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GCMod.csproj
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47 lines (41 loc) · 1.68 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<GameDir>E:\Games\DMM GAMES\girlscreation_r</GameDir>
<Authors>Jitsu</Authors>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AssemblyName>GCMod</AssemblyName>
<Product>GCMod</Product>
<Version>6.1.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>GCMod</RootNamespace>
<BaseOutputPath>$(GameDir)\BepInEx\plugins</BaseOutputPath>
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>none</DebugType>
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
<GenerateAssemblyInfo>True</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<GameDlls Include="
 $(GameDir)\BepInEx\interop\Assembly-CSharp.dll;
 $(GameDir)\BepInEx\interop\Il2Cpp*.dll;
 $(GameDir)\BepInEx\interop\Unity*.dll">
</GameDlls>
<Reference Include="@(GameDlls)">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.*" IncludeAssets="compile" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
</ItemGroup>
</Project>