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82 lines (54 loc) · 1.83 KB
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import pygame
import sys
from logger import log_state
from constants import SCREEN_WIDTH, SCREEN_HEIGHT
from player import Player
from asteroidfield import AsteroidField
from asteroid import Asteroid
from logger import log_event
from shot import Shot
def main():
print(f"Starting Asteroids with pygame version: {pygame.version.ver}")
print(f"Screen width: {SCREEN_WIDTH}")
print(f"Screen height: {SCREEN_HEIGHT}")
pygame.init()
clock = pygame.time.Clock()
dt = 0.0
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
drawable = pygame.sprite.Group()
updatable = pygame.sprite.Group()
asteroids = pygame.sprite.Group()
shots = pygame.sprite.Group()
Player.containers = (updatable, drawable)
Asteroid.containers = (asteroids, updatable, drawable)
AsteroidField.containers = (updatable,)
Shot.containers = (shots, drawable, updatable)
player = Player(
SCREEN_WIDTH / 2,
SCREEN_HEIGHT / 2,
)
asteroid_field = AsteroidField()
while True:
log_state()
for event in pygame.event.get():
if event.type == pygame.QUIT:
return
updatable.update(dt)
screen.fill("black")
for asteroid in asteroids:
if asteroid.collides_with(player):
log_event("player_hit")
print("Game over!")
sys.exit()
for asteroid in asteroids:
for shot in shots:
if asteroid.collides_with(shot):
log_event("asteroid_shot")
asteroid.split()
shot.kill()
for object in drawable:
object.draw(screen)
pygame.display.flip()
dt = clock.tick(60) / 1000
if __name__ == "__main__":
main()