diff --git a/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate new file mode 100644 index 00000000..0c19b88e Binary files /dev/null and b/Dicee-iOS13.xcodeproj/project.xcworkspace/xcuserdata/heggy.xcuserdatad/UserInterfaceState.xcuserstate differ diff --git a/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist b/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist new file mode 100644 index 00000000..9fbf1805 --- /dev/null +++ b/Dicee-iOS13.xcodeproj/xcuserdata/heggy.xcuserdatad/xcschemes/xcschememanagement.plist @@ -0,0 +1,14 @@ + + + + + SchemeUserState + + Dicee-iOS13.xcscheme_^#shared#^_ + + orderHint + 0 + + + + diff --git a/Dicee-iOS13/Base.lproj/Main.storyboard b/Dicee-iOS13/Base.lproj/Main.storyboard index a2019bf8..471902c2 100644 --- a/Dicee-iOS13/Base.lproj/Main.storyboard +++ b/Dicee-iOS13/Base.lproj/Main.storyboard @@ -1,9 +1,11 @@ - + - + + + @@ -14,13 +16,58 @@ - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Dicee-iOS13/ViewController.swift b/Dicee-iOS13/ViewController.swift index 8657151e..e28292f4 100644 --- a/Dicee-iOS13/ViewController.swift +++ b/Dicee-iOS13/ViewController.swift @@ -10,11 +10,39 @@ import UIKit class ViewController: UIViewController { - override func viewDidLoad() { - super.viewDidLoad() - // Do any additional setup after loading the view. - } - + @IBOutlet weak var diceImageView1: UIImageView! + @IBOutlet weak var diceImageView2: UIImageView! + + + var leftDiceNumber = 1 + var rightDiceNumber = 5 + let diceArray = ["DiceOne", "DiceTwo", "DiceThree", "DiceFour", "DiceFive", "DiceSix"] + + +// override func viewDidLoad() { +// super.viewDidLoad() +// +// // WHO WHAT VALUE +// diceImageView1.image = UIImage(named: "\(diceArray[0])") +// diceImageView2.image = UIImage(named: "\(diceArray[0])") +// +//// diceImageView1.alpha = 0.5 +// +// } + @IBAction func rollButtonPressed(_ sender: UIButton) { + + diceImageView1.image = UIImage(named: "\(diceArray[Int.random(in: 0...5)])") + + diceImageView2.image = UIImage(named: "\(diceArray[Int.random(in: 0...5)])") + + leftDiceNumber += 1 + rightDiceNumber -= 1 + + + + + } + }