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Copy pathgevr_xbox_vive_emulation.py
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296 lines (270 loc) · 6.67 KB
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from math import pi, sin, cos, tan, asin, acos, atan, atan2, sqrt
global pressed
import socket
UDP_IP = ""
UDP_PORT = 9999
def check_socket():
global sock
data = 0
try:
data, addr = sock.recvfrom(1024)
except Exception as e:
print "debug"
else:
diagnostics.debug(data)
eps = 38/180.0*pi
def vive_controller():
i=0
global posx0
global posy0
global posz0
global Az0
global h0
global posx1
global posy1
global posz1
global Az1
global h1
global pressed
#hydra[1].start = xbox360[i].start
#hydra[0].start = xbox360[i].back
# Start here
if pressed == 0:
if ((xbox360[i].leftShoulder or xbox360[i].rightShoulder) and (xbox360[i].start or xbox360[i].back)):
hydra[0].start = True
hydra[1].start = True
pressed = 1
elif (xbox360[i].start):
hydra[1].start = True
pressed = 1
elif (xbox360[i].back):
hydra[0].start = True
pressed = 1
elif (xbox360[i].start or xbox360[i].back):
pressed = 1
else:
hydra[0].start = False
hydra[1].start = False
pressed = 0
speed_pos = 1
speed_rot = .002
db = 0.1
# Joystick left controller
#if xbox360[i].leftShoulder and xbox360[i].leftTrigger > 0.2:
# hydra[0].joybutton = xbox360[i].leftThumb
# hydra[0].joyx = filters.deadband(xbox360[i].leftStickX, db)
# hydra[0].joyy = filters.deadband(xbox360[i].leftStickY, db)
# Joystick right controller
if xbox360[i].rightTrigger > 0.2:
hydra[1].joybutton = xbox360[i].rightThumb
hydra[1].joyx = filters.deadband(xbox360[i].rightStickX, db)
hydra[1].joyy = filters.deadband(xbox360[i].rightStickY, db) + 0.1
elif xbox360[i].leftShoulder:
# Orbit left controller
if filters.deadband(xbox360[i].leftStickX, db):
Az = atan2(posx0, -posz0)
posx0 += xbox360[i].leftStickX * speed_pos * cos(Az)
posz0 += xbox360[i].leftStickX * speed_pos * sin(Az)
if filters.deadband(xbox360[i].leftStickY, db):
posy0 += xbox360[i].leftStickY * speed_pos
elif xbox360[i].leftThumb:
posx0 = -150
posy0 = 0
posz0 = -1000
Az0 = 0
h0 = pi/4
[alpha, beta, gamma] = hydra_angles(Az0, h0)
hydra[0].roll = alpha
hydra[0].pitch = beta
hydra[0].yaw = gamma
elif xbox360[i].rightThumb:
posx1 = 150
posy1 = 0
posz1 = -1000
Az1 = 0
h1 = pi/4
[alpha, beta, gamma] = hydra_angles(Az1, h1)
hydra[1].roll = alpha
hydra[1].pitch = beta
hydra[1].yaw = gamma
else:
hydra[1].joybutton = False
hydra[1].joyx = 0
hydra[1].joyy = 0
# Select controller
if not xbox360[i].rightShoulder:
ctrl = 0
Az = Az0
h = h0
posx = posx0
posy = posy0
posz = posz0
else:
ctrl = 1
Az = Az1
h = h1
posx = posx1
posy = posy1
posz = posz1
# Rotate controller
if filters.deadband(xbox360[i].leftStickX, db):
Az += xbox360[i].leftStickX * speed_rot
if filters.deadband(xbox360[i].leftStickY, db):
dh = -xbox360[i].leftStickY * speed_rot
if abs(h+dh) < pi/2:
h += dh
[alpha, beta, gamma] = hydra_angles(Az, h)
# Move controller
if xbox360[i].right:
posx += speed_pos * cos(Az)
posz += speed_pos * sin(Az)
if xbox360[i].left:
posx -= speed_pos * cos(Az)
posz -= speed_pos * sin(Az)
if xbox360[i].up:
posx += speed_pos * sin(Az)
posz -= speed_pos * cos(Az)
if xbox360[i].down:
posx -= speed_pos * sin(Az)
posz += speed_pos * cos(Az)
# Orbit controller
if filters.deadband(xbox360[i].rightStickX, db):
AZ = atan2(posx, -posz)
posx += xbox360[i].rightStickX * speed_pos * cos(AZ)
posz += xbox360[i].rightStickX * speed_pos * sin(AZ)
if filters.deadband(xbox360[i].rightStickY, db):
posy += xbox360[i].rightStickY * speed_pos
# Set controller
if ctrl == 0:
Az0 = Az
h0 = h
posx0 = posx
posy0 = posy
posz0 = posz
else:
Az1 = Az
h1 = h
posx1 = posx
posy1 = posy
posz1 = posz
hydra[ctrl].roll = alpha
hydra[ctrl].pitch = beta
hydra[ctrl].yaw = gamma
hydra[0].x = posx0
hydra[0].y = posy0
hydra[0].z = posz0
hydra[0].trigger = xbox360[i].leftTrigger
if not xbox360[i].rightShoulder:
# Keys left controller
hydra[0].one = xbox360[i].a
hydra[0].two = xbox360[i].b
hydra[0].three = xbox360[i].x
hydra[0].four = xbox360[i].y
if xbox360[i].a != xbox360[i].b:
hydra[0].joyy = (xbox360[i].b - 0.5)/3
hydra[0].joyx = (xbox360[i].b-0.5)/100
hydra[0].joybutton = True
elif xbox360[i].x:
hydra[0].joyy = 0.9
else:
hydra[0].joyx = 0
hydra[0].joyy = 0
hydra[0].joybutton = False
hydra[0].bumper = xbox360[i].x
else:
# Keys right controller
hydra[1].one = xbox360[i].a
hydra[1].two = xbox360[i].b
hydra[1].three = xbox360[i].x
hydra[1].four = xbox360[i].y
if xbox360[i].b != (xbox360[i].a or xbox360[i].x):
hydra[0].joyx = (xbox360[i].b-0.5)/100
hydra[1].joyx = (xbox360[i].b-0.5)/3
else:
hydra[0].joyx = 0
hydra[1].joyx = 0
hydra[1].joybutton = xbox360[i].a or xbox360[i].b or xbox360[i].x
hydra[1].x = posx1
hydra[1].y = posy1
hydra[1].z = posz1
hydra[1].trigger = xbox360[i].rightTrigger
diagnostics.watch(xbox360[i].a)
diagnostics.watch(xbox360[i].b)
diagnostics.watch(xbox360[i].x)
diagnostics.watch(xbox360[i].y)
diagnostics.watch(xbox360[i].start)
diagnostics.watch(xbox360[i].back)
diagnostics.watch(xbox360[i].left)
diagnostics.watch(xbox360[i].right)
diagnostics.watch(xbox360[i].up)
diagnostics.watch(xbox360[i].down)
diagnostics.watch(xbox360[i].leftStickX)
diagnostics.watch(xbox360[i].leftStickY)
diagnostics.watch(xbox360[i].rightStickX)
diagnostics.watch(xbox360[i].rightStickY)
diagnostics.watch(xbox360[i].leftShoulder)
diagnostics.watch(xbox360[i].rightShoulder)
diagnostics.watch(xbox360[i].leftTrigger)
diagnostics.watch(xbox360[i].rightTrigger)
diagnostics.watch(posx0)
diagnostics.watch(posy0)
diagnostics.watch(posz0)
diagnostics.watch(Az0)
diagnostics.watch(h0)
diagnostics.watch(posx1)
diagnostics.watch(posy1)
diagnostics.watch(posz1)
diagnostics.watch(Az1)
diagnostics.watch(h1)
def hydra_angles(Az, h):
return [0, h-eps, Az]
def hydra_init():
global Az0
global h0
[alpha, beta, gamma] = hydra_angles(Az0, h0)
hydra[0].roll = alpha
hydra[0].pitch = beta
hydra[0].yaw = gamma
hydra[0].x = 0
hydra[0].y = 0
hydra[0].z = 0
hydra[1].roll = alpha
hydra[1].pitch = beta
hydra[1].yaw = gamma
hydra[1].x = 0
hydra[1].y = 0
hydra[1].z = 0
def vive_init():
global posx0
global posy0
global posz0
posx0 = -150
posy0 = 0
posz0 = -1000
global Az0
global h0
Az0 = 0
h0 = pi/4
global posx1
global posy1
global posz1
posx1 = 150
posy1 = 0
posz1 = -1000
global Az1
global h1
Az1 = 0
h1 = pi/4
global s
if starting:
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
sock.setblocking(0)
sock.bind((UDP_IP, UDP_PORT))
pressed = 0
vive_init()
s = 1
hydra_init()
if s == 1:
check_socket()
vive_controller()