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Yes, LinkForge handles this automatically. If you import a URDF with multiple visuals or collisions (like in your example), it just works and preserves all the meshes. If you're creating a link from scratch in Blender:
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In the URDF file, it's common to see that a link with multiple meshes. For example:
So, I wonder if there is a way to generate a link with multiple meshes by linkforge?
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