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@tailwind base;
@tailwind components;
@tailwind utilities;
/*
* Theme tokens — RNR template (verbatim) + Multica custom tokens appended.
*
* When changing any variable here, also update apps/mobile/lib/theme.ts —
* they mirror each other. See apps/mobile/docs/rnr-migration.md §5.
*
* Dark-mode values for the Multica custom tokens currently mirror their
* light values — they will be tuned when a screen using them actually
* needs dark-mode treatment. Don't pre-author (per §3.1 "defaults first").
*/
@layer base {
:root {
--background: 0 0% 100%;
--foreground: 0 0% 3.9%;
--card: 0 0% 100%;
--card-foreground: 0 0% 3.9%;
--popover: 0 0% 100%;
--popover-foreground: 0 0% 3.9%;
--primary: 0 0% 9%;
--primary-foreground: 0 0% 98%;
--secondary: 0 0% 96.1%;
--secondary-foreground: 0 0% 9%;
--muted: 0 0% 96.1%;
--muted-foreground: 0 0% 45.1%;
--accent: 0 0% 96.1%;
--accent-foreground: 0 0% 9%;
--destructive: 0 84.2% 60.2%;
--destructive-foreground: 0 0% 98%;
/* Border tuned to L 84% — gives a 6% darker step from surface-2 (the
* darkest elevated tier above page) and 16% from page, so borders are
* visible across every tier in the elevation scale (surface-1 / -2 /
* secondary). Within Refactoring UI's "border 5-10% darker than
* adjacent surface" guidance. */
--border: 0 0% 84%;
--input: 0 0% 84%;
--ring: 0 0% 63%;
--radius: 0.625rem;
--chart-1: 12 76% 61%;
--chart-2: 173 58% 39%;
--chart-3: 197 37% 24%;
--chart-4: 43 74% 66%;
--chart-5: 27 87% 67%;
/* Multica custom tokens */
--brand: 225 71% 58%;
--brand-foreground: 0 0% 98%;
--success: 142 71% 45%;
--warning: 48 89% 47%;
--info: 217 91% 60%;
--priority: 25 95% 53%;
--code-surface: 240 4% 92%;
/* Surface elevation scale — a 5-tier ladder above page bg, calibrated
* to Refactoring UI's "≥5% L difference is the perceptibility threshold"
* + Material 3 surface-container scale. shadcn's `secondary` /
* `muted` / `accent` slot (L 96.1%) stays untouched; we sandwich
* `surface-1` above it and `surface-2` below for cases shadcn doesn't
* cover (notably nested elevated cards like comment bubbles + their
* internal code/table elements).
*
* L 100 page bg / card / popover (page floor)
* L 98 surface-1 subtle elevated (comment bubble — feels
* like an iOS settings cell:
* visible boundary but the
* fill is almost-page)
* L 96.1 secondary / muted / accent (shadcn default — button
* hover, chips, skeleton)
* L 90 surface-2 nested in surface-1 (code block / table header
* inside a comment bubble —
* 8% darker than the bubble
* so the inner box is
* clearly delineated)
* L 84 border (visible across all tiers)
*
* Future tiers extend as surface-3 etc. Dark mode mirrors this scale
* inverted (lighter = higher elevation), see .dark:root below. */
--surface-1: 0 0% 98%;
--surface-2: 0 0% 90%;
}
.dark:root {
--background: 0 0% 3.9%;
--foreground: 0 0% 98%;
--card: 0 0% 3.9%;
--card-foreground: 0 0% 98%;
--popover: 0 0% 3.9%;
--popover-foreground: 0 0% 98%;
--primary: 0 0% 98%;
--primary-foreground: 0 0% 9%;
--secondary: 0 0% 14.9%;
--secondary-foreground: 0 0% 98%;
--muted: 0 0% 14.9%;
--muted-foreground: 0 0% 63.9%;
--accent: 0 0% 14.9%;
--accent-foreground: 0 0% 98%;
--destructive: 0 70.9% 59.4%;
--destructive-foreground: 0 0% 98%;
/* Border at L 25% — mirrors the light-mode logic: 6% lighter than
* surface-2 (the topmost elevated tier), 21% lighter than page (3.9%).
* Visible across every tier of the dark elevation scale. */
--border: 0 0% 25%;
--input: 0 0% 25%;
--ring: 300 0% 45%;
--chart-1: 220 70% 50%;
--chart-2: 160 60% 45%;
--chart-3: 30 80% 55%;
--chart-4: 280 65% 60%;
--chart-5: 340 75% 55%;
/* Multica custom tokens — dark mirrors light until a screen demands tuning */
--brand: 225 71% 58%;
--brand-foreground: 0 0% 98%;
--success: 142 71% 45%;
--warning: 48 89% 47%;
--info: 217 91% 60%;
--priority: 25 95% 53%;
/* code-surface is the ONE exception that needs a real dark value —
* the light value (240 4% 92%) is near-white and would render code
* blocks with a brighter background than the page in dark mode. */
--code-surface: 240 4% 18%;
/* Dark elevation scale — mirrors the light scale but lightness
* INCREASES with elevation (shadows don't read on dark, so tonal
* lift is the elevation cue). Comment bubble uses surface-1 (L 8%);
* nested code/table inside the bubble uses surface-2 (L 19%, 11%
* lighter than the bubble — well over Refactoring UI's 5% threshold).
*
* L 3.9 page bg / card / popover
* L 8 surface-1 subtle elevated (comment bubble)
* L 14.9 secondary / muted / accent (shadcn default)
* L 19 surface-2 nested in surface-1 (code/table inside bubble)
* L 25 border (visible across all tiers)
*/
--surface-1: 0 0% 8%;
--surface-2: 0 0% 19%;
}
}