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manager.py
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"""SkillManager for Agent Skills integration."""
from typing import List, Optional, Dict
from .models import SkillMetadata
from .discovery import discover_skills
from .loader import SkillLoader, LoadedSkill
from .prompt import generate_skills_xml
class SkillManager:
"""Manager for discovering, loading, and using Agent Skills.
This is the main entry point for Agent Skills integration.
Supports progressive disclosure and zero performance impact
when skills are not used.
Usage:
manager = SkillManager()
# Discover skills from directories
manager.discover(["./skills", "~/.praisonai/skills"])
# Get XML for system prompt
prompt_xml = manager.to_prompt()
# Activate a specific skill
skill = manager.get_skill("pdf-processing")
manager.activate(skill)
"""
def __init__(self):
"""Initialize the SkillManager."""
self._skills: Dict[str, LoadedSkill] = {}
self._loader = SkillLoader()
self._discovered = False
@property
def skills(self) -> List[LoadedSkill]:
"""Get all loaded skills."""
return list(self._skills.values())
@property
def skill_names(self) -> List[str]:
"""Get names of all loaded skills."""
return list(self._skills.keys())
def discover(
self,
skill_dirs: Optional[List[str]] = None,
include_defaults: bool = True,
) -> int:
"""Discover skills from directories.
Args:
skill_dirs: List of directory paths to scan
include_defaults: Whether to include default skill directories
Returns:
Number of skills discovered
"""
props_list = discover_skills(skill_dirs, include_defaults)
for props in props_list:
if props.name not in self._skills:
self._skills[props.name] = LoadedSkill(properties=props)
self._discovered = True
return len(props_list)
def add_skill(self, skill_path: str) -> Optional[LoadedSkill]:
"""Add a single skill from a directory path.
Args:
skill_path: Path to skill directory
Returns:
LoadedSkill if successful, None otherwise
"""
skill = self._loader.load_metadata(skill_path)
if skill:
self._skills[skill.properties.name] = skill
return skill
def get_skill(self, name: str) -> Optional[LoadedSkill]:
"""Get a skill by name.
Args:
name: Skill name
Returns:
LoadedSkill or None if not found
"""
return self._skills.get(name)
def activate(self, skill: LoadedSkill) -> bool:
"""Activate a skill (load its instructions).
Args:
skill: LoadedSkill to activate
Returns:
True if activation succeeded
"""
return self._loader.activate(skill)
def activate_by_name(self, name: str) -> bool:
"""Activate a skill by name.
Args:
name: Skill name
Returns:
True if activation succeeded
"""
skill = self.get_skill(name)
if skill is None:
return False
return self.activate(skill)
def get_available_skills(self) -> List[SkillMetadata]:
"""Get metadata for all available skills.
This is used for system prompt injection.
Returns:
List of SkillMetadata instances
"""
return [skill.metadata for skill in self._skills.values()]
def to_prompt(self) -> str:
"""Generate XML prompt for available skills.
Returns:
XML string with <available_skills> block
"""
metadata_list = self.get_available_skills()
return generate_skills_xml(metadata_list)
def get_instructions(self, name: str) -> Optional[str]:
"""Get instructions for a skill, activating if needed.
Args:
name: Skill name
Returns:
Skill instructions or None if not found
"""
skill = self.get_skill(name)
if skill is None:
return None
if not skill.is_activated:
self.activate(skill)
return skill.instructions
def load_resources(self, name: str) -> bool:
"""Load all resources for a skill.
Args:
name: Skill name
Returns:
True if resources loaded successfully
"""
skill = self.get_skill(name)
if skill is None:
return False
self._loader.load_all_resources(skill)
return True
def clear(self) -> None:
"""Clear all loaded skills."""
self._skills.clear()
self._discovered = False
def __len__(self) -> int:
"""Get number of loaded skills."""
return len(self._skills)
def __contains__(self, name: str) -> bool:
"""Check if a skill is loaded."""
return name in self._skills
def __iter__(self):
"""Iterate over loaded skills."""
return iter(self._skills.values())