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@prototyperspective for the sake of keeping our discussion in a narrower scope, I'm continuing discussion from #537 (comment) here.
Scoring an Effect node highly would mean "this is an important effect within the context of the Topic". Even if it's not positive or negative, it can still be important e.g. maybe we suspect that it's a root cause for some other big Benefit or Detriment.
I see, makes sense.
Side note: this does seem like an example where Components would be useful for Problems.
It seems like you're describing this on the left of the image: This is more visually succinct, but in a cause/effect map like this, I think that it may still be easier to process a visually-explicit "causes" relation, rather than one specified by text within a node. This also brings up the interesting idea of having some automation to collapse Effect nodes into text within their created Benefits/Detriments... though the text could be too much to fit into one node, especially if there are multiple Effect nodes being collapsed.
In my current theory of how scoring should work (with nodes & edges scored separately), edge scores exclusively answer the question "does A [cause/whatever-the-edge-label-verb-is] B?", so they wouldn't encode implications about later-down-the-tree nodes. E.g. the "particles reflect sun - created by - air pollution" edge score would mean exclusively "is 'particles reflect sun' 'created by' 'air pollution'?" Node scores could theoretically encode importance from later-down-the-tree nodes via the meaning of "how important is this node within context of the Topic?".
For tracking updates it doesn't seem like a problem, but for anyone viewing the map, the arguments for "do particulates actually reflect the sun?" would have to be duplicated to both the resulting Benefit and Detriment. Not only that, but if there are 3+ Benefits/Detriments, each one would need those arguments duplicated.
Right now, hiding the Effect would "island" the Benefit/Detriment. I'm envisioning though that, with #434 done, an edge would still display directly between Problem + Benefit and also one between Problem + Detriment - but it'd just be for display purposes, and would have to be expanded until a real edge is shown before scoring/arguing/discussing can happen. If there's a real edge between Problem + Benefit then that edge would be displayed and would be scorable/arguable/discussable.
I see your point about the overall map being more complex. My hope would be that, if the Effect seems like a minor detail, it could be hidden, and that would retain readability/navigability as if it weren't there anyway. |
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Right now, if an effect is neutral, the intention is that it can be captured via an Effect node. But if there's no positive/negative effect, perhaps it's not worth the cost of taking extra space in the diagram.
This discussion is started based on the thread around this comment #537 (comment).
TODO: create an Ameliorate diagram summarizing the tradeoffs discussed in the above thread.
See image (left: not modeling Effect node, right: modeling Effect node):
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