diff --git a/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate
new file mode 100644
index 00000000..0c19b88e
Binary files /dev/null and b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate differ
diff --git a/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist b/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist
new file mode 100644
index 00000000..9fbf1805
--- /dev/null
+++ b/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist
@@ -0,0 +1,14 @@
+
+
+
+
+ SchemeUserState
+
+ Dicee-iOS13.xcscheme_^#shared#^_
+
+ orderHint
+ 0
+
+
+
+
diff --git a/Dicee-iOS13/Base.lproj/Main.storyboard b/Dicee-iOS13/Base.lproj/Main.storyboard
index a2019bf8..471902c2 100644
--- a/Dicee-iOS13/Base.lproj/Main.storyboard
+++ b/Dicee-iOS13/Base.lproj/Main.storyboard
@@ -1,9 +1,11 @@
-
+
-
+
+
+
@@ -14,13 +16,58 @@
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/Dicee-iOS13/ViewController.swift b/Dicee-iOS13/ViewController.swift
index 8657151e..e28292f4 100644
--- a/Dicee-iOS13/ViewController.swift
+++ b/Dicee-iOS13/ViewController.swift
@@ -10,11 +10,39 @@ import UIKit
class ViewController: UIViewController {
- override func viewDidLoad() {
- super.viewDidLoad()
- // Do any additional setup after loading the view.
- }
-
+ @IBOutlet weak var diceImageView1: UIImageView!
+ @IBOutlet weak var diceImageView2: UIImageView!
+
+
+ var leftDiceNumber = 1
+ var rightDiceNumber = 5
+ let diceArray = ["DiceOne", "DiceTwo", "DiceThree", "DiceFour", "DiceFive", "DiceSix"]
+
+
+// override func viewDidLoad() {
+// super.viewDidLoad()
+//
+// // WHO WHAT VALUE
+// diceImageView1.image = UIImage(named: "\(diceArray[0])")
+// diceImageView2.image = UIImage(named: "\(diceArray[0])")
+//
+//// diceImageView1.alpha = 0.5
+//
+// }
+ @IBAction func rollButtonPressed(_ sender: UIButton) {
+
+ diceImageView1.image = UIImage(named: "\(diceArray[Int.random(in: 0...5)])")
+
+ diceImageView2.image = UIImage(named: "\(diceArray[Int.random(in: 0...5)])")
+
+ leftDiceNumber += 1
+ rightDiceNumber -= 1
+
+
+
+
+ }
+
}