-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathStereo.csproj
More file actions
136 lines (136 loc) · 6.01 KB
/
Stereo.csproj
File metadata and controls
136 lines (136 loc) · 6.01 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{E6AC1241-3443-4686-87CA-67C10B9A9059}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Stereo</RootNamespace>
<AssemblyName>Stereo</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="StereoCopy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Form2.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form2.Designer.cs">
<DependentUpon>Form2.cs</DependentUpon>
</Compile>
<Compile Include="Helper Classes\BoundingSphereRenderer.cs" />
<Compile Include="Helper Classes\Cursor.cs" />
<Compile Include="Helper Classes\Transformation.cs" />
<Compile Include="Camera Control\Camera.cs" />
<Compile Include="Primitives\BezierPrimitive.cs" />
<Compile Include="Primitives\CubePrimitive.cs" />
<Compile Include="Primitives\EllipticalCylinder.cs" />
<Compile Include="Primitives\HyperbollicCylinder.cs" />
<Compile Include="Primitives\ParabollicCylinder.cs" />
<Compile Include="Primitives\TeapotPrimitive.cs" />
<Compile Include="Primitives\TorusPrimitive.cs" />
<Compile Include="WinForm Adapters\DrawableWinFormComponent.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Camera Control\FreeCamera.cs" />
<Compile Include="Primitives\GeometricPrimitive.cs" />
<Compile Include="WinForm Adapters\GraphicsDeviceControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="WinForm Adapters\GraphicsDeviceService.cs" />
<Compile Include="StereoControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="WinForm Adapters\NativeMethods.cs" />
<Compile Include="Primitives\PrimitiveManager.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="WinForm Adapters\ServiceContainer.cs" />
<Compile Include="Primitives\SpherePrimitive.cs" />
<Compile Include="Primitives\CylinderPrimitive.cs" />
<Compile Include="Primitives\VertexPositionNormal.cs" />
<Compile Include="WinForm Adapters\WinFormComponent.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form2.resx">
<DependentUpon>Form2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="WindowsGameLibrary\ContentLibrary.csproj">
<Project>{CF7EA9F1-EBAE-4AC7-813C-26D6D37B54BF}</Project>
<Name>ContentLibrary</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>