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Copy pathmodel_arduino_trigger_with_linked_entities.go
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model_arduino_trigger_with_linked_entities.go
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/*
Arduino IoT Cloud API
Provides a set of endpoints to manage Arduino IoT Cloud **Devices**, **Things**, **Properties** and **Timeseries**. This API can be called just with any HTTP Client, or using one of these clients: * [Javascript NPM package](https://www.npmjs.com/package/@arduino/arduino-iot-client) * [Python PYPI Package](https://pypi.org/project/arduino-iot-client/) * [Golang Module](https://github.com/arduino/iot-client-go)
API version: 2.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package v3
import (
"encoding/json"
"fmt"
)
// checks if the ArduinoTriggerWithLinkedEntities type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ArduinoTriggerWithLinkedEntities{}
// ArduinoTriggerWithLinkedEntities ArduinoTrigger_with_linked_entities media type (default view)
type ArduinoTriggerWithLinkedEntities struct {
// A list of actions associated with the trigger
Actions []ArduinoAction `json:"actions,omitempty"`
// Is true if the trigger is enabled
Active *bool `json:"active,omitempty"`
// Id of the user who last updated the trigger
CreatedBy *string `json:"created_by,omitempty"`
// The description of the trigger
Description *string `json:"description,omitempty"`
DeviceStatusSource *DeviceStatusSourceWithLinkedDevices `json:"device_status_source,omitempty"`
// The id of the trigger
Id string `json:"id"`
LinkedProperty *ArduinoLinkedProperty `json:"linked_property,omitempty"`
// The name of the trigger
Name string `json:"name"`
// Id of the organization the trigger belongs to
OrganizationId *string `json:"organization_id,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ArduinoTriggerWithLinkedEntities ArduinoTriggerWithLinkedEntities
// NewArduinoTriggerWithLinkedEntities instantiates a new ArduinoTriggerWithLinkedEntities object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewArduinoTriggerWithLinkedEntities(id string, name string) *ArduinoTriggerWithLinkedEntities {
this := ArduinoTriggerWithLinkedEntities{}
this.Id = id
this.Name = name
return &this
}
// NewArduinoTriggerWithLinkedEntitiesWithDefaults instantiates a new ArduinoTriggerWithLinkedEntities object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewArduinoTriggerWithLinkedEntitiesWithDefaults() *ArduinoTriggerWithLinkedEntities {
this := ArduinoTriggerWithLinkedEntities{}
return &this
}
// GetActions returns the Actions field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetActions() []ArduinoAction {
if o == nil || IsNil(o.Actions) {
var ret []ArduinoAction
return ret
}
return o.Actions
}
// GetActionsOk returns a tuple with the Actions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetActionsOk() ([]ArduinoAction, bool) {
if o == nil || IsNil(o.Actions) {
return nil, false
}
return o.Actions, true
}
// HasActions returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasActions() bool {
if o != nil && !IsNil(o.Actions) {
return true
}
return false
}
// SetActions gets a reference to the given []ArduinoAction and assigns it to the Actions field.
func (o *ArduinoTriggerWithLinkedEntities) SetActions(v []ArduinoAction) {
o.Actions = v
}
// GetActive returns the Active field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetActive() bool {
if o == nil || IsNil(o.Active) {
var ret bool
return ret
}
return *o.Active
}
// GetActiveOk returns a tuple with the Active field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetActiveOk() (*bool, bool) {
if o == nil || IsNil(o.Active) {
return nil, false
}
return o.Active, true
}
// HasActive returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasActive() bool {
if o != nil && !IsNil(o.Active) {
return true
}
return false
}
// SetActive gets a reference to the given bool and assigns it to the Active field.
func (o *ArduinoTriggerWithLinkedEntities) SetActive(v bool) {
o.Active = &v
}
// GetCreatedBy returns the CreatedBy field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetCreatedBy() string {
if o == nil || IsNil(o.CreatedBy) {
var ret string
return ret
}
return *o.CreatedBy
}
// GetCreatedByOk returns a tuple with the CreatedBy field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetCreatedByOk() (*string, bool) {
if o == nil || IsNil(o.CreatedBy) {
return nil, false
}
return o.CreatedBy, true
}
// HasCreatedBy returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasCreatedBy() bool {
if o != nil && !IsNil(o.CreatedBy) {
return true
}
return false
}
// SetCreatedBy gets a reference to the given string and assigns it to the CreatedBy field.
func (o *ArduinoTriggerWithLinkedEntities) SetCreatedBy(v string) {
o.CreatedBy = &v
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *ArduinoTriggerWithLinkedEntities) SetDescription(v string) {
o.Description = &v
}
// GetDeviceStatusSource returns the DeviceStatusSource field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetDeviceStatusSource() DeviceStatusSourceWithLinkedDevices {
if o == nil || IsNil(o.DeviceStatusSource) {
var ret DeviceStatusSourceWithLinkedDevices
return ret
}
return *o.DeviceStatusSource
}
// GetDeviceStatusSourceOk returns a tuple with the DeviceStatusSource field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetDeviceStatusSourceOk() (*DeviceStatusSourceWithLinkedDevices, bool) {
if o == nil || IsNil(o.DeviceStatusSource) {
return nil, false
}
return o.DeviceStatusSource, true
}
// HasDeviceStatusSource returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasDeviceStatusSource() bool {
if o != nil && !IsNil(o.DeviceStatusSource) {
return true
}
return false
}
// SetDeviceStatusSource gets a reference to the given DeviceStatusSourceWithLinkedDevices and assigns it to the DeviceStatusSource field.
func (o *ArduinoTriggerWithLinkedEntities) SetDeviceStatusSource(v DeviceStatusSourceWithLinkedDevices) {
o.DeviceStatusSource = &v
}
// GetId returns the Id field value
func (o *ArduinoTriggerWithLinkedEntities) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *ArduinoTriggerWithLinkedEntities) SetId(v string) {
o.Id = v
}
// GetLinkedProperty returns the LinkedProperty field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetLinkedProperty() ArduinoLinkedProperty {
if o == nil || IsNil(o.LinkedProperty) {
var ret ArduinoLinkedProperty
return ret
}
return *o.LinkedProperty
}
// GetLinkedPropertyOk returns a tuple with the LinkedProperty field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetLinkedPropertyOk() (*ArduinoLinkedProperty, bool) {
if o == nil || IsNil(o.LinkedProperty) {
return nil, false
}
return o.LinkedProperty, true
}
// HasLinkedProperty returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasLinkedProperty() bool {
if o != nil && !IsNil(o.LinkedProperty) {
return true
}
return false
}
// SetLinkedProperty gets a reference to the given ArduinoLinkedProperty and assigns it to the LinkedProperty field.
func (o *ArduinoTriggerWithLinkedEntities) SetLinkedProperty(v ArduinoLinkedProperty) {
o.LinkedProperty = &v
}
// GetName returns the Name field value
func (o *ArduinoTriggerWithLinkedEntities) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ArduinoTriggerWithLinkedEntities) SetName(v string) {
o.Name = v
}
// GetOrganizationId returns the OrganizationId field value if set, zero value otherwise.
func (o *ArduinoTriggerWithLinkedEntities) GetOrganizationId() string {
if o == nil || IsNil(o.OrganizationId) {
var ret string
return ret
}
return *o.OrganizationId
}
// GetOrganizationIdOk returns a tuple with the OrganizationId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ArduinoTriggerWithLinkedEntities) GetOrganizationIdOk() (*string, bool) {
if o == nil || IsNil(o.OrganizationId) {
return nil, false
}
return o.OrganizationId, true
}
// HasOrganizationId returns a boolean if a field has been set.
func (o *ArduinoTriggerWithLinkedEntities) HasOrganizationId() bool {
if o != nil && !IsNil(o.OrganizationId) {
return true
}
return false
}
// SetOrganizationId gets a reference to the given string and assigns it to the OrganizationId field.
func (o *ArduinoTriggerWithLinkedEntities) SetOrganizationId(v string) {
o.OrganizationId = &v
}
func (o ArduinoTriggerWithLinkedEntities) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ArduinoTriggerWithLinkedEntities) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Actions) {
toSerialize["actions"] = o.Actions
}
if !IsNil(o.Active) {
toSerialize["active"] = o.Active
}
if !IsNil(o.CreatedBy) {
toSerialize["created_by"] = o.CreatedBy
}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.DeviceStatusSource) {
toSerialize["device_status_source"] = o.DeviceStatusSource
}
toSerialize["id"] = o.Id
if !IsNil(o.LinkedProperty) {
toSerialize["linked_property"] = o.LinkedProperty
}
toSerialize["name"] = o.Name
if !IsNil(o.OrganizationId) {
toSerialize["organization_id"] = o.OrganizationId
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ArduinoTriggerWithLinkedEntities) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"name",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varArduinoTriggerWithLinkedEntities := _ArduinoTriggerWithLinkedEntities{}
err = json.Unmarshal(data, &varArduinoTriggerWithLinkedEntities)
if err != nil {
return err
}
*o = ArduinoTriggerWithLinkedEntities(varArduinoTriggerWithLinkedEntities)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "actions")
delete(additionalProperties, "active")
delete(additionalProperties, "created_by")
delete(additionalProperties, "description")
delete(additionalProperties, "device_status_source")
delete(additionalProperties, "id")
delete(additionalProperties, "linked_property")
delete(additionalProperties, "name")
delete(additionalProperties, "organization_id")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableArduinoTriggerWithLinkedEntities struct {
value *ArduinoTriggerWithLinkedEntities
isSet bool
}
func (v NullableArduinoTriggerWithLinkedEntities) Get() *ArduinoTriggerWithLinkedEntities {
return v.value
}
func (v *NullableArduinoTriggerWithLinkedEntities) Set(val *ArduinoTriggerWithLinkedEntities) {
v.value = val
v.isSet = true
}
func (v NullableArduinoTriggerWithLinkedEntities) IsSet() bool {
return v.isSet
}
func (v *NullableArduinoTriggerWithLinkedEntities) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableArduinoTriggerWithLinkedEntities(val *ArduinoTriggerWithLinkedEntities) *NullableArduinoTriggerWithLinkedEntities {
return &NullableArduinoTriggerWithLinkedEntities{value: val, isSet: true}
}
func (v NullableArduinoTriggerWithLinkedEntities) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableArduinoTriggerWithLinkedEntities) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}