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sfdhhsdhkslkdjfhkl
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328 lines (277 loc) · 11.6 KB
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local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))()
Library:Notification({
Text = "Executed Successfuly",
Duration = 3
})
local plr = game.Players.LocalPlayer
local watermark = Library:Window({
Text = "J-HAX"
})
watermark:Label({
Text = "Version: 1.2.0",
Color = Color3.fromRGB(255, 255, 255)
})
local Window = Library:Window({
Text = "Movement"
})
local Window2 = Library:Window({
Text = "Manipulations"
})
local default_grav = workspace.Gravity
Window:Toggle({
Text = "Inf Jump Bypassed",
Callback = newcclosure(function(v)
getgenv().inf = v
local table1 = getrawmetatable(game.Workspace)
setreadonly(table1, false)
local origin1 = table1.__index
table1.__index = newcclosure(function(self, property)
if property == "Gravity" and getgenv().inf then
return default_grav
end
return origin1(self, property)
end)
game:GetService("UserInputService").JumpRequest:Connect(function(key)
if plr.Character and plr.Character:FindFirstChild("Humanoid") and plr.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and getgenv().inf then
plr.Character.HumanoidRootPart.Velocity = Vector3.new(plr.Character.HumanoidRootPart.Velocity.X, 35, plr.Character.HumanoidRootPart.Velocity.Z)
game.Workspace.Gravity = 50
task.wait(0.35)
game.Workspace.Gravity = default_grav
end
end)
if not getgenv().inf then
table1.__index = origin1
game.Workspace.Gravity = default_grav
end
end)
})
local speed, jump
Window:Slider({
Text = "Walk Speed",
Default = 40,
Minimum = 1,
Maximum = 400,
Callback = function(value)
speed = value
end
})
Window:Slider({
Text = "Jump Boost",
Default = 40,
Minimum = 1,
Maximum = 400,
Callback = function(value)
jump = value
end
})
local default_Speed = game.StarterPlayer.CharacterWalkSpeed
local default_Jump = game.StarterPlayer.CharacterJumpPower
Window:Toggle({
Text = "Simple Bypass",
Callback = newcclosure(function(v)
getgenv().change = v
if getgenv().change then
local table = getrawmetatable(plr.Character:WaitForChild("Humanoid"))
setreadonly(table, false)
local origin = table.__index
table.__index = newcclosure(function(self, property)
if property == "WalkSpeed" and getgenv().change and not checkcaller() then
return default_Speed
elseif property == "JumpPower" or property == "JumpHeight" and getgenv().change and not checkcaller() then
return default_Jump
end
return origin(self, property)
end)
task.spawn(function()
while task.wait() and getgenv().change and plr.Character and plr.Character:FindFirstChild("Humanoid") do
plr.Character.Humanoid.WalkSpeed = speed
plr.Character.Humanoid.JumpPower = jump
plr.Character.Humanoid.JumpHeight = jump
end
end)
if not getgenv().change then
table.__index = origin
plr.Character.Humanoid.WalkSpeed = default_Speed
plr.Character.Humanoid.JumpPower = default_Jump
plr.Character.Humanoid.JumpHeight = default_Jump
end
end
end)
})
Window:Toggle({
Text = "Advanced Bypass(Speed)",
Callback = newcclosure(function(v)
getgenv().advn = v
local speed_bypass = game:GetService("RunService").RenderStepped:Connect(function ()
if getgenv().advn and plr.Character and plr.Character:FindFirstChild("Humanoid") then
plr.Character:FindFirstChild("HumanoidRootPart").Velocity = Vector3.new(plr.Character:FindFirstChild("Humanoid").MoveDirection.X * speed, plr.Character:FindFirstChild("HumanoidRootPart").Velocity.Y, plr.Character:FindFirstChild("Humanoid").MoveDirection.Z * speed)
end
end)
if not getgenv().advn then
speed_bypass:Disconnect()
end
end)
})
Window2:Toggle({
Text = "Simple Anti Kick",
Callback = newcclosure(function(Value)
getgenv().akick = Value
if getgenv().akick then
local kick_table = getrawmetatable(plr)
setreadonly(kick_table, false)
local old = kick_table.__namecall
kick_table.__namecall = newcclosure(function(self, ...)
if getgenv().akick and getnamecallmethod() == "Kick" then
return nil
else
return old(self, ...)
end
end)
else
kick_table.__namecall = old
end
end)
})
Window2:Toggle({
Text = "No server tracker",
Callback = newcclosure(function(Value)
getgenv().fdesync = Value
task.spawn(newcclosure(function()
local table_track = getrawmetatable(plr.Character)
local orig_track = table_track.__index
setreadonly(table_track, false)
table_track.__index = newcclosure(function(self, property)
if property == "Anchored" and not checkcaller() and getgenv().nc then
return false
end
return orig_track(self, property)
end)
task.spawn(function()
while task.wait() and getgenv().fdesync do
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then
plr.Character.HumanoidRootPart.Anchored = true
plr.Character.HumanoidRootPart.Anchored = false
end
end
end)
if not getgenv().nc then
table_track.__index = orig_track
end
end))
end)
})
Window2:Toggle({
Text = "Noclip Advanced",
Callback = newcclosure(function(Value)
getgenv().nc = Value
local position_to_teleport = nil
local stopped = false
for _, i in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if getgenv().nc then
if i:IsA("Part") or i:IsA("BasePart") then
i.CanCollide = false
end
elseif not getgenv().nc then
if i.Name == "LeftLeg" or i.Name == "RightLeg" or i.Name == "LeftLowerLeg" or i.Name == "RightLowerLeg" then
i.CanCollide = true
end
end
end
local renderstep = game:GetService("RunService").RenderStepped:Connect(newcclosure(function()
if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and not stopped and getgenv().nc then
position_to_teleport = plr.Character:FindFirstChild("HumanoidRootPart").CFrame.Position
end
end))
local connection = plr.Character:WaitForChild("HumanoidRootPart").Changed:Connect(newcclosure(function(property)
if property == "Position" or property == "CFrame" and getgenv().nc then
stopped = true
for i = 0, 5 do
plr.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(position_to_teleport)
end
stopped = false
end
end))
local table_noclip = getrawmetatable(plr.Character)
local orig_noclip = table_noclip.__index
setreadonly(table_noclip, false)
table_noclip.__index = newcclosure(function(self, property)
if property == "CanCollide" and not checkcaller() and getgenv().nc then
return true
end
return orig_noclip(self, property)
end)
if not getgenv().nc then
connection:Disconnect()
renderstep:Disconnect()
table_noclip.__index = orig_noclip
end
end)
})
local flyingspeed = 30
Window:Slider({
Text = "Fly Speed",
Default = 30,
Minimum = 1,
Maximum = 500,
Callback = function(value)
flyingspeed = value
end
})
local fallspeed = 3
Window:Slider({
Text = "Fall Speed",
Default = 3,
Minimum = -1,
Maximum = 15,
Callback = function(value)
fallspeed = value
end
})
local curCamera = workspace.CurrentCamera
Window:Toggle({
Text = "Fly Bypassed",
Callback = newcclosure(function(Value)
getgenv().fly = Value
task.spawn(newcclosure(function()
if getexecutorname() ~= "Delta" or getexecutorname() ~= "Krnl" or getexecutorname() ~= "Codex" or getexecutorname() ~= "Cryptic" then
while game:GetService("RunService").RenderStepped:Wait() and getgenv().fly do
if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.W) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
curCamera = workspace.CurrentCamera
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
plr.Character.HumanoidRootPart.Velocity = curCamera.CFrame.LookVector * flyingspeed
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.S) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
curCamera = workspace.CurrentCamera
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
plr.Character.HumanoidRootPart.Velocity = -curCamera.CFrame.LookVector * flyingspeed
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.A) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
curCamera = workspace.CurrentCamera
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
plr.Character.HumanoidRootPart.Velocity = -curCamera.CFrame.RightVector * flyingspeed
elseif game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.D) and plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") and plr.Character:FindFirstChild("Humanoid") then
curCamera = workspace.CurrentCamera
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
plr.Character.HumanoidRootPart.Velocity = curCamera.CFrame.RightVector * flyingspeed
else
plr.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Running)
plr.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, -fallspeed, 0)
end
end
else
Library:Notification({
Text = "For now, Fly Bypass doesn't work with Mobile.",
Duration = 3
})
end
end))
end)
})
Window2:Button({
Text = "Equip All Tools",
Callback = function()
for _, i in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do
if i:IsA("Tool") and plr.Character then
i.Parent = plr.Character
end
end
end
})