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title Avatar Setup
description The Avatar Setup tool previews animations, clothing, accessories, and body constructs on avatar rigs, directly in Studio.

The Avatar Setup tool helps accelerate the avatar character, clothing, and accessory creation process by automatically processing custom models into avatar assets:

  1. Import a custom model.
  2. Select the model and click on Avatar setup to run.
    1. If your model does not include all the components of an avatar model, the tool attempts to auto-setup the model into an avatar asset.
  3. Test and edit the asset.
  4. (Optional) Publish the asset to Marketplace.

Avatar Preview button indicated in Avatar tab

Import a complete or incomplete avatar character into the tool. The auto-setup feature adds any missing components.

You can try out various skin tones, animations, rigid and layered clothing, and more before uploading and selling the avatar asset.

Import a model

If you are using a custom 3D asset, import your asset into Studio using the 3D importer tool. To import the model into Studio:

  1. From Studio's File menu, select 3D Importer.

  2. In the file browser, select your model object.

  3. When your model object loads in the 3D Import preview, disable the Upload To Roblox option.

    1. This prevents the asset immediately saving to your Toolbox, preventing unwanted copies of similar assets.
    2. To save time in the future, click the dropdown in the top-right of the 3D Importer window and Save as New to create an import profile for this workflow.
  4. Verify the preview and any warnings or errors in your model object.

    1. See 3D Importer for additional information. Certain warnings and errors may require readjusting the model in a third-party software.
  5. Select Import to add the Class.Model instance into your workspace.

    When a new model is imported, it's also added to the moderation queue. If an avatar asset is moderated incorrectly, you will receive a moderation email with a link to appeal. This appeal takes up to 10 minutes to resolve.

Run Avatar Setup

When your project has the appropriate Class.Model in your workspace, you can begin the avatar setup process.

  1. Select the model in the workspace.
    1. If you want to select only specific meshes of your model, navigate to the Explorer, expand the Class.Model object, and hold shift and click on the individual mesh objects.
  2. With the Model selected, navigate to the Avatar tab and select Avatar Setup.
    1. If your model requires auto-setup, the tool begins processing your model. This can take several minutes.
      1. Once auto-setup is complete, a Class.Model of your avatar populates in your workspace and in the testing panel. Review any warnings or errors before using any testing or editing tools.
    2. If your model doesn't require auto-setup, the tool populates your avatar asset in the preview panel and you can access the test and edit functionalities.

Test and edit

After successfully loading a character model into the tool, the character populates in the preview window with various testing, editing, and preview tools. If you discover any issues that can't be resolved with the edit tools, you may need to update your base input model in your third-party modeling software and/or retry the auto-setup process.

For more information on the various testing interfaces and editing features, see Test and Edit Tools.

It's important to test that your avatar components have correctly generated by testing out different clothing, rigid accessories, and animations.

Publish

The Publish button opens the publish asset dialog, with an option to upload the avatar and any accessory items to the Marketplace. You can only publish assets that are correctly configured as platform avatar assets.

When selecting the Publish option, you can upload the asset to the Marketplace, where you can sell the item paying an upload fee, clearing moderation, and publishing the asset to the catalog.

For additional resources on the publishing process and Marketplace, see the following: