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title The Mystery of Duvall Drive
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next /resources/the-mystery-of-duvall-drive/construct-the-house
description The Mystery of Duvall Drive is a showcase demo with accompanying documentation on the concepts and processes used during development.

The Mystery of Duvall Drive Banner

The Mystery of Duvall Drive is an official Roblox experience used to showcase Studio's various features and tools to create an immersive environment. Returning from the Kerr-Newman DSR-14 space station, we now invite you to explore the dark abandoned house and its many mysteries in this official demo, which is both uncopylocked and editable in Studio, as well as a great palette of assets and examples that you can model and use similarly in your own experiences!

Similar to the previous Beyond the Dark showcase, this document demonstrates the process of going from simple sketches to a rich 3D environment with mind-bending visuals. Our goal is to provide information on both how we used Studio tools and why we used the features we did to achieve our results, including:

  • Class.MaterialService and custom materials
  • Packages and their ability to streamline processes
  • Volumetric audio and Class.SoundService
  • Streaming enabled for complex experiences

You can follow the articles sequentially or jump between the following sections:

  • Construct the house explores the transformation from a simple blueprint to the final environment, including the process to ensure the environment was fun from start to finish.
  • Materialize the world details how both Class.MaterialService and Class.SurfaceAppearance create the look and feel of each room's normal and corrupted state.
  • Immersive narrative demonstrates how to utilize UI features to build lore throughout the playable area.
  • Stream in immersion explains how we both code and constructed the experience to take advantage of Streaming Enabled capabilities.
  • Develop a moving world describes how and why movement can give the world a sense of life and reactiveness.
  • Design dark soundscapes details how Class.SoundService and volumetric audio craft the distinct soundscapes of the normal and corrupted worlds.