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model_arduino_trigger_template.go
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/*
Arduino IoT Cloud API
Provides a set of endpoints to manage Arduino IoT Cloud **Devices**, **Things**, **Properties** and **Timeseries**. This API can be called just with any HTTP Client, or using one of these clients: * [Javascript NPM package](https://www.npmjs.com/package/@arduino/arduino-iot-client) * [Python PYPI Package](https://pypi.org/project/arduino-iot-client/) * [Golang Module](https://github.com/arduino/iot-client-go)
API version: 2.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package v3
import (
"encoding/json"
"fmt"
)
// checks if the ArduinoTriggerTemplate type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ArduinoTriggerTemplate{}
// ArduinoTriggerTemplate ArduinoTrigger_template media type (default view)
type ArduinoTriggerTemplate struct {
// A list of actions associated with the trigger
Actions []ArduinoActionTemplate `json:"actions,omitempty"`
// Is true if the trigger is enabled
Active *bool `json:"active,omitempty"`
// The criteria of the trigger, could be INCLUDE or EXCLUDE
Criteria *string `json:"criteria,omitempty"`
// The description of the trigger
Description *string `json:"description,omitempty"`
// The amount of seconds the trigger will wait before considering a matching device as offline
GracePeriodOffline *int64 `json:"grace_period_offline,omitempty"`
// The amount of seconds the trigger will wait before considering a matching device as online
GracePeriodOnline *int64 `json:"grace_period_online,omitempty"`
// The id of the trigger
Id string `json:"id"`
// A list of devices the trigger is associated to
LinkedDevices []ArduinoLinkedDeviceTemplate `json:"linked_devices,omitempty"`
LinkedProperty *ArduinoLinkedPropertyTemplate `json:"linked_property,omitempty"`
// The name of the trigger
Name string `json:"name"`
// Id of the organization the trigger belongs to
OrganizationId *string `json:"organization_id,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ArduinoTriggerTemplate ArduinoTriggerTemplate
// NewArduinoTriggerTemplate instantiates a new ArduinoTriggerTemplate object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewArduinoTriggerTemplate(id string, name string) *ArduinoTriggerTemplate {
this := ArduinoTriggerTemplate{}
this.Id = id
this.Name = name
return &this
}
// NewArduinoTriggerTemplateWithDefaults instantiates a new ArduinoTriggerTemplate object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewArduinoTriggerTemplateWithDefaults() *ArduinoTriggerTemplate {
this := ArduinoTriggerTemplate{}
return &this
}
// GetActions returns the Actions field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetActions() []ArduinoActionTemplate {
if o == nil || IsNil(o.Actions) {
var ret []ArduinoActionTemplate
return ret
}
return o.Actions
}
// GetActionsOk returns a tuple with the Actions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetActionsOk() ([]ArduinoActionTemplate, bool) {
if o == nil || IsNil(o.Actions) {
return nil, false
}
return o.Actions, true
}
// HasActions returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasActions() bool {
if o != nil && !IsNil(o.Actions) {
return true
}
return false
}
// SetActions gets a reference to the given []ArduinoActionTemplate and assigns it to the Actions field.
func (o *ArduinoTriggerTemplate) SetActions(v []ArduinoActionTemplate) {
o.Actions = v
}
// GetActive returns the Active field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetActive() bool {
if o == nil || IsNil(o.Active) {
var ret bool
return ret
}
return *o.Active
}
// GetActiveOk returns a tuple with the Active field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetActiveOk() (*bool, bool) {
if o == nil || IsNil(o.Active) {
return nil, false
}
return o.Active, true
}
// HasActive returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasActive() bool {
if o != nil && !IsNil(o.Active) {
return true
}
return false
}
// SetActive gets a reference to the given bool and assigns it to the Active field.
func (o *ArduinoTriggerTemplate) SetActive(v bool) {
o.Active = &v
}
// GetCriteria returns the Criteria field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetCriteria() string {
if o == nil || IsNil(o.Criteria) {
var ret string
return ret
}
return *o.Criteria
}
// GetCriteriaOk returns a tuple with the Criteria field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetCriteriaOk() (*string, bool) {
if o == nil || IsNil(o.Criteria) {
return nil, false
}
return o.Criteria, true
}
// HasCriteria returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasCriteria() bool {
if o != nil && !IsNil(o.Criteria) {
return true
}
return false
}
// SetCriteria gets a reference to the given string and assigns it to the Criteria field.
func (o *ArduinoTriggerTemplate) SetCriteria(v string) {
o.Criteria = &v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *ArduinoTriggerTemplate) SetDescription(v string) {
o.Description = &v
}
// GetGracePeriodOffline returns the GracePeriodOffline field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetGracePeriodOffline() int64 {
if o == nil || IsNil(o.GracePeriodOffline) {
var ret int64
return ret
}
return *o.GracePeriodOffline
}
// GetGracePeriodOfflineOk returns a tuple with the GracePeriodOffline field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetGracePeriodOfflineOk() (*int64, bool) {
if o == nil || IsNil(o.GracePeriodOffline) {
return nil, false
}
return o.GracePeriodOffline, true
}
// HasGracePeriodOffline returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasGracePeriodOffline() bool {
if o != nil && !IsNil(o.GracePeriodOffline) {
return true
}
return false
}
// SetGracePeriodOffline gets a reference to the given int64 and assigns it to the GracePeriodOffline field.
func (o *ArduinoTriggerTemplate) SetGracePeriodOffline(v int64) {
o.GracePeriodOffline = &v
}
// GetGracePeriodOnline returns the GracePeriodOnline field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetGracePeriodOnline() int64 {
if o == nil || IsNil(o.GracePeriodOnline) {
var ret int64
return ret
}
return *o.GracePeriodOnline
}
// GetGracePeriodOnlineOk returns a tuple with the GracePeriodOnline field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetGracePeriodOnlineOk() (*int64, bool) {
if o == nil || IsNil(o.GracePeriodOnline) {
return nil, false
}
return o.GracePeriodOnline, true
}
// HasGracePeriodOnline returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasGracePeriodOnline() bool {
if o != nil && !IsNil(o.GracePeriodOnline) {
return true
}
return false
}
// SetGracePeriodOnline gets a reference to the given int64 and assigns it to the GracePeriodOnline field.
func (o *ArduinoTriggerTemplate) SetGracePeriodOnline(v int64) {
o.GracePeriodOnline = &v
}
// GetId returns the Id field value
func (o *ArduinoTriggerTemplate) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *ArduinoTriggerTemplate) SetId(v string) {
o.Id = v
}
// GetLinkedDevices returns the LinkedDevices field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetLinkedDevices() []ArduinoLinkedDeviceTemplate {
if o == nil || IsNil(o.LinkedDevices) {
var ret []ArduinoLinkedDeviceTemplate
return ret
}
return o.LinkedDevices
}
// GetLinkedDevicesOk returns a tuple with the LinkedDevices field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetLinkedDevicesOk() ([]ArduinoLinkedDeviceTemplate, bool) {
if o == nil || IsNil(o.LinkedDevices) {
return nil, false
}
return o.LinkedDevices, true
}
// HasLinkedDevices returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasLinkedDevices() bool {
if o != nil && !IsNil(o.LinkedDevices) {
return true
}
return false
}
// SetLinkedDevices gets a reference to the given []ArduinoLinkedDeviceTemplate and assigns it to the LinkedDevices field.
func (o *ArduinoTriggerTemplate) SetLinkedDevices(v []ArduinoLinkedDeviceTemplate) {
o.LinkedDevices = v
}
// GetLinkedProperty returns the LinkedProperty field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetLinkedProperty() ArduinoLinkedPropertyTemplate {
if o == nil || IsNil(o.LinkedProperty) {
var ret ArduinoLinkedPropertyTemplate
return ret
}
return *o.LinkedProperty
}
// GetLinkedPropertyOk returns a tuple with the LinkedProperty field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetLinkedPropertyOk() (*ArduinoLinkedPropertyTemplate, bool) {
if o == nil || IsNil(o.LinkedProperty) {
return nil, false
}
return o.LinkedProperty, true
}
// HasLinkedProperty returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasLinkedProperty() bool {
if o != nil && !IsNil(o.LinkedProperty) {
return true
}
return false
}
// SetLinkedProperty gets a reference to the given ArduinoLinkedPropertyTemplate and assigns it to the LinkedProperty field.
func (o *ArduinoTriggerTemplate) SetLinkedProperty(v ArduinoLinkedPropertyTemplate) {
o.LinkedProperty = &v
}
// GetName returns the Name field value
func (o *ArduinoTriggerTemplate) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ArduinoTriggerTemplate) SetName(v string) {
o.Name = v
}
// GetOrganizationId returns the OrganizationId field value if set, zero value otherwise.
func (o *ArduinoTriggerTemplate) GetOrganizationId() string {
if o == nil || IsNil(o.OrganizationId) {
var ret string
return ret
}
return *o.OrganizationId
}
// GetOrganizationIdOk returns a tuple with the OrganizationId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerTemplate) GetOrganizationIdOk() (*string, bool) {
if o == nil || IsNil(o.OrganizationId) {
return nil, false
}
return o.OrganizationId, true
}
// HasOrganizationId returns a boolean if a field has been set.
func (o *ArduinoTriggerTemplate) HasOrganizationId() bool {
if o != nil && !IsNil(o.OrganizationId) {
return true
}
return false
}
// SetOrganizationId gets a reference to the given string and assigns it to the OrganizationId field.
func (o *ArduinoTriggerTemplate) SetOrganizationId(v string) {
o.OrganizationId = &v
}
func (o ArduinoTriggerTemplate) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ArduinoTriggerTemplate) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Actions) {
toSerialize["actions"] = o.Actions
}
if !IsNil(o.Active) {
toSerialize["active"] = o.Active
}
if !IsNil(o.Criteria) {
toSerialize["criteria"] = o.Criteria
}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.GracePeriodOffline) {
toSerialize["grace_period_offline"] = o.GracePeriodOffline
}
if !IsNil(o.GracePeriodOnline) {
toSerialize["grace_period_online"] = o.GracePeriodOnline
}
toSerialize["id"] = o.Id
if !IsNil(o.LinkedDevices) {
toSerialize["linked_devices"] = o.LinkedDevices
}
if !IsNil(o.LinkedProperty) {
toSerialize["linked_property"] = o.LinkedProperty
}
toSerialize["name"] = o.Name
if !IsNil(o.OrganizationId) {
toSerialize["organization_id"] = o.OrganizationId
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ArduinoTriggerTemplate) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"name",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varArduinoTriggerTemplate := _ArduinoTriggerTemplate{}
err = json.Unmarshal(data, &varArduinoTriggerTemplate)
if err != nil {
return err
}
*o = ArduinoTriggerTemplate(varArduinoTriggerTemplate)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "actions")
delete(additionalProperties, "active")
delete(additionalProperties, "criteria")
delete(additionalProperties, "description")
delete(additionalProperties, "grace_period_offline")
delete(additionalProperties, "grace_period_online")
delete(additionalProperties, "id")
delete(additionalProperties, "linked_devices")
delete(additionalProperties, "linked_property")
delete(additionalProperties, "name")
delete(additionalProperties, "organization_id")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableArduinoTriggerTemplate struct {
value *ArduinoTriggerTemplate
isSet bool
}
func (v NullableArduinoTriggerTemplate) Get() *ArduinoTriggerTemplate {
return v.value
}
func (v *NullableArduinoTriggerTemplate) Set(val *ArduinoTriggerTemplate) {
v.value = val
v.isSet = true
}
func (v NullableArduinoTriggerTemplate) IsSet() bool {
return v.isSet
}
func (v *NullableArduinoTriggerTemplate) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableArduinoTriggerTemplate(val *ArduinoTriggerTemplate) *NullableArduinoTriggerTemplate {
return &NullableArduinoTriggerTemplate{value: val, isSet: true}
}
func (v NullableArduinoTriggerTemplate) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableArduinoTriggerTemplate) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}