Skip to content

Latest commit

 

History

History
39 lines (29 loc) · 2.13 KB

File metadata and controls

39 lines (29 loc) · 2.13 KB
title Use Studio's 3D Importer
description Use Studio's 3D importer to import a third-party 3D model into Studio.
next /art/accessories/creating-rigid/converting
prev /art/accessories/creating-rigid/exporting

Studio's 3D Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.


To import your asset (downloadable reference):

  1. From Studio's File menu, select 3D Importer.
  2. In the file browser, select the .fbx file saved locally. The 3D Importer loads a preview of the object.
    1. If textures don't load for your asset, continue to the next step and add textures manually later.
  3. Select Import.
    1. The asset populates in your workspace as a Class.Model that contains a Class.MeshPart with the appropriate textures applied as a Class.MeshPart.TextureID.
    2. If textures were not imported correctly, follow the instructions below to add the file manually.
Add textures manually

If textures didn't load correctly, add them manually. You may need to save and publish your experience in order to access the Asset Manager.

  1. In the Asset Manager, click the Import button.
  2. Upload your image file.
  3. After moderation clears for your image, select the Class.MeshPart parented within your imported Class.Model.
  4. In the TextureID property, select the value field and add the asset ID of the texture image.
After successful import, your model object should populate in your project as a `Class.Model` with the appropriate textures applied. See [3D Importer](../../../art/modeling/3d-importer.md) for additional information on import settings and troubleshooting.