for (_, shad_mat) in shader_mat_3d.iter_mut() {
110+
if let Some((_, shad_mat)) = shader_mat_3d.iter_mut().next() {
111111
YourShader::set_current_tex(shad_mat, new_idx, &tex_handles);
112112

113113
#[cfg(debug_assertions)]

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