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| 1 | +#include "test_harness.h" |
| 2 | +#include "timer/timer.h" |
| 3 | +#include "interrupt/interrupt.h" |
| 4 | + |
| 5 | +/* Timer tests run without an APU; timer_tick tolerates apu==NULL. */ |
| 6 | + |
| 7 | +TEST(timer_init_zeros_state_and_sets_prescaler_to_one) { |
| 8 | + Timer ts[4]; |
| 9 | + /* Pre-poison so init must clear. */ |
| 10 | + memset(ts, 0xFF, sizeof(ts)); |
| 11 | + |
| 12 | + timer_init(ts); |
| 13 | + for (int i = 0; i < 4; i++) { |
| 14 | + ASSERT_EQ(ts[i].counter, 0); |
| 15 | + ASSERT_EQ(ts[i].reload, 0); |
| 16 | + ASSERT_EQ(ts[i].control, 0); |
| 17 | + ASSERT_EQ(ts[i].prescaler, 1); |
| 18 | + ASSERT_EQ(ts[i].cascade, false); |
| 19 | + ASSERT_EQ(ts[i].irq_enable, false); |
| 20 | + ASSERT_EQ(ts[i].enabled, false); |
| 21 | + } |
| 22 | +} |
| 23 | + |
| 24 | +TEST(timer_enable_reloads_counter_from_reload_value) { |
| 25 | + /* On rising edge of enable bit, the counter latches from reload. */ |
| 26 | + Timer ts[4]; |
| 27 | + timer_init(ts); |
| 28 | + |
| 29 | + timer_write_reload(&ts[0], 0xFF00); |
| 30 | + /* Counter should still be 0 — reload only loads on enable. */ |
| 31 | + ASSERT_EQ(ts[0].counter, 0); |
| 32 | + |
| 33 | + /* Enable bit is bit 7. */ |
| 34 | + timer_write_control(&ts[0], 0x80); |
| 35 | + ASSERT_EQ(ts[0].counter, 0xFF00); |
| 36 | + ASSERT_EQ(ts[0].enabled, true); |
| 37 | +} |
| 38 | + |
| 39 | +TEST(timer_basic_tick_increments_counter) { |
| 40 | + Timer ts[4]; |
| 41 | + InterruptController ic; |
| 42 | + timer_init(ts); |
| 43 | + interrupt_init(&ic); |
| 44 | + |
| 45 | + timer_write_reload(&ts[0], 0); |
| 46 | + timer_write_control(&ts[0], 0x80); /* prescaler=1, enabled */ |
| 47 | + /* Tick a few cycles. With prescaler=1, the counter advances by |
| 48 | + * exactly that many. */ |
| 49 | + timer_tick(ts, 100, &ic, NULL); |
| 50 | + ASSERT_EQ(ts[0].counter, 100); |
| 51 | +} |
| 52 | + |
| 53 | +TEST(timer_overflow_fires_irq_when_enabled) { |
| 54 | + Timer ts[4]; |
| 55 | + InterruptController ic; |
| 56 | + timer_init(ts); |
| 57 | + interrupt_init(&ic); |
| 58 | + |
| 59 | + /* Reload near the top so a small tick triggers overflow. */ |
| 60 | + timer_write_reload(&ts[1], 0xFFFE); |
| 61 | + /* Enabled, IRQ enabled (bit 6), prescaler=1 (bits 0-1=00). */ |
| 62 | + timer_write_control(&ts[1], 0xC0); |
| 63 | + /* Sanity: rising-edge enable latched 0xFFFE into counter. */ |
| 64 | + ASSERT_EQ(ts[1].counter, 0xFFFE); |
| 65 | + |
| 66 | + /* Tick 3 cycles: 0xFFFE -> 0xFFFF -> overflow → reload to 0xFFFE, |
| 67 | + * one more increment to 0xFFFF. */ |
| 68 | + timer_tick(ts, 3, &ic, NULL); |
| 69 | + ASSERT_EQ(ic.irf & IRQ_TIMER1, IRQ_TIMER1); |
| 70 | +} |
| 71 | + |
| 72 | +TEST(timer_overflow_does_not_fire_irq_when_disabled) { |
| 73 | + Timer ts[4]; |
| 74 | + InterruptController ic; |
| 75 | + timer_init(ts); |
| 76 | + interrupt_init(&ic); |
| 77 | + |
| 78 | + timer_write_reload(&ts[2], 0xFFFE); |
| 79 | + /* Enabled but IRQ-disabled (bit 6 clear). */ |
| 80 | + timer_write_control(&ts[2], 0x80); |
| 81 | + timer_tick(ts, 3, &ic, NULL); |
| 82 | + ASSERT_EQ(ic.irf & IRQ_TIMER2, 0); |
| 83 | +} |
| 84 | + |
| 85 | +TEST(timer_cascade_increments_only_on_lower_overflow) { |
| 86 | + /* Timer N overflowing increments cascade-mode timer N+1 by 1 |
| 87 | + * regardless of N+1's prescaler. Verify the basic behavior. */ |
| 88 | + Timer ts[4]; |
| 89 | + InterruptController ic; |
| 90 | + timer_init(ts); |
| 91 | + interrupt_init(&ic); |
| 92 | + |
| 93 | + /* Timer 0: reload=0, prescaler=1. Takes 0x10000 ticks per overflow. */ |
| 94 | + timer_write_reload(&ts[0], 0); |
| 95 | + timer_write_control(&ts[0], 0x80); /* prescaler=1, enabled */ |
| 96 | + |
| 97 | + /* Timer 1: cascade mode (bit 2), enabled. Prescaler doesn't apply. */ |
| 98 | + timer_write_reload(&ts[1], 0); |
| 99 | + timer_write_control(&ts[1], 0x84); /* enabled + cascade */ |
| 100 | + |
| 101 | + /* Tick 100 cycles. Timer 0 only reaches 100 — well below overflow. |
| 102 | + * Cascade timer 1 must NOT advance from raw cycles. */ |
| 103 | + timer_tick(ts, 100, &ic, NULL); |
| 104 | + ASSERT_EQ(ts[0].counter, 100); |
| 105 | + ASSERT_EQ(ts[1].counter, 0); |
| 106 | + |
| 107 | + /* Tick enough cycles to overflow timer 0 exactly once. */ |
| 108 | + timer_tick(ts, 0x10000 - 100, &ic, NULL); |
| 109 | + ASSERT_EQ(ts[1].counter, 1); |
| 110 | +} |
| 111 | + |
| 112 | +void run_timer_tests(void) { |
| 113 | + TEST_SUITE("timer"); |
| 114 | + RUN_TEST(timer_init_zeros_state_and_sets_prescaler_to_one); |
| 115 | + RUN_TEST(timer_enable_reloads_counter_from_reload_value); |
| 116 | + RUN_TEST(timer_basic_tick_increments_counter); |
| 117 | + RUN_TEST(timer_overflow_fires_irq_when_enabled); |
| 118 | + RUN_TEST(timer_overflow_does_not_fire_irq_when_disabled); |
| 119 | + RUN_TEST(timer_cascade_increments_only_on_lower_overflow); |
| 120 | +} |
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