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Contributing to lzbench

Thank you for considering contributing to lzbench! Please follow the guidelines below to ensure a smooth and efficient contribution process.

1. Passing Tests

All contributions should pass (green tick) all Azure Pipeline tests for lzbench pipeline, which will be triggered automatically.

2. Updating Existing Codecs

When updating an existing codec, please follow these steps:

  • Update the codec files (e.g., lz/zlib-ng/*).
  • Update Makefile if there are new source files that need to be built.
  • Update the codec version in bench/lzbench.h and README.md.
  • Add a new entry in CHANGELOG
  • Refer to example commit: Update zlib-ng to 2.2.5.

3. Adding New Codecs

Before proposing a new codec for inclusion, please make sure it is a good fit for lzbench:

  • The codec must be open source, with source code that can be included in or built with lzbench.
  • The codec should have a license that allows redistribution and benchmarking as part of this project.
  • The codec should preferably be written in C or C++, or provide a C-compatible API that can be called from the existing benchmark harness.
  • The codec should support in-memory compression and decompression APIs so lzbench can verify that decompressed output matches the original input.
  • The codec should be stable and should not crash frequently on valid inputs.
  • The codec should be significant in at least one benchmark dimension, such as compression speed, decompression speed, compression ratio, memory usage, or another useful trade-off. A codec that is worse than existing codecs in every measurement is unlikely to be a good candidate for inclusion.

When adding a new codec, please follow these steps:

  • Create a new subdirectory with the codec files (e.g., xxxx) in lz, bwt, or misc directory.
  • Add a new codec to README.md with a proper link to the upstream repository.
  • Add a new entry in CHANGELOG
  • Add declarations of compression and decompression functions in bench/codecs.h, e.g.:
#ifndef BENCH_REMOVE_XXXX
int64_t lzbench_xxxx_compress(char* inbuf, size_t insize, char* outbuf, size_t outsize, codec_options_t *codec_options);
int64_t lzbench_xxxx_decompress(char* inbuf, size_t insize, char* outbuf, size_t outsize, codec_options_t *codec_options);
#else
#define lzbench_xxxx_compress NULL
#define lzbench_xxxx_decompress NULL
#endif // BENCH_REMOVE_XXXX
  • Add definitions of compression and decompression functions in bench/lz_codecs.cpp, bench/symmetric_codecs.cpp (BWT, PPM-based), or bench/misc_codecs.cpp, e.g.:
#ifndef BENCH_REMOVE_XXXX
#include "XXXX/YYYY.h"
int64_t lzbench_xxxx_compress(char* inbuf, size_t insize, char* outbuf, size_t outsize, codec_options_t *codec_options) { }
int64_t lzbench_xxxx_decompress(char* inbuf, size_t insize, char* outbuf, size_t outsize, codec_options_t *codec_options) { }
#endif
  • If a codec supports multi-threading, it should use a number of threads provided with codec_options->threads.

  • Update Makefile:

ifeq "$(DONT_BUILD_XXXX)" "1"
    DEFINES += -DBENCH_REMOVE_XXXX
else
    XXXX_FILES = XXXX/YYYY.o XXXX/YYYY_Dec.o XXXX/YYYY_Enc.o
endif

And ensure the new codec in Makefile is linked in:

lzbench: $(BZIP2_FILES) $(KANZI_FILES) ... $(XXXX_FILES)