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Merge pull request #149 from animate1978/Dev
MB-Lab 1.7.5
2 parents d125d55 + 7399cca commit 31c8b33

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CHANGELOG.md

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All changes will be documented here
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# MB-Lab 1.7.5 (DEVELOPMENTAL)
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# MB-Lab 1.7.5
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## Added
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- Added icons and modified GUI
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- Tongue shader added
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- Improved Iris and Eyeball shaders
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- Save/Load BVH Bone Config
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## Changed
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- Changed descriptions for male and female elf and dwarf characters
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- Changed iris shader to use UV for texture coordinate input
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- Changed Blender minimum version to 2.80.72
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- Changed Blender minimum version to 2.80.74
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- Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
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- Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
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- Documentation updates
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- Changed characters_config.json for tongue shader
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- Rebuilt humanoid_library.blend file for Blender 2.80.74
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- Reduced SSS value for EEVEE in human skin shader
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- Edited bump maps
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- Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
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- Eyes UV remapped
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## Bug Fixes
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- Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
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- Gloss fix for EEVEE in human skin shader
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- Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
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- Registration bug that caused errors during unregistering classes
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- Fix 'Bones rot. offset' in after-creation tools
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- Fixed Skin complexion function related to SSS
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- Toes_R connected bug fixed
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- SSS scale fixed in Teeth shader
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# MB-Lab 1.7.4
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README.md

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# MB-Lab
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MB-Lab is a community developed and supported project based off ManuelBastioniLAB.
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Character creation tool for Blender
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## Blender 2.8 Support
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MB-Lab has been ported to work with Blender 2.80 BETA.
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MB-Lab has been developed to work with Blender 2.80
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## Contributors wanted! Python programmers needed!
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We are a small bunch of developers and artists but we always need more! MB-Lab's code is quite complex and needs work, to either fix bugs or to add new features, Python programmers are always welcome! Do you have other skills? We need modelers to help with future base models for instance. Are you a specialist in rigging? We could use some help improving the rigs for MB-Lab. There are lots to do in this project, we can only do so much at a time so please feel free to join us, fork the repository and then make something cool.
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## About
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Manuel Bastioni was active in open source projects since 1999.
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Member of Blender Artist community since 2002.
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He was one of the authors of "The Official Blender 2.3 guide, the open 3D creation suite", writing the chapter "From Blender to YafRay Using YableX"
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In 2000 he started Makehuman Project, a free and open source software for the modelling of 3d photo-realistic characters, winner of "Suzanne Award" as the best python script for Blender 3D in 2004. He left the MakeHuman project in 2016.
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He is the author of Manuel Bastioni Laboratory, a free and open source add-on for Blender to create 3d humanoids. It includes the results of years of prototyping and studies realized by him during the development of his 3d graphics projects.
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MB-Lab is a community developed and supported project based off ManuelBastioniLAB.
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This fork is an attempt to keep this addon going forward as the original author is no longer developing ManuelBastioniLAB
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# MB-Lab 1.7.4
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# MB-Lab 1.7.5
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## Added
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- New Procedural Eye shaders
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- New Texture Mask for freckles
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- Added icons and modified GUI
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- Tongue shader added
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- Improved Iris and Eyeball shaders
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- Save/Load BVH Bone Config
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## Changed
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- Deleted Principled BSDF shader networks for custom surface shaders
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- Minor GUI edits
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- Edited Bump and Albedo texture maps (NOT YET)
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- Changed scaling of sub dermal map
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- Updated Material Engine code for texture masks
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- Added bug warning to Muscle checkbox
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- When transferring weights for proxying, check the vertex is in the group
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- Changed lighting setup using Area lights
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- Changed descriptions for male and female elf and dwarf characters
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- Changed Blender minimum version to 2.80.74
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- Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
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- Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
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- Documentation updates
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- Changed characters_config.json for tongue shader
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- Rebuilt humanoid_library.blend file for Blender 2.80.74
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- Reduced SSS value for EEVEE in human skin shader
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- Edited bump maps
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- Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
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- Eyes UV remapped
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## Bug Fixes
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- Set lighting setup default to False, fixing a minor startup bug
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- Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
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- Gloss fix for EEVEE in human skin shader
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- Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
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- Registration bug that caused errors during unregistering classes
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- Fix 'Bones rot. offset' in after-creation tools
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- Fixed Skin complexion function related to SSS
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- Toes_R connected bug fixed
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- SSS scale fixed in Teeth shader
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## ManuelBastioniLAB 1.6.1a
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