-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathsector.ts
More file actions
442 lines (401 loc) · 13.6 KB
/
Copy pathsector.ts
File metadata and controls
442 lines (401 loc) · 13.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
import { Path, deg2rad, BaseStyleProps } from '@antv/g-lite';
import { polarToCartesian } from './util/util';
import { isNumberEqual, PathArray, isNil } from '@antv/util';
export interface SectorStyleProps extends BaseStyleProps {
cx?: string | number;
cy?: string | number;
/** 起始角度 */
startAngle?: string | number;
endAngle?: string | number;
r?: string | number;
r0?: string | number;
radius?:
| string
| number
| [string | number]
| [string | number, string | number]
| [string | number, string | number, string | number]
| [string | number, string | number, string | number, string | number];
anticlockwise?: boolean;
}
const PI = Math.PI;
const PI2 = PI * 2;
const mathSin = Math.sin;
const mathCos = Math.cos;
const mathACos = Math.acos;
const mathATan2 = Math.atan2;
// const mathAbs = Math.abs;
const mathSqrt = Math.sqrt;
const mathMax = Math.max;
const mathMin = Math.min;
const e = 1e-4;
function intersect(
x0: number,
y0: number,
x1: number,
y1: number,
x2: number,
y2: number,
x3: number,
y3: number,
): [number, number] {
const dx10 = x1 - x0;
const dy10 = y1 - y0;
const dx32 = x3 - x2;
const dy32 = y3 - y2;
let t = dy32 * dx10 - dx32 * dy10;
if (t * t < e) {
return;
}
t = (dx32 * (y0 - y2) - dy32 * (x0 - x2)) / t;
return [x0 + t * dx10, y0 + t * dy10];
}
// Compute perpendicular offset line of length rc.
function computeCornerTangents(
x0: number,
y0: number,
x1: number,
y1: number,
radius: number,
cr: number,
clockwise: boolean,
) {
const x01 = x0 - x1;
const y01 = y0 - y1;
const lo = (clockwise ? cr : -cr) / mathSqrt(x01 * x01 + y01 * y01);
const ox = lo * y01;
const oy = -lo * x01;
const x11 = x0 + ox;
const y11 = y0 + oy;
const x10 = x1 + ox;
const y10 = y1 + oy;
const x00 = (x11 + x10) / 2;
const y00 = (y11 + y10) / 2;
const dx = x10 - x11;
const dy = y10 - y11;
const d2 = dx * dx + dy * dy;
const r = radius - cr;
const s = x11 * y10 - x10 * y11;
const d = (dy < 0 ? -1 : 1) * mathSqrt(mathMax(0, r * r * d2 - s * s));
let cx0 = (s * dy - dx * d) / d2;
let cy0 = (-s * dx - dy * d) / d2;
const cx1 = (s * dy + dx * d) / d2;
const cy1 = (-s * dx + dy * d) / d2;
const dx0 = cx0 - x00;
const dy0 = cy0 - y00;
const dx1 = cx1 - x00;
const dy1 = cy1 - y00;
// Pick the closer of the two intersection points
// TODO: Is there a faster way to determine which intersection to use?
if (dx0 * dx0 + dy0 * dy0 > dx1 * dx1 + dy1 * dy1) {
cx0 = cx1;
cy0 = cy1;
}
return {
cx: cx0,
cy: cy0,
x0: -ox,
y0: -oy,
x1: cx0 * (radius / r - 1),
y1: cy0 * (radius / r - 1),
};
}
function computeArcSweep(startAngle: number, endAngle: number, clockwise = true) {
if (!clockwise) {
const replaceAngle = endAngle;
endAngle = startAngle;
startAngle = replaceAngle;
}
endAngle = endAngle - startAngle < 0 ? endAngle + PI2 : endAngle;
return Math.abs(endAngle - startAngle) % PI2 <= PI ? 0 : 1;
}
export class Sector extends Path {
parsedStyle: any;
constructor(config) {
super(config);
this.updatePath();
}
setAttribute(name, value, force?: boolean) {
super.setAttribute(name, value, force);
if (['startAngle', 'endAngle', 'r', 'r0', 'radius', 'cx', 'cy'].indexOf(name) > -1) {
this.updatePath();
}
}
private updatePath() {
const { cx, cy, startAngle, endAngle, r, r0, radius, anticlockwise = false } = this.parsedStyle;
if (isNil(startAngle) || isNil(endAngle) || startAngle === endAngle || isNil(r) || r <= 0) {
super.setAttribute('d', '');
return;
}
const path = this.createPath(
cx,
cy,
deg2rad(startAngle),
deg2rad(endAngle),
r,
r0 ? r0 : 0,
radius ? radius : [0, 0, 0, 0],
anticlockwise,
);
super.setAttribute('d', path);
}
private createPath(
x: number,
y: number,
startAngle: number,
endAngle: number,
r: number,
r0: number,
borderRadius: number[],
anticlockwise?: boolean,
): PathArray {
const start = polarToCartesian(x, y, r, startAngle);
const end = polarToCartesian(x, y, r, endAngle);
const innerStart = polarToCartesian(x, y, r0, startAngle);
const innerEnd = polarToCartesian(x, y, r0, endAngle);
const clockwise = !anticlockwise;
const angle = clockwise ? endAngle - startAngle : startAngle - endAngle;
// 整圆
if (Math.abs(angle) >= PI2 || isNumberEqual(Math.abs(angle), PI2)) {
// 整个圆是分割成两个圆
const middlePoint = polarToCartesian(x, y, r, startAngle + Math.PI);
const innerMiddlePoint = polarToCartesian(x, y, r0, startAngle + Math.PI);
const circlePathCommands = [
['M', start.x, start.y],
['A', r, r, 0, 1, clockwise ? 1 : 0, middlePoint.x, middlePoint.y],
['A', r, r, 0, 1, clockwise ? 1 : 0, end.x, end.y],
];
if (r0 > 0) {
circlePathCommands.push(['M', innerStart.x, innerStart.y]);
circlePathCommands.push([
'A',
r0,
r0,
0,
1,
clockwise ? 0 : 1,
innerMiddlePoint.x,
innerMiddlePoint.y,
]);
circlePathCommands.push(['A', r0, r0, 0, 1, clockwise ? 0 : 1, innerEnd.x, innerEnd.y]);
}
circlePathCommands.push(['M', start.x, start.y]);
circlePathCommands.push(['Z']);
return circlePathCommands as PathArray;
}
const xrs = r * mathCos(startAngle);
const yrs = r * mathSin(startAngle);
const xire = r0 * mathCos(endAngle);
const yire = r0 * mathSin(endAngle);
const xre = r * mathCos(endAngle);
const yre = r * mathSin(endAngle);
const xirs = r0 * mathCos(startAngle);
const yirs = r0 * mathSin(startAngle);
// 顺时针反向,同 radius
const [outStartRadius, outEndRadius, innerEndRadius, innerStartRadius] = borderRadius;
const halfRadius = (r - r0) / 2;
const outStartBorderRadius = mathMin(halfRadius, outStartRadius);
const outEndBorderRadius = mathMin(halfRadius, outEndRadius);
const innerEndBorderRadius = mathMin(halfRadius, innerEndRadius);
const innerStartBorderRadius = mathMin(halfRadius, innerStartRadius);
const outBorderRadiusMax = mathMax(outStartBorderRadius, outEndBorderRadius);
const innerBorderRadiusMax = mathMax(innerEndBorderRadius, innerStartBorderRadius);
let limitedOutBorderRadiusMax = outBorderRadiusMax;
let limitedInnerBorderRadiusMax = innerBorderRadiusMax;
// draw corner radius
if (outBorderRadiusMax > e || innerBorderRadiusMax > e) {
// restrict the max value of corner radius
if (angle < PI) {
const it = intersect(xrs, yrs, xirs, yirs, xre, yre, xire, yire);
if (it) {
const x0 = xrs - it[0];
const y0 = yrs - it[1];
const x1 = xre - it[0];
const y1 = yre - it[1];
const a =
1 /
mathSin(
mathACos(
(x0 * x1 + y0 * y1) / (mathSqrt(x0 * x0 + y0 * y0) * mathSqrt(x1 * x1 + y1 * y1)),
) / 2,
);
const b = mathSqrt(it[0] * it[0] + it[1] * it[1]);
limitedOutBorderRadiusMax = mathMin(outBorderRadiusMax, (r - b) / (a + 1));
limitedInnerBorderRadiusMax = mathMin(innerBorderRadiusMax, (r0 - b) / (a - 1));
}
}
}
const arcSweep = computeArcSweep(startAngle, endAngle, clockwise);
const sectorPathCommands = [];
if (limitedOutBorderRadiusMax > e) {
const crStart = mathMin(outStartRadius, limitedOutBorderRadiusMax);
const crEnd = mathMin(outEndRadius, limitedOutBorderRadiusMax);
const ct0 = computeCornerTangents(xirs, yirs, xrs, yrs, r, crStart, clockwise);
const ct1 = computeCornerTangents(xre, yre, xire, yire, r, crEnd, clockwise);
sectorPathCommands.push(['M', x + ct0.cx + ct0.x0, y + ct0.cy + ct0.y0]);
// Have the corners merged?
if (limitedOutBorderRadiusMax < outBorderRadiusMax && crStart === crEnd) {
const outStartBorderRadiusStartAngle = mathATan2(ct0.cy + ct0.y0, ct0.cx + ct0.x0);
const outStartBorderRadiusEndAngle = mathATan2(ct1.cy + ct1.y0, ct1.cx + ct1.x0);
sectorPathCommands.push([
'A',
limitedOutBorderRadiusMax,
limitedOutBorderRadiusMax,
0,
computeArcSweep(outStartBorderRadiusStartAngle, outStartBorderRadiusEndAngle, !clockwise),
clockwise ? 1 : 0,
x + ct1.cx + ct1.x0,
y + ct1.cy + ct1.y0,
]);
} else {
// draw the two corners and the ring
if (crStart > 0) {
const outStartBorderRadiusStartAngle = mathATan2(ct0.y0, ct0.x0);
const outStartBorderRadiusEndAngle = mathATan2(ct0.y1, ct0.x1);
const outStartBorderRadiusEndPoint = polarToCartesian(
x,
y,
r,
outStartBorderRadiusEndAngle,
);
sectorPathCommands.push([
'A',
crStart,
crStart,
0,
computeArcSweep(
outStartBorderRadiusStartAngle,
outStartBorderRadiusEndAngle,
clockwise,
),
clockwise ? 1 : 0,
outStartBorderRadiusEndPoint.x,
outStartBorderRadiusEndPoint.y,
]);
}
const outRadiusStartAngle = mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1);
const outRadiusEndAngle = mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1);
const outRadiusEndPoint = polarToCartesian(x, y, r, outRadiusEndAngle);
sectorPathCommands.push([
'A',
r,
r,
1,
computeArcSweep(outRadiusStartAngle, outRadiusEndAngle, clockwise),
clockwise ? 1 : 0,
outRadiusEndPoint.x,
outRadiusEndPoint.y,
]);
if (crEnd > 0) {
const outEndBorderRadiusStartAngle = mathATan2(ct1.y1, ct1.x1);
const outEndBorderRadiusEndAngle = mathATan2(ct1.y0, ct1.x0);
sectorPathCommands.push([
'A',
crEnd,
crEnd,
0,
computeArcSweep(outEndBorderRadiusStartAngle, outEndBorderRadiusEndAngle, clockwise),
clockwise ? 1 : 0,
x + ct1.cx + ct1.x0,
y + ct1.cy + ct1.y0,
]);
}
}
} else {
sectorPathCommands.push(['M', start.x, start.y]);
sectorPathCommands.push(['A', r, r, 0, arcSweep, clockwise ? 1 : 0, end.x, end.y]);
}
// no inner ring, is a circular sector
if (r0 < e) {
sectorPathCommands.push(['L', innerEnd.x, innerEnd.y]);
} else if (limitedInnerBorderRadiusMax > e) {
const crStart = mathMin(innerStartRadius, limitedInnerBorderRadiusMax);
const crEnd = mathMin(innerEndRadius, limitedInnerBorderRadiusMax);
const ct0 = computeCornerTangents(0, 0, xire, yire, r0, -crEnd, clockwise);
const ct1 = computeCornerTangents(xirs, yirs, 0, 0, r0, -crStart, clockwise);
sectorPathCommands.push(['L', x + ct0.cx + ct0.x0, y + ct0.cy + ct0.y0]);
// Have the corners merged?
if (limitedInnerBorderRadiusMax < innerBorderRadiusMax && crStart === crEnd) {
const innerStartBorderRadiusStartAngle = mathATan2(ct0.y0, ct0.x0);
const innerStartBorderRadiusEndAngle = mathATan2(ct1.y0, ct1.x0);
sectorPathCommands.push([
'A',
limitedInnerBorderRadiusMax,
limitedInnerBorderRadiusMax,
0,
computeArcSweep(innerStartBorderRadiusStartAngle, innerStartBorderRadiusEndAngle),
1,
x + ct1.cx + ct1.x0,
y + ct1.cy + ct1.y0,
]);
} else {
// draw the two corners and the ring
if (crEnd > 0) {
const innerStartBorderRadiusStartAngle = mathATan2(ct0.y0, ct0.x0);
const innerStartBorderRadiusEndAngle = mathATan2(ct0.y1, ct0.x1);
sectorPathCommands.push([
'A',
crEnd,
crEnd,
0,
computeArcSweep(
innerStartBorderRadiusStartAngle,
innerStartBorderRadiusEndAngle,
clockwise,
),
clockwise ? 1 : 0,
x + ct0.cx + ct0.x1,
y + ct0.cy + ct0.y1,
]);
}
const innerRadiusStartAngle = mathATan2(ct0.cy + ct0.y1, ct0.cx + ct0.x1);
const innerRadiusEndAngle = mathATan2(ct1.cy + ct1.y1, ct1.cx + ct1.x1);
const innerRadiusEndPoint = polarToCartesian(x, y, r0, innerRadiusEndAngle);
sectorPathCommands.push([
'A',
r0,
r0,
0,
computeArcSweep(innerRadiusEndAngle, innerRadiusStartAngle, clockwise),
clockwise ? 0 : 1,
innerRadiusEndPoint.x,
innerRadiusEndPoint.y,
]);
if (crStart > 0) {
const innerEndBorderRadiusStartAngle = mathATan2(ct1.y1, ct1.x1);
const innerEndBorderRadiusEndAngle = mathATan2(ct1.y0, ct1.x0);
sectorPathCommands.push([
'A',
crStart,
crStart,
0,
computeArcSweep(
innerEndBorderRadiusStartAngle,
innerEndBorderRadiusEndAngle,
clockwise,
),
clockwise ? 1 : 0,
x + ct1.cx + ct1.x0,
y + ct1.cy + ct1.y0,
]);
}
}
}
// the inner ring is just a circular arc
else {
sectorPathCommands.push(['L', innerEnd.x, innerEnd.y]);
sectorPathCommands.push([
'A',
r0,
r0,
0,
arcSweep,
clockwise ? 0 : 1,
innerStart.x,
innerStart.y,
]);
}
sectorPathCommands.push(['Z']);
return sectorPathCommands as PathArray;
}
}