Skip to content

Qt apps do not respect QT_ANGLE_PLATFORM #15

@treeswift

Description

@treeswift

Right now I am troubleshooting renderer choice by Qt.
My present inference is that QT_ANGLE_PLATFORM is read and processed by the ANGLE version bundled in Qt rather than its Qt client code. As a result, Qt sticks with d3d11 and fails.

I can polish my branch until Qt widgets work properly, or we can merge it as is (since ANGLE is already good and has a working sample). You can try consuming ANGLE from other components to see what works and what's broken.

ANGLE offers access to accelerated video playback. I was going to look at this after 3D graphics is good.

Originally posted by @treeswift in #11 (comment)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions