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nmt_master.go
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191 lines (153 loc) · 3.71 KB
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package canopen
import (
"errors"
"time"
"github.com/angelodlfrtr/go-can"
)
var NMTStates = map[int]string{
0: "INITIALISING",
4: "STOPPED",
5: "OPERATIONAL",
80: "SLEEP",
96: "STANDBY",
127: "PRE-OPERATIONAL",
}
var NMTCommands = map[string]int{
"OPERATIONAL": 1,
"STOPPED": 2,
"SLEEP": 80,
"STANDBY": 96,
"PRE-OPERATIONAL": 128,
"INITIALISING": 129,
"RESET": 129,
"RESET COMMUNICATION": 130,
}
var NMTCommandToState = map[int]int{
1: 5,
2: 4,
80: 80,
96: 96,
128: 127,
129: 0,
130: 0,
}
type NMTMaster struct {
NodeID int
Network *Network
State int
StateReceived *int
Timestamp *time.Time
Listening bool
stopChan chan bool
// networkFramesChanID is used to store and later close the network frames channel
networkFramesChanID *string
}
// NewNMTMaster return a new instance of Master
func NewNMTMaster(nodeID int, network *Network) *NMTMaster {
return &NMTMaster{
NodeID: nodeID,
Network: network,
stopChan: make(chan bool, 1),
}
}
// UnlistenForHeartbeat listen message on network
func (master *NMTMaster) UnlistenForHeartbeat() error {
if master.Network == nil {
return errors.New("no network defined")
}
if master.networkFramesChanID == nil {
return errors.New("not listening")
}
// Stop listen
master.stopChan <- true
// Release chan
// The chan stop will have effect to close goroutine launched in ListenForHeartbeat
master.Network.ReleaseFramesChan(*master.networkFramesChanID)
master.Listening = false
return nil
}
// ListenForHeartbeat listen message on network
func (master *NMTMaster) ListenForHeartbeat() error {
if master.Network == nil {
return errors.New("no network defined")
}
// Already listening ?
if master.Listening {
return nil
}
master.Listening = true
// Hearbeat message arbID
eventName := 0x700 + master.NodeID
// Filter func for messages on network
filterFunc := func(frm *can.Frame) bool {
return frm.ArbitrationID == uint32(eventName)
}
// Get frames chan
framesChan := master.Network.AcquireFramesChan(&filterFunc)
master.networkFramesChanID = &framesChan.ID
// Listen for messages
go func() {
select {
case <-master.stopChan:
// Stop goroutine
return
case frm := <-framesChan.C:
master.handleHeartbeatFrame(frm)
}
}()
return nil
}
func (master *NMTMaster) handleHeartbeatFrame(frm *can.Frame) {
now := time.Now()
master.Timestamp = &now
newState := int(frm.Data[0])
master.StateReceived = &newState
if newState == 0 {
master.State = 127
} else {
master.State = newState
}
// @TODO: emit state
}
// SendCommand to target node
func (master *NMTMaster) SendCommand(code int) error {
data := []byte{uint8(code), uint8(master.NodeID)}
return master.Network.Send(0, data)
}
// SetState for target node, and send command
func (master *NMTMaster) SetState(cmd string) error {
if _, ok := NMTCommands[cmd]; !ok {
return errors.New("invalid NMT state")
}
code := NMTCommands[cmd]
master.StateReceived = nil
return master.SendCommand(code)
}
// GetStateString for target node
func (master *NMTMaster) GetStateString() string {
if s, ok := NMTStates[master.State]; ok {
return s
}
return ""
}
// WaitForBootup return when the node has *StateReceived == 0
// with a default timeout of 10s
func (master *NMTMaster) WaitForBootup(timeout *time.Duration) error {
if timeout == nil {
tmeout := time.Duration(10) * time.Second
timeout = &tmeout
}
start := time.Now()
for {
if time.Since(start) > *timeout {
return errors.New("timeout execeded")
}
if master.StateReceived != nil {
if *master.StateReceived == 5 {
break
}
}
time.Sleep(time.Millisecond * 100)
}
return nil
}