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JayBazuzi4dsherwoodtrilliumisidorereyr-dev
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. d better coaching docs
Co-Authored-By: 4dsherwood <4dsherwood@users.noreply.github.com> Co-Authored-By: Trillium Smith <trillium@trilliumsmith.com> Co-Authored-By: Llewellyn Falco <llewellyn.falco@gmail.com> Co-Authored-By: reyr-dev <236299828+reyr-dev@users.noreply.github.com> Co-Authored-By: Susan Fung <38925660+susanfung@users.noreply.github.com>
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internal_documentation/Responsibilities of a coach.md

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*Work in questions, not commands.*
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## Reward good behavior
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If you see good behavior, acknowledge it. This reinforces the behavior.
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These are small things.
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Don't break flow.
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Close to the moments.
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Lot's of tiny tiny mentions over large things at the end.
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## Flow
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Keep the group moving forward:
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## Cohesion
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Keep the group together:
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## Questions vs Commands
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When you are introducing or re-enforcing process, commands are good.
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When you are getting the group in sync, questions are good.
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### Examples of Commands
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- *"<Typer>, please summerize"* at end of rotation, and they aren't moving on, or if skip it.
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- *"No thinking at the keyboard"* when the typer is doing too much.
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- *"Rotate"* when the timer went off but people didn't.
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### Examples of Questions
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- *"Would you like to use your turn for questions"* - When someone is fearful of speaking

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