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Just wondering, is there a specific reason for using Raphael as an included svg library (I know its good for backwards compatibility). I was wondering if one of the other libs that allow SVG imports could be better, as you could load in a whole SVG and then animate it for example, whereas I think Raphael has to build things from scratch (Snap.svg.js has the same syntax as it was written by same author).
Not sure if there is any code already included thats dependant on Raphael, so maybe ignore if so!
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