| title |
Testing characters |
| comments |
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| description |
Verify the important aspects of your character model in Blender and in Studio. |
| next |
/art/characters/testing/blender |
It's important to constantly test your models during and after the creation process to ensure that your character can interact with various social and environmental elements in any experience.
Whether you are using a template character, or your own custom assets, use the information provided in Test in Blender and Test in Studio throughout your workflow to comprehensively test your assets and quality check your models.
Use the following table as an overview of common tests and resources to verify each component of your character model.
You can apply the following workflows with any modeling software, though certain interfaces and instructions may differ between platforms. See [Testing in Blender](../../../art/characters/testing/blender.md) for additional information.
| Component |
Testing recommendations |
**Body Parts** |
When modeling, confirm that your geometry follows [avatar geometry specifications](../../../art/characters/specifications.md#geometry). |
**Textures** |
When texturing, confirm that your geometry follows [avatar texture specifications](../../../art/characters/specifications.md#textures). |
**Rigging** |
Use [Blender's posing tools](../../../art/characters/testing/blender.md#body-skinning) to check the rigging and skinning quality of your asset.
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**Face Animation** |
Confirm that [your FACS data](../../../art/characters/testing/blender.md#facial-animation-data) is present and correctly configured. |
**Cage Mesh** |
Manually verify that your cage mesh completely and tightly covers your character model and follows [avatar outer cage specifications](../../../art/characters/specifications.md#outer-cages). |
**Attachments** |
Manually verify that your attachment points are correctly positioned and follow [avatar attachment specifications](../../../art/characters/specifications.md#attachments). |
Roblox provides an uncopylocked testing place that includes quick access to various environments and testing features. See [Testing in Studio](../../../art/characters/testing/studio.md) for additional information.
| Component |
Testing recommendations |
**Body Parts** |
Verify your character's geometry while in [movement and animation](../../../art/characters/testing/studio.md#movement-and-animation). |
**Textures** |
Test your character in [various lighting environments and skin tone colors](../../../art/characters/testing/studio.md#lighting-and-color). |
**Rigging** |
Use [animations and testing environments](../../../art/characters/testing/studio.md#movement-and-animation) to verify your character's rigging, skinning, and movement. |
**Face Animation** |
[Cycle through various facial animations](../../../art/characters/testing/studio.md#movement-and-animation) to ensure your character can express common expressions. |
**Cage Mesh** |
[Equip various clothing items](../../../art/characters/testing/studio.md#clothing-and-accessories) to check for fit and for any unexpected cosmetic issues. |
**Attachments** |
[Equip various accessory items](../../../art/characters/testing/studio.md#clothing-and-accessories) to verify rigid accessory placement and orientation. |