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model_arduino_templateproperty.go
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/*
Arduino IoT Cloud API
Provides a set of endpoints to manage Arduino IoT Cloud **Devices**, **Things**, **Properties** and **Timeseries**. This API can be called just with any HTTP Client, or using one of these clients: * [Javascript NPM package](https://www.npmjs.com/package/@arduino/arduino-iot-client) * [Python PYPI Package](https://pypi.org/project/arduino-iot-client/) * [Golang Module](https://github.com/arduino/iot-client-go)
API version: 2.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package v3
import (
"encoding/json"
"fmt"
)
// checks if the ArduinoTemplateproperty type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ArduinoTemplateproperty{}
// ArduinoTemplateproperty ArduinoTemplateproperty media type (default view)
type ArduinoTemplateproperty struct {
// The friendly id of the property
Id *string `json:"id,omitempty"`
// The friendly name of the property
Name string `json:"name"`
// The permission of the property
Permission string `json:"permission"`
// The type of the property
Type string `json:"type"`
// The update frequency in seconds, or the amount of the property has to change in order to trigger an update
UpdateParameter *float64 `json:"update_parameter,omitempty"`
// The update strategy for the property value
UpdateStrategy string `json:"update_strategy"`
// The sketch variable name of the property
VariableName *string `json:"variable_name,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ArduinoTemplateproperty ArduinoTemplateproperty
// NewArduinoTemplateproperty instantiates a new ArduinoTemplateproperty object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewArduinoTemplateproperty(name string, permission string, type_ string, updateStrategy string) *ArduinoTemplateproperty {
this := ArduinoTemplateproperty{}
this.Name = name
this.Permission = permission
this.Type = type_
this.UpdateStrategy = updateStrategy
return &this
}
// NewArduinoTemplatepropertyWithDefaults instantiates a new ArduinoTemplateproperty object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewArduinoTemplatepropertyWithDefaults() *ArduinoTemplateproperty {
this := ArduinoTemplateproperty{}
return &this
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *ArduinoTemplateproperty) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *ArduinoTemplateproperty) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *ArduinoTemplateproperty) SetId(v string) {
o.Id = &v
}
// GetName returns the Name field value
func (o *ArduinoTemplateproperty) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ArduinoTemplateproperty) SetName(v string) {
o.Name = v
}
// GetPermission returns the Permission field value
func (o *ArduinoTemplateproperty) GetPermission() string {
if o == nil {
var ret string
return ret
}
return o.Permission
}
// GetPermissionOk returns a tuple with the Permission field value
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetPermissionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Permission, true
}
// SetPermission sets field value
func (o *ArduinoTemplateproperty) SetPermission(v string) {
o.Permission = v
}
// GetType returns the Type field value
func (o *ArduinoTemplateproperty) GetType() string {
if o == nil {
var ret string
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Type, true
}
// SetType sets field value
func (o *ArduinoTemplateproperty) SetType(v string) {
o.Type = v
}
// GetUpdateParameter returns the UpdateParameter field value if set, zero value otherwise.
func (o *ArduinoTemplateproperty) GetUpdateParameter() float64 {
if o == nil || IsNil(o.UpdateParameter) {
var ret float64
return ret
}
return *o.UpdateParameter
}
// GetUpdateParameterOk returns a tuple with the UpdateParameter field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetUpdateParameterOk() (*float64, bool) {
if o == nil || IsNil(o.UpdateParameter) {
return nil, false
}
return o.UpdateParameter, true
}
// HasUpdateParameter returns a boolean if a field has been set.
func (o *ArduinoTemplateproperty) HasUpdateParameter() bool {
if o != nil && !IsNil(o.UpdateParameter) {
return true
}
return false
}
// SetUpdateParameter gets a reference to the given float64 and assigns it to the UpdateParameter field.
func (o *ArduinoTemplateproperty) SetUpdateParameter(v float64) {
o.UpdateParameter = &v
}
// GetUpdateStrategy returns the UpdateStrategy field value
func (o *ArduinoTemplateproperty) GetUpdateStrategy() string {
if o == nil {
var ret string
return ret
}
return o.UpdateStrategy
}
// GetUpdateStrategyOk returns a tuple with the UpdateStrategy field value
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetUpdateStrategyOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.UpdateStrategy, true
}
// SetUpdateStrategy sets field value
func (o *ArduinoTemplateproperty) SetUpdateStrategy(v string) {
o.UpdateStrategy = v
}
// GetVariableName returns the VariableName field value if set, zero value otherwise.
func (o *ArduinoTemplateproperty) GetVariableName() string {
if o == nil || IsNil(o.VariableName) {
var ret string
return ret
}
return *o.VariableName
}
// GetVariableNameOk returns a tuple with the VariableName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTemplateproperty) GetVariableNameOk() (*string, bool) {
if o == nil || IsNil(o.VariableName) {
return nil, false
}
return o.VariableName, true
}
// HasVariableName returns a boolean if a field has been set.
func (o *ArduinoTemplateproperty) HasVariableName() bool {
if o != nil && !IsNil(o.VariableName) {
return true
}
return false
}
// SetVariableName gets a reference to the given string and assigns it to the VariableName field.
func (o *ArduinoTemplateproperty) SetVariableName(v string) {
o.VariableName = &v
}
func (o ArduinoTemplateproperty) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ArduinoTemplateproperty) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
toSerialize["name"] = o.Name
toSerialize["permission"] = o.Permission
toSerialize["type"] = o.Type
if !IsNil(o.UpdateParameter) {
toSerialize["update_parameter"] = o.UpdateParameter
}
toSerialize["update_strategy"] = o.UpdateStrategy
if !IsNil(o.VariableName) {
toSerialize["variable_name"] = o.VariableName
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ArduinoTemplateproperty) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"name",
"permission",
"type",
"update_strategy",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varArduinoTemplateproperty := _ArduinoTemplateproperty{}
err = json.Unmarshal(data, &varArduinoTemplateproperty)
if err != nil {
return err
}
*o = ArduinoTemplateproperty(varArduinoTemplateproperty)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "name")
delete(additionalProperties, "permission")
delete(additionalProperties, "type")
delete(additionalProperties, "update_parameter")
delete(additionalProperties, "update_strategy")
delete(additionalProperties, "variable_name")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableArduinoTemplateproperty struct {
value *ArduinoTemplateproperty
isSet bool
}
func (v NullableArduinoTemplateproperty) Get() *ArduinoTemplateproperty {
return v.value
}
func (v *NullableArduinoTemplateproperty) Set(val *ArduinoTemplateproperty) {
v.value = val
v.isSet = true
}
func (v NullableArduinoTemplateproperty) IsSet() bool {
return v.isSet
}
func (v *NullableArduinoTemplateproperty) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableArduinoTemplateproperty(val *ArduinoTemplateproperty) *NullableArduinoTemplateproperty {
return &NullableArduinoTemplateproperty{value: val, isSet: true}
}
func (v NullableArduinoTemplateproperty) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableArduinoTemplateproperty) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}