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fix: compiles

fix: compiles #67

Workflow file for this run

name: CI/CD - Build, Test & Deploy
on:
push:
branches: [ main, next, feature/* ]
pull_request:
branches: [ main ]
workflow_dispatch:
permissions:
contents: read # For checkout in build and deploy jobs
packages: read # For pulling from GHCR
env:
REGISTRY: ghcr.io
IMAGE_NAME: ${{ github.repository }}
jobs:
build-and-test:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Generate GitHub App token
id: app-token
uses: actions/create-github-app-token@v1
with:
app-id: ${{ secrets.GH_APP_ID }}
private-key: ${{ secrets.GH_APP_PRIVATEKEY }}
owner: app4dog
repositories: workspace
- name: Clone workspace and symlink critter-keeper
run: |
set -e # Exit on any error
echo "📂 Cloning workspace repository"
if ! git clone --filter=blob:none --sparse https://x-access-token:${{ steps.app-token.outputs.token }}@github.com/app4dog/workspace.git ~/workspace; then
echo "❌ Failed to clone workspace repository"
exit 1
fi
cd ~/workspace
if ! git sparse-checkout set critter-keeper; then
echo "❌ Failed to configure sparse checkout for critter-keeper"
exit 1
fi
# Verify critter-keeper was actually checked out
if [ ! -d "critter-keeper" ]; then
echo "❌ critter-keeper directory not found after sparse checkout"
exit 1
fi
echo "📁 Creating symlink for critter-keeper in game-play repo"
cd $GITHUB_WORKSPACE
if ! ln -sf ~/workspace/critter-keeper ./critter-keeper; then
echo "❌ Failed to create symlink for critter-keeper"
exit 1
fi
echo "✅ critter-keeper symlink created"
echo "📂 Verifying symlink target exists:"
if ! ls -la ./critter-keeper/; then
echo "❌ Symlink target directory is not accessible"
exit 1
fi
echo "📂 Testing Cargo.toml accessibility:"
if ! test -f ./critter-keeper/Cargo.toml; then
echo "❌ Cargo.toml not found - critter-keeper dependency will fail"
exit 1
fi
echo "✅ Cargo.toml found and accessible"
echo "📂 Working directory is: $(pwd)"
echo "📂 Full path to critter-keeper: $(readlink -f ./critter-keeper)"
- name: Pull and setup artifacts from GHCR
continue-on-error: true
run: |
echo "Logging into GHCR as ${{ github.actor }}"
echo "${{ secrets.GITHUB_TOKEN }}" | docker login ghcr.io -u ${{ github.actor }} --password-stdin
echo "Pulling artifacts image..."
docker pull ghcr.io/app4dog/artifacts:latest
echo "Copying all artifacts to CI repo root..."
rm -rf artifacts
mkdir -p artifacts
docker run --rm --user "$(id -u):$(id -g)" -v "$PWD/artifacts:/output" ghcr.io/app4dog/artifacts:latest sh -c "cp -r /artifacts/* /output/ && ls -la /output/"
echo "Updating critters symlink for CI (artifacts -> public/critters)"
mkdir -p public
cd public && rm -f critters && ln -s ../artifacts/critters critters && ls -la critters
cd ..
echo "Artifacts setup complete:"
ls -la artifacts/
- name: Setup pnpm
uses: pnpm/action-setup@v2
with:
version: 8
run_install: false
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
cache: 'pnpm'
- name: Setup Rust
uses: dtolnay/rust-toolchain@stable
with:
targets: wasm32-unknown-unknown
- name: Install wasm-pack
run: curl https://rustwasm.github.io/wasm-pack/installer/init.sh -sSf | sh
- name: Setup just
uses: extractions/setup-just@v2
with:
just-version: '*'
- name: Cache pnpm dependencies
uses: actions/cache@v4
with:
path: ~/.pnpm-store
key: ${{ runner.os }}-pnpm-${{ hashFiles('**/pnpm-lock.yaml') }}
restore-keys: |
${{ runner.os }}-pnpm-
- name: Cache Rust dependencies
uses: actions/cache@v4
with:
path: |
game-engine/target
~/.cargo/registry
~/.cargo/git
key: ${{ runner.os }}-cargo-${{ hashFiles('game-engine/Cargo.lock') }}
restore-keys: |
${{ runner.os }}-cargo-
- name: Pull and setup artifacts from GHCR
continue-on-error: true
run: |
echo "Logging into GHCR as ${{ github.actor }}"
echo "${{ secrets.GITHUB_TOKEN }}" | docker login ghcr.io -u ${{ github.actor }} --password-stdin
echo "Pulling artifacts image..."
docker pull ghcr.io/app4dog/artifacts:latest
echo "Copying all artifacts to CI repo root..."
mkdir -p artifacts
docker run --rm --user "$(id -u):$(id -g)" -v "$PWD/artifacts:/output" ghcr.io/app4dog/artifacts:latest sh -c "cp -r /artifacts/* /output/ && ls -la /output/"
echo "Updating critters symlink for CI (../../artifacts -> ./artifacts)"
cd public && rm -f critters && ln -s ../artifacts/critters critters && ls -la critters
cd ..
echo "Artifacts setup complete:"
ls -la artifacts/
- name: Install Node dependencies
run: pnpm install
- name: Build WASM game engine
run: WASM_FEATURES="--no-default-features --features camera_sprite_preview,critter-keeper" just build-wasm
- name: Build Quasar app
run: pnpm run build
- name: Run linting
run: pnpm run lint
- name: Run type checking
run: |
echo "🔍 Running TypeScript type checking..."
if ! pnpm exec vue-tsc --noEmit; then
echo "❌ Type checking failed - please fix TypeScript errors before merging"
# Allow type checking to fail in CI for now, but make it visible
echo "::warning::TypeScript type checking failed"
else
echo "✅ Type checking passed"
fi
- name: Run tests
run: |
echo "🧪 Running test suite..."
if ! pnpm test; then
echo "❌ Tests failed - please fix failing tests before merging"
# Allow tests to fail in CI for now, but make it visible
echo "::warning::Test suite failed"
else
echo "✅ All tests passed"
fi
- name: Test WASM integration
run: |
echo "🔍 Verifying WASM files were generated..."
WASM_FOUND=false
# Check primary location (src/types/wasm/) first
if [ -f "src/types/wasm/app4dog_game_engine.js" ] && [ -f "src/types/wasm/app4dog_game_engine_bg.wasm" ]; then
echo "✅ WASM files found in src/types/wasm/"
ls -la src/types/wasm/
WASM_FOUND=true
# Check fallback location (public/game-engine/)
elif [ -f "public/game-engine/app4dog_game_engine.js" ] && [ -f "public/game-engine/app4dog_game_engine_bg.wasm" ]; then
echo "✅ WASM files found in public/game-engine/"
ls -la public/game-engine/
WASM_FOUND=true
fi
if [ "$WASM_FOUND" = "false" ]; then
echo "❌ WASM files not found in expected locations"
echo "Checking for any WASM files..."
find . -name "*.wasm" -o -name "*game_engine*.js" | head -10
exit 1
fi
- name: Upload build artifacts
uses: actions/upload-artifact@v4
with:
name: dist
path: dist/
retention-days: 7
- name: Upload WASM artifacts
uses: actions/upload-artifact@v4
with:
name: wasm-build
path: |
src/types/wasm/
retention-days: 7
if-no-files-found: error
deploy-cloudflare:
needs: build-and-test
runs-on: ubuntu-latest
if: github.ref == 'refs/heads/main' || github.ref == 'refs/heads/next'
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Download build artifacts
uses: actions/download-artifact@v4
with:
name: dist
path: dist/
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '20'
- name: Set R2 bucket name
id: bucket
run: |
if [[ "${GITHUB_REF}" == "refs/heads/main" ]]; then
echo "name=gameplay-live" >> $GITHUB_OUTPUT
else
echo "name=gameplay-next" >> $GITHUB_OUTPUT
fi
- name: Deploy to Cloudflare R2
uses: ryand56/r2-upload-action@latest
with:
r2-account-id: ${{ secrets.CF_ACCOUNT_ID }}
r2-access-key-id: ${{ secrets.CLOUDFLARE_R2_ACCESS_KEY }}
r2-secret-access-key: ${{ secrets.CLOUDFLARE_R2_SECRET_ACCESS_KEY }}
r2-bucket: ${{ steps.bucket.outputs.name }}
source-dir: dist/spa
destination-dir: ./