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Update scn. manual for body rot. axis implmnt.
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docs/MANUAL_SCENARIOS.md

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@@ -57,7 +57,7 @@ Although exporting scenarios through OS3D is usually convenient, sometimes, you
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### Celestial Bodies
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The syntax for denoting celestial bodies is as follows;
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```
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B|body_name|body_model|body_mass(kg)|body_radius(m)|body_color([r,g,b])|body_position([m,m,m])|body_velocity([m/s,m/s,m/s])|body_orientation(matrix3x3)|body_day_length(s)|body_J2|body_luminosity
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B|body_name|body_model|body_mass(kg)|body_radius(m)|body_color([r,g,b])|body_position([m,m,m])|body_velocity([m/s,m/s,m/s])|body_orientation(matrix3x3)|body_day_length(s)|body_rotation_axis(vector3)|body_J2|body_luminosity
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```
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If J2, day length or luminosity are unknown, they should be set to 0. If orientation is not known or irrelevant to the simulation, the best option is to set it as a 3x3 identity matrix, i.e. [[1,0,0],[0,1,0],[0,0,1]]

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