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926 lines (782 loc) · 39.9 KB
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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/asdhksdfjkhg3g2jk2g/sdfkjksfdghsdfjg/refs/heads/main/odsfosdjdfgdg.lua"))() --you can go into the github link and copy all of it and modify it for yourself.
local Window = Library:CreateWindow("Bluewave.tech", Vector2.new(492, 598), Enum.KeyCode.Insert) --you can change your UI keybind
local rage = Window:CreateTab("Ragebot")
local antiaim = Window:CreateTab("Anti Aim")
local vis = Window:CreateTab("Visuals")
local misc = Window:CreateTab("Misc")
local cfgs = Window:CreateTab("Config")
local plr = game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local mouse = plr:GetMouse()
local toggle = true
local prevplrpos = math.huge
local object_to_off = nil
getgenv().double = false
getgenv().predict = true
local predict_power = 0.01
local prevpos_need = nil
local Virtual = game:GetService("VirtualInputManager")
local inp = game:GetService("UserInputService")
local aim = rage:CreateSector("Aimbot", "right")
local auto = rage:CreateSector("Automatic", "left")
local predict_power2 = 0.15
getgenv().predict2 = false
getgenv().forcestopping = false
getgenv().jit = false
getgenv().awall = false
getgenv().hypertrack = false
local penetrate_enabled = false
local object_to_def = nil
local before_shooting, after_shooting = false, false
local previspos
auto:AddToggle("Auto Shoot", false, function(isToggled)
getgenv().firing = isToggled
task.spawn(function()
local ray = RaycastParams.new()
local bind = game:GetService("RunService").PreRender:Connect(function()
for _, i in pairs(game.Players:GetPlayers()) do
if getgenv().firing and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character:FindFirstChild("Humanoid").Health ~= 0 and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
if i.Character and i.Character:FindFirstChild("HeadHB") and i.Name ~= plr.Name then
if i.Character and i.Character:FindFirstChild("HeadHB") and i.Character:FindFirstChild("Head") and i.Status.Team.Value ~= plr.Status.Team.Value then
if getgenv().firing then
local camera1 = workspace.CurrentCamera
ray.FilterType = Enum.RaycastFilterType.Blacklist
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
ray.FilterDescendantsInstances = {plr.Character, camera1, plr.Character:FindFirstChild("FakeHead"), plr.Character:FindFirstChild("Head")}
end
local raycast = workspace:Raycast(i.Character.HeadHB.Position, (plr.Character.HumanoidRootPart.Position - i.Character.HeadHB.Position).Unit * (plr.Character.HumanoidRootPart.Position - i.Character.HeadHB.Position).Magnitude, ray)
if not raycast then
task.spawn(function()
if getgenv().forcestopping and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
for id = 0, 90 do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
end
task.wait(0.0008)
end
end
end)
if getgenv().hypertrack then
settings().Network.IncomingReplicationLag = 0.9
end
before_shooting = true
if getgenv().predict2 and i.Character and i.Character:FindFirstChild("HeadHB") then
camera1.CFrame = CFrame.lookAt(camera.CFrame.Position, i.Character.HeadHB.Position + i.Character.HeadHB.Velocity * predict_power2)
elseif i.Character and i.Character:FindFirstChild("HeadHB") and not getgenv().predict2 then
camera1.CFrame = CFrame.lookAt(camera.CFrame.Position, i.Character.HeadHB.Position)
end
task.spawn(function()
mouse1press()
task.wait(0.04)
mouse1release()
end)
after_shooting = true
if getgenv().hypertrack then
settings().Network.IncomingReplicationLag = 0
end
end
end
if penetrate_enabled and (i.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude < 70 and getgenv().firing then
local camera1 = workspace.CurrentCamera
task.spawn(function()
if getgenv().forcestopping and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
for id = 0, 90 do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, 0, 0)
end
task.wait(0.0008)
end
end
end)
before_shooting = true
if getgenv().predict2 and i.Character and i.Character:FindFirstChild("HeadHB") then
camera1.CFrame = CFrame.lookAt(camera.CFrame.Position, i.Character.HeadHB.Position + i.Character.HeadHB.Velocity * predict_power2)
elseif i.Character and i.Character:FindFirstChild("HeadHB") and not getgenv().predict2 then
camera1.CFrame = CFrame.lookAt(camera.CFrame.Position, i.Character.HeadHB.Position)
end
task.spawn(function()
mouse1press()
task.wait(0.04)
mouse1release()
end)
end
end
end
else
break
end
end
end)
end)
if not getgenv().firing then
bind:Disconnect()
end
end)
local damage, damage2 = nil, nil
local ig = 0
local mode_dt = "Default"
local bullets = 2
local double = rage:CreateSector("Double Tap", "Left")
local toggled = true
local warp_value = 5
double:AddToggle("Tapping", false, function(isToggled)
getgenv().dt = isToggled
local connection = mouse.Button1Down:Connect(function()
if toggled then
toggled = false
if mode_dt == "Default" and getgenv().dt and plr.Character and plr.Character:FindFirstChild("Humanoid") then
for i = 1, bullets do
Virtual:SendMouseButtonEvent(plr:GetMouse().X, plr:GetMouse().Y, 0, true, game.Workspace, 0)
task.wait(0.06)
Virtual:SendMouseButtonEvent(plr:GetMouse().X, plr:GetMouse().Y, 0, false, game.Workspace, 0)
end
elseif getgenv().dt and mode_dt == "Warp" and plr.Character and plr.Character:FindFirstChild("Humanoid") then
for i = 1, bullets do
Virtual:SendMouseButtonEvent(plr:GetMouse().X, plr:GetMouse().Y, 0, true, game.Workspace, 0)
task.wait(0.06)
Virtual:SendMouseButtonEvent(plr:GetMouse().X, plr:GetMouse().Y, 0, false, game.Workspace, 0)
end
if getgenv().dt and plr.Character and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_fordt = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(camera_fordt.CFrame.LookVector.X, 0, camera_fordt.CFrame.LookVector.Z) * warp_value)
elseif getgenv().dt and plr.Character and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_fordt = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(camera_fordt.CFrame.RightVector.X, 0, camera_fordt.CFrame.RightVector.Z) * warp_value)
elseif getgenv().dt and plr.Character and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_fordt = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(-camera_fordt.CFrame.RightVector.X, 0, -camera_fordt.CFrame.RightVector.Z) * warp_value)
elseif getgenv().dt and plr.Character and game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_fordt = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(-camera_fordt.CFrame.LookVector.X, 0, -camera_fordt.CFrame.LookVector.Z) * warp_value)
end
end
toggled = true
end
end)
if not getgenv().dt then
connection:Disconnect()
end
end)
double:AddDropdown("Mode", {"Default", "Warp"}, "Default", false, function(dropdown)
mode_dt = dropdown
end)
double:AddSlider("Bullets", 1, 2, 10, 1, function(currentValue)
bullets = currentValue
end)
double:AddSlider("Warp Value", 1, 5, 10, 1, function(currentValue)
warp_value = currentValue
end)
auto:AddToggle("Prediction", false, function(isToggled)
getgenv().predict2 = isToggled
end)
auto:AddSlider("Predict Distance", 1, 5, 35, 1, function(currentValue)
predict_power2 = currentValue / 100
end)
auto:AddToggle("Force Stop", false, function(isToggled)
getgenv().forcestopping = isToggled
end)
auto:AddToggle("Hyper Tracking", false, function(isToggled)
getgenv().hypertrack = isToggled
end)
auto:AddToggle("Report misses (F9)", false, function(isToggled)
getgenv().report = isToggled
task.spawn(function()
while task.wait() and getgenv().report do
if getgenv().report then
while game:GetService("RunService").RenderStepped:Wait() and not before_shooting do
end
if before_shooting then
damage = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Value
while game:GetService("RunService").RenderStepped:Wait() and not after_shooting do
end
damage2 = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Value
if after_shooting then
task.wait(1.3)
damage2 = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Value
if damage2 == damage and game:GetService("ReplicatedStorage").Weapons.Glock.Spread.Value == 0 then
warn("Missed shot due to Unregistered shot")
before_shooting = false
after_shooting = false
elseif damage2 == damage then
warn("Missed shot due to Spread")
before_shooting = false
after_shooting = false
else
before_shooting = false
after_shooting = false
end
end
end
end
end
end)
end)
aim:AddToggle("Rage Aimbot", false, function(isToggled)
getgenv().aim = isToggled
mouse.Button1Up:Connect(function()
task.wait(0.3)
toggle = false
end)
mouse.Button1Down:Connect(function()
toggle = true
task.spawn(function()
while game:GetService("RunService").Stepped:Wait() and toggle and getgenv().aim do
for _, is in pairs(game.Players:GetPlayers()) do
if is and is.Name ~= plr.Name and is.Character ~= nil and is.Character:FindFirstChild("HeadHB") and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
if is.Status.Team.Value ~= plr.Status.Team.Value then
local magnited = (is.Character.HumanoidRootPart.Position - plr.Character.HumanoidRootPart.Position).Magnitude
if magnited < prevplrpos then
prevplrpos = magnited
if is and is.Character and is.Character:FindFirstChild("HumanoidRootPart") then
if getgenv().predict then
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, is.Character.HeadHB.Position + is.Character.HeadHB.Velocity * predict_power)
game:GetService("RunService").RenderStepped:Wait()
break
else
camera.CFrame = CFrame.lookAt(camera.CFrame.Position, is.Character.HeadHB.Position)
game:GetService("RunService").RenderStepped:Wait()
end
end
elseif magnited > prevplrpos then
prevplrpos = magnited
end
end
end
end
end
end)
end)
end)
aim:AddToggle("Camera at Opponent", false, function(isToggled)
getgenv().atp = isToggled
task.spawn(function()
local camera_status = game:GetService("RunService").RenderStepped:Connect(function ()
if getgenv().atp then
for _, i in pairs(game.Players:GetPlayers()) do
if i.Name ~= plr.Name and i.Character and plr.Character and plr.Character:FindFirstChild("LowerTorso") and i.Character:FindFirstChild("HeadHB") and plr.Status.Team.Value ~= i.Status.Team.Value and i.Status.Team.Value ~= "Spectator" then
camera.CameraType = Enum.CameraType.Scriptable
if getgenv().predict then
camera.CFrame = CFrame.lookAt(i.Character.HumanoidRootPart.Position + i.Character.HumanoidRootPart.Velocity * predict_power, i.Character.HeadHB.Position)
else
camera.CFrame = CFrame.lookAt(i.Character.HumanoidRootPart.Position, i.Character.HeadHB.Position)
end
object_to_off = i
end
end
end
end)
if not getgenv().atp then
camera_status:Disconnect()
camera.CameraType = Enum.CameraType.Custom
end
end)
end)
aim:AddToggle("Prediction", false, function(isToggled)
getgenv().predict = isToggled
end)
aim:AddSlider("Predict Distance", 1, 5, 35, 1, function(currentValue)
predict_power = currentValue / 100
end)
local remov = rage:CreateSector("Noes", "right")
remov:AddButton("No Spread", function()
for _, i in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if i.Name == "Spread" or i.Name == "Crouch" and i.Name == "Fire" or i.Name == "InitialJump" or i.Name == "Jump" or i.Name == "Ladder" or i.Name == "Land" or i.Name == "Move" or i.Name == "Recoil" or i.Name == "RecoveryTime" or i.Name == "Stand" then
i.Value = 0
end
end
end)
remov:AddButton("No Fire Rate", function()
for _, i in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if i.Name == "FireRate" then
i.Value = 0
end
end
end)
local scale = rage:CreateSector("Scale", "left")
scale:AddSlider("Head Scale", 1, 10, 20, 1, function(currentValue)
for _, i in pairs(game.Players:GetPlayers()) do
if i.Name ~= plr.Name and i.Character ~= nil and i.Character:FindFirstChild("HeadHB") then
size = currentValue
i.Character.HeadHB.Size = Vector3.new(currentValue, currentValue, currentValue)
i.Character.HeadHB.OriginalSize.Value = Vector3.new(currentValue, currentValue, currentValue)
i.Character.Hat2.Handle.Size = Vector3.new(currentValue, currentValue, currentValue)
end
end
end)
scale:AddButton("Apply", function()
for _, i in pairs(game.Players:GetPlayers()) do
if i.Name ~= plr.Name and i.Character ~= nil and i.Character:FindFirstChild("HeadHB") and i.Character:FindFirstChild("Hat2") then
i.Character.HeadHB.Size = Vector3.new(size, size, size)
i.Character.HeadHB.OriginalSize.Value = Vector3.new(size, size, size)
i.Character.Hat2.Handle.Size = Vector3.new(size, size, size)
end
end
game.DescendantAdded:Connect(function(i)
if i.Name == "HeadHB" then
task.wait()
i.Size = Vector3.new(size, size, size)
end
end)
end)
local weapon = rage:CreateSector("Weapon Changers", "right")
weapon:AddButton("Infinite Ammo", function()
for _, i in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if i.Name == "Ammo" or i.Name == "StoredAmmo" then
i.Value = 10000000
end
end
end)
weapon:AddButton("Penetration", function()
for _, i in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if i.Name == "Penetration" or i.Name == "ArmorPenetration" then
i.Value = 10000000
end
penetrate_enabled = true
end
end)
weapon:AddButton("No Reload Rate", function()
for _, i in pairs(game:GetService("ReplicatedStorage").Weapons:GetDescendants()) do
if i.Name == "ReloadTime" then
i.Value = 0.01
end
end
end)
local move = rage:CreateSector("Movement", "left")
move:AddButton("Remove Fall Damage", function()
if game:GetService("ReplicatedStorage").Events:FindFirstChild("FallDamage") then
game:GetService("ReplicatedStorage").Events.FallDamage:Destroy()
end
end)
local cam = rage:CreateSector("Camera", "right")
local cam_height = 2.5
local camera_ignore = workspace.CurrentCamera
cam:AddToggle("Camera Duck", false, function(isToggled)
getgenv().ignore = isToggled
local active = game:GetService("RunService").RenderStepped:Connect(function ()
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) and getgenv().ignore then
camera_ignore = workspace.CurrentCamera
camera_ignore.CFrame += Vector3.new(0, cam_height, 0)
end
end)
if not getgenv().ignore then
active:Disconnect()
end
end)
cam:AddSlider("Height", 1, 5, 10, 1, function(currentValue)
cam_height = currentValue
end)
move:AddToggle("Bunny Hop", false, function(isToggled)
getgenv().bhop = isToggled
local bhopping_status = game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().bhop and inp:IsKeyDown(Enum.KeyCode.Space) and plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid:GetState() == Enum.HumanoidStateType.Running then
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
if not getgenv().bhop then
bhopping_status:Disconnect()
end
end)
local sped = 1
local camera_forstrafe
move:AddToggle("Auto Strafer", false, function(isToggled)
getgenv().strafer = isToggled
task.spawn(function()
while task.wait() and getgenv().strafer do
if getgenv().strafer and plr.Character and inp:IsKeyDown(Enum.KeyCode.Space) and getgenv().strafer and inp:IsKeyDown(Enum.KeyCode.W) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_forstrafe = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(camera_forstrafe.CFrame.LookVector.X, 0, camera_forstrafe.CFrame.LookVector.Z) * sped)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, plr.Character.HumanoidRootPart.Velocity.Y, 0)
elseif getgenv().strafer and plr.Character and inp:IsKeyDown(Enum.KeyCode.Space) and getgenv().strafer and inp:IsKeyDown(Enum.KeyCode.D) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_forstrafe = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(camera_forstrafe.CFrame.RightVector.X, 0, camera_forstrafe.CFrame.RightVector.Z) * sped)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, plr.Character.HumanoidRootPart.Velocity.Y, 0)
elseif getgenv().strafer and plr.Character and inp:IsKeyDown(Enum.KeyCode.Space) and getgenv().strafer and inp:IsKeyDown(Enum.KeyCode.A) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_forstrafe = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(-camera_forstrafe.CFrame.RightVector.X, 0, -camera_forstrafe.CFrame.RightVector.Z) * sped)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, plr.Character.HumanoidRootPart.Velocity.Y, 0)
elseif getgenv().strafer and plr.Character and inp:IsKeyDown(Enum.KeyCode.Space) and getgenv().strafer and inp:IsKeyDown(Enum.KeyCode.S) and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid.Jumping then
camera_forstrafe = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.new(plr.Character.HumanoidRootPart.CFrame.Position + Vector3.new(-camera_forstrafe.CFrame.LookVector.X, 0, -camera_forstrafe.CFrame.LookVector.Z) * sped)
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, plr.Character.HumanoidRootPart.Velocity.Y, 0)
end
----------
if getgenv().strafer and plr.Character and inp:IsKeyDown("Space") and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(0, plr.Character.HumanoidRootPart.Velocity.Y, 0)
end
end
end)
end)
move:AddSlider("Strafe Boost", 1, 250, 1500, 1, function(currentValue)
sped = currentValue / 1000
end)
local desync = antiaim:CreateSector("Desync", "right")
local aa_plr = antiaim:CreateSector("Player", "left")
aa_plr:AddToggle("Void Sync", false, function(isToggled)
getgenv().voidsync = isToggled
task.spawn(function()
while task.wait() and getgenv().voidsync do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.CFrame = CFrame.new(math.random(124303030, 194303030), math.random(124303030, 194303030), math.random(124303030, 194303030))
print("Teleported")
end
end
end)
end)
desync:AddToggle("Fakelag Desync", false, function(isToggled)
getgenv().flag = isToggled
game:GetService("RunService").PostSimulation:Connect(function()
if getgenv().flag and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Anchored = true
game:GetService("RunService").Heartbeat:Wait()
plr.Character.HumanoidRootPart.Anchored = false
game:GetService("RunService").RenderStepped:Wait()
end
end)
end)
local desync_bind = desync:AddToggle("Force Desync", false, function(isToggled)
getgenv().des = isToggled
game:GetService("RunService").PostSimulation:Connect(function()
if getgenv().des and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Anchored = true
plr.Character.HumanoidRootPart.Anchored = false
end
end)
end)
desync_bind:AddKeybind()
local toggle1 = true
local delay = 0.05
local main_camera
getgenv().jitter = false
aa_plr:AddToggle("Backward", false, function(isToggled)
getgenv().backward = isToggled
local enabla = game:GetService("RunService").RenderStepped:Connect(function ()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and getgenv().backward and plr.Character:FindFirstChild("Humanoid") then
plr.Character.Humanoid.AutoRotate = false
main_camera = workspace.CurrentCamera
plr.Character.HumanoidRootPart.CFrame = CFrame.lookAt(plr.Character.HumanoidRootPart.CFrame.Position, Vector3.new(main_camera.CFrame.Position.X, plr.Character.HumanoidRootPart.CFrame.Position.Y, main_camera.CFrame.Position.Z))
end
end)
if not getgenv().backward then
enabla:Disconnect()
plr.Character.Humanoid.AutoRotate = true
end
end)
local jitter_delay = 0.1
local stepping = 90
aa_plr:AddToggle("Yaw Jitter", false, function(isToggled)
getgenv().jit = isToggled
task.spawn(function()
while task.wait() and getgenv().jit do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and getgenv().jit and plr.Character:FindFirstChild("Humanoid") then
plr.Character.Humanoid.AutoRotate = false
plr.Character.HumanoidRootPart.CFrame *= CFrame.Angles(0, stepping, 0)
task.wait(jitter_delay)
end
end
if not getgenv().jit and plr.Character and plr.Character:FindFirstChild("Humanoid") then
plr.Character.Humanoid.AutoRotate = true
end
end)
end)
aa_plr:AddSlider("Step", 1, 90, 190, 1, function(currentValue)
stepping = currentValue
end)
aa_plr:AddSlider("Delay", 1, 100, 1000, 1, function(currentValue)
jitter_delay = currentValue / 1000
end)
getgenv().jitter = false
aa_plr:AddToggle("Pitch Down", false, function(isToggled)
getgenv().down = isToggled
local table_down = getrawmetatable(game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ControlTurn"))
task.spawn(function()
while task.wait() and getgenv().down do
getgenv().jitter = false
end
end)
local old = table_down.__namecall
setreadonly(table_down, false)
if getgenv().down then
table_down.__namecall = function(self, ...)
local main_args = {...}
if getnamecallmethod() == "FireServer" and not checkcaller() and toggle1 and getgenv().down and table.find(main_args, false) then
return old(self, unpack({-0.9, false}))
end
return old(self, ...)
end
elseif not getgenv().down then
table_down.__namecall = old
end
end)
aa_plr:AddToggle("Head Jitter", false, function(isToggled)
getgenv().jitter = isToggled
task.spawn(function()
while task.wait() and getgenv().jitter do
for i = 1, 2 do
toggle1 = false
if i == 1 and getgenv().jitter then
local args = {
-0.24901966750621796,
true
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ControlTurn"):FireServer(unpack(args))
else
local args = {
-0.916449910402298,
false
}
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ControlTurn"):FireServer(unpack(args))
end
task.wait(delay / 100)
toggle1 = true
end
end
end)
local talbe = getrawmetatable(game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("ControlTurn"))
local old = talbe.__namecall
setreadonly(talbe, false)
if getgenv().jitter then
talbe.__namecall = function(self, ...)
if getnamecallmethod() == "FireServer" and not checkcaller() and toggle1 and getgenv().jitter then
return nil
end
return old(self, ...)
end
elseif not getgenv().jitter then
talbe.__namecall = old
end
end)
aa_plr:AddSlider("Delay", 1, 10, 20, 1, function(currentValue)
delay = currentValue
end)
local clr1, clr, clr2, clr3 = 255, 255, 255
local clr12, clr22, clr32 = 255, 255, 255
local transpa_chams = 0.6
local chams = vis:CreateSector("Chams", "left")
chams:AddSlider("Red", 1, 150, 255, 1, function(currentValue)
clr = currentValue
end)
chams:AddSlider("Green", 1, 150, 255, 1, function(currentValue)
clr2 = currentValue
end)
chams:AddSlider("Blue", 1, 150, 255, 1, function(currentValue)
clr3 = currentValue
end)
chams:AddSlider("Transparency", 1, 10, 100, 1, function(currentValue)
transpa_chams = currentValue / 100
end)
chams:AddToggle("Chams", false, function(isToggled)
getgenv().esp = isToggled
for _, i in pairs(game.Players:GetPlayers()) do
if i.Name ~= plr.Name and i.Character ~= nil and i.Character:FindFirstChild("UpperTorso") and getgenv().esp and i.Status.Team.Value ~= plr.Status.Team.Value then
local Instanc = Instance.new("Highlight", i.Character)
Instanc.Name = "BOXESP"
Instanc.FillColor = Color3.fromRGB(clr, clr2, clr3)
Instanc.FillTransparency = transpa_chams
elseif not getgenv().esp and i.Character and i.Character:FindFirstChild("BOXESP") then
i.Character.BOXESP:Destroy()
end
end
local descendants_hooking = game.DescendantAdded:Connect(function(i)
if getgenv().esp and i:IsA("Model") and game.Players:FindFirstChild(i.Name) and game.Players:FindFirstChild(i.Name) and game.Players:FindFirstChild(i.Name).Status.Team.Value ~= plr.Status.Team.Value then
local Instanc = Instance.new("Highlight", i)
Instanc.Name = "BOXESP"
Instanc.FillColor = Color3.fromRGB(clr, clr2, clr3)
Instanc.FillTransparency = transpa_chams
end
end)
if not getgenv().esp then
descendants_hooking:Disconnect()
end
end)
chams:AddButton("Apply Changes", function()
for _, i in pairs(game.Workspace:GetDescendants()) do
if i.Name == "BOXESP" and i:IsA("Highlight") then
i.FillColor = Color3.fromRGB(clr, clr2, clr3)
i.FillTransparency = transpa_chams
end
end
end)
local localview = vis:CreateSector("Local", "Right")
local dist = 45
local height = 0
localview:AddToggle("Third Person", false, function(isToggled)
getgenv().third = isToggled
local third_status = game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().third then
camera = workspace.CurrentCamera
camera.CFrame += Vector3.new(0, height, 0)
plr.CameraMaxZoomDistance = dist
else
plr.CameraMaxZoomDistance = 0
end
end)
if not getgenv().third then
third_status:Disconnect()
end
end)
localview:AddSlider("ThirdPerson Distance", 16, 50, 100, 1, function(currentValue)
dist = currentValue
end)
localview:AddSlider("ThirdPerson Height", 1, 50, 5000, 1, function(currentValue)
height = currentValue / 1000
end)
local fov = 70
localview:AddSlider("FOV (Field of View)", 40, 70, 120, 1, function(currentValue)
view = currentValue
end)
localview:AddToggle("FOV Enabled", false, function(isToggled)
getgenv().fov = isToggled
task.spawn(function()
local status = game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().fov then
camera.FieldOfView = view
end
end)
if not getgenv().fov then
status:Disconnect()
end
end)
end)
local changer = vis:CreateSector("Model Changer", "right")
local transpa_arms = 0.6
changer:AddSlider("Red", 1, 120, 255, 1, function(currentValue)
clr12 = currentValue
end)
changer:AddSlider("Green", 1, 120, 255, 1, function(currentValue)
clr22 = currentValue
end)
changer:AddSlider("Blue", 1, 120, 255, 1, function(currentValue)
clr32 = currentValue
end)
changer:AddSlider("Transparency", 1, 50, 100, 1, function(currentValue)
transpa_arms = currentValue / 100
end)
changer:AddButton("Apply Colors", function()
task.spawn(function()
for _, i in pairs(game:GetService("ReplicatedStorage").Viewmodels:GetDescendants()) do
if i:IsA("Part") and i.Name ~= "Flash" and i.Name ~= "Mag" and i.Name ~= "Mag2" then
i.Color = Color3.fromRGB(clr12, clr22, clr32)
i.Transparency = transpa_arms
end
end
end)
end)
local world = vis:CreateSector("World Modulation", "right")
local oldbright = game.Lighting.Brightness
local newbright = 0
world:AddSlider("Modulation", 0, 0, 50, 1, function(currentValue)
newbright = currentValue
end)
world:AddToggle("Modulation", false, function(isToggled)
getgenv().modul = isToggled
task.spawn(function()
while task.wait() and getgenv().modul do
if game.Lighting and getgenv().modul then
game.Lighting.Brightness = newbright
end
end
if game.Lighting and not getgenv().modul then
game.Lighting.Brightness = oldbright
end
end)
end)
local impact = vis:CreateSector("Impacts", "left")
local imp_clr1, imp_clr2, imp_clr3, size = Color3.fromRGB(), Color3.fromRGB(), Color3.fromRGB(), 0.25
impact:AddSlider("Red", 0, 120, 255, 1, function(currentValue)
imp_clr1 = currentValue
end)
impact:AddSlider("Green", 0, 120, 255, 1, function(currentValue)
imp_clr2 = currentValue
end)
impact:AddSlider("Blue", 0, 120, 255, 1, function(currentValue)
imp_clr3 = currentValue
end)
impact:AddSlider("Size", 1, 25, 100, 1, function(currentValue)
size = currentValue / 100
end)
impact:AddToggle("Impacts", false, function(isToggled)
getgenv().impact = isToggled
local main_func = game.Workspace.Camera.Debris.DescendantAdded:Connect(function(obj)
if obj.Name == "Wood" or obj.Name == "Metal" or obj.Name == "Concrete" or obj.Name == "Dirt" then
if getgenv().impact then
local impact_self = Instance.new("Part", obj)
impact_self.Size = Vector3.new(size, size, size)
impact_self.Name = "ClientImpact"
impact_self.Anchored = true
impact_self.Position = obj.Position
impact_self.Color = Color3.fromRGB(imp_clr1, imp_clr2, imp_clr3)
impact_self.Material = "SmoothPlastic"
task.wait()
local visualizer = Instance.new("Highlight", impact_self)
visualizer.Name = "ImpactVisualize"
visualizer.FillColor = Color3.fromRGB(imp_clr1, imp_clr2, imp_clr3)
end
end
end)
game:GetService("RunService").RenderStepped:Connect(function ()
if main_func.Connected and getgenv().impact then
return nil
elseif not main_func.Connected and getgenv().impact then
main_func = game.Workspace.Camera.Debris.DescendantAdded:Connect(function(obj)
if obj.Name == "Wood" or obj.Name == "Metal" or obj.Name == "Concrete" or obj.Name == "Dirt" then
if getgenv().impact then
local impact_self = Instance.new("Part", obj)
impact_self.Size = Vector3.new(size, size, size)
impact_self.Name = "ClientImpact"
impact_self.Anchored = true
impact_self.Position = obj.Position
impact_self.Color = Color3.fromRGB(imp_clr1, imp_clr2, imp_clr3)
impact_self.Material = "SmoothPlastic"
task.wait()
local visualizer = Instance.new("Highlight", impact_self)
visualizer.Name = "ImpactVisualize"
visualizer.FillColor = Color3.fromRGB(imp_clr1, imp_clr2, imp_clr3)
end
end
end)
end
end)
end)
local spam = misc:CreateSector("Trashtalk", "left")
local mess = "Why you are losing?"
spam:AddTextbox("Message", nil, function(State)
mess = State
end)
spam:AddToggle("Spamming", false, function(isToggled)
getgenv().spamming = isToggled
task.spawn(function()
while task.wait(0.5) and getgenv().spamming do
game:GetService("ReplicatedStorage"):WaitForChild("Events"):WaitForChild("PlayerChatted"):FireServer(mess, false)
end
end)
end)
local hitsound = misc:CreateSector("Hit Sound", "right")
local newvalue = nil
local oldvalue = 0
local volum = 25
hitsound:AddToggle("Hit Sound", false, function(isToggled)
getgenv().hitso = isToggled
local hitsou = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Changed:Connect(function()
if getgenv().hitso then
newvalue = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Value
if newvalue ~= oldvalue and newvalue ~= 0 and workspace:FindFirstChild("HitSoundCool") then
oldvalue = game:GetService("Players").LocalPlayer.Additionals.TotalDamage.Value
workspace.HitSoundCool.Volume = volum
workspace.HitSoundCool:Play()
elseif not workspace:FindFirstChild("HitSoundCool") then
local sound_self = Instance.new("Sound", workspace)
sound_self.SoundId = "rbxassetid://3581383408"
sound_self.Name = "HitSoundCool"
sound_self.Volume = volum
sound_self:Play()
end
end
end)
if not getgenv().hitso then
hitsou:Disconnect()
end
end)
hitsound:AddSlider("Volume", 1, 25, 100, 1, function(currentValue)
volum = currentValue
end)
cfgs:CreateConfigSystem("left")