| title | Use Studio's 3D Importer |
|---|---|
| description | Use Studio's 3D importer to import a third-party 3D model into Studio. |
| next | /art/accessories/creating-rigid/converting |
| prev | /art/accessories/creating-rigid/exporting |
Studio's 3D Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.
To import your asset (downloadable reference):
- From Studio's File menu, select 3D Importer.
- In the file browser, select the
.fbxfile saved locally. The 3D Importer loads a preview of the object.- If textures don't load for your asset, continue to the next step and add textures manually later.
- Select Import.
- The asset populates in your workspace as a
Class.Modelthat contains aClass.MeshPartwith the appropriate textures applied as aClass.MeshPart.TextureID. - If textures were not imported correctly, follow the instructions below to add the file manually.
- The asset populates in your workspace as a
If textures didn't load correctly, add them manually. You may need to save and publish your experience in order to access the Asset Manager.
- In the Asset Manager, click the Import button.
- Upload your image file.
- After moderation clears for your image, select the
Class.MeshPartparented within your importedClass.Model. - In the TextureID property, select the value field and add the asset ID of the texture image.